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x11: Properly check for XInput2 support before using it.
This specifically fixes a crash in X11_WarpMouseInternal if XInput2 was missing at runtime, but also cleans up a few other existing checks. Fixes #8378. (cherry picked from commit 82f54af6177f3d50be1db42a528027ada6ea0a20)
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@ -330,13 +330,16 @@ static void WarpMouseInternal(Window xwindow, const int x, const int y)
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Display *display = videodata->display;
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#if SDL_VIDEO_DRIVER_X11_XINPUT2
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int deviceid = 0;
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/* It seems XIWarpPointer() doesn't work correctly on multi-head setups:
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* https://developer.blender.org/rB165caafb99c6846e53d11c4e966990aaffc06cea
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*/
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if (ScreenCount(display) == 1) {
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X11_XIGetClientPointer(display, None, &deviceid);
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if (X11_Xinput2IsInitialized()) {
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/* It seems XIWarpPointer() doesn't work correctly on multi-head setups:
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* https://developer.blender.org/rB165caafb99c6846e53d11c4e966990aaffc06cea
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*/
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if (ScreenCount(display) == 1) {
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X11_XIGetClientPointer(display, None, &deviceid);
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}
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}
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if (deviceid != 0) {
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SDL_assert(SDL_X11_HAVE_XINPUT2);
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X11_XIWarpPointer(display, deviceid, None, xwindow, 0.0, 0.0, 0, 0, (double)x, (double)y);
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} else
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#endif
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@ -369,14 +372,7 @@ static int X11_WarpMouseGlobal(int x, int y)
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static int X11_SetRelativeMouseMode(SDL_bool enabled)
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{
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#if SDL_VIDEO_DRIVER_X11_XINPUT2
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if (X11_Xinput2IsInitialized()) {
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return 0;
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}
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#else
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SDL_Unsupported();
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#endif
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return -1;
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return X11_Xinput2IsInitialized() ? 0 : SDL_Unsupported();
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}
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static int X11_CaptureMouse(SDL_Window *window)
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@ -414,12 +410,9 @@ static Uint32 X11_GetGlobalMouseState(int *x, int *y)
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/* !!! FIXME: should we XSync() here first? */
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#if !SDL_VIDEO_DRIVER_X11_XINPUT2
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videodata->global_mouse_changed = SDL_TRUE;
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#else
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if (!SDL_X11_HAVE_XINPUT2)
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if (!X11_Xinput2IsInitialized()) {
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videodata->global_mouse_changed = SDL_TRUE;
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#endif
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}
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/* check if we have this cached since XInput last saw the mouse move. */
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/* !!! FIXME: can we just calculate this from XInput's events? */
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