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WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
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@ -301,6 +301,12 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
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*/
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window->w = _this->displays[0].current_mode.w;
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window->h = _this->displays[0].current_mode.h;
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/* For now, treat WinRT apps as if they always have focus.
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TODO, WinRT: try tracking keyboard and mouse focus state with respect to snapped apps
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*/
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SDL_SetMouseFocus(window);
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SDL_SetKeyboardFocus(window);
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/* Make sure the WinRT app's IFramworkView can post events on
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behalf of SDL:
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