Send absolute mouse motion when in normal mouse mode and relative mouse motion when in relative mode on iOS

This keeps the SDL cursor in sync with the visible cursor when in normal mouse mode.
This commit is contained in:
Sam Lantinga 2021-11-09 20:51:42 -08:00
parent 19c129faba
commit 27ce914463
2 changed files with 4 additions and 2 deletions

View file

@ -234,7 +234,9 @@ static void OnGCMouseConnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14
mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput *mouse, float deltaX, float deltaY)
{
SDL_SendMouseMotion(SDL_GetMouseFocus(), mouseID, SDL_TRUE, (int)deltaX, -(int)deltaY);
if (SDL_GCMouseRelativeMode()) {
SDL_SendMouseMotion(SDL_GetMouseFocus(), mouseID, 1, (int)deltaX, -(int)deltaY);
}
};
dispatch_queue_t queue = dispatch_queue_create( "org.libsdl.input.mouse", DISPATCH_QUEUE_SERIAL );

View file

@ -160,7 +160,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
#if !TARGET_OS_TV && defined(__IPHONE_13_4)
- (UIPointerRegion *)pointerInteraction:(UIPointerInteraction *)interaction regionForRequest:(UIPointerRegionRequest *)request defaultRegion:(UIPointerRegion *)defaultRegion API_AVAILABLE(ios(13.4)){
if (request != nil && !SDL_HasGCMouse()) {
if (request != nil && (!SDL_HasGCMouse() || !SDL_GCMouseRelativeMode())) {
CGPoint origin = self.bounds.origin;
CGPoint point = request.location;