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The volume was too high, clamp to SDL_MIX_MAXVOLUME
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@ -250,7 +250,7 @@ audioCallback(void *userdata, Uint8 * stream, int len)
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/* mix this sound effect with the output */
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SDL_MixAudioFormat(stream, mixer.channels[i].position,
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mixer.outputSpec.format, copy_amt, 150);
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mixer.outputSpec.format, copy_amt, SDL_MIX_MAXVOLUME);
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/* update buffer position in sound effect and the number of bytes left */
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mixer.channels[i].position += copy_amt;
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