The volume was too high, clamp to SDL_MIX_MAXVOLUME

This commit is contained in:
Sam Lantinga 2017-09-22 11:15:57 -07:00
parent 407e1693ae
commit 28602b1235

View file

@ -250,7 +250,7 @@ audioCallback(void *userdata, Uint8 * stream, int len)
/* mix this sound effect with the output */ /* mix this sound effect with the output */
SDL_MixAudioFormat(stream, mixer.channels[i].position, SDL_MixAudioFormat(stream, mixer.channels[i].position,
mixer.outputSpec.format, copy_amt, 150); mixer.outputSpec.format, copy_amt, SDL_MIX_MAXVOLUME);
/* update buffer position in sound effect and the number of bytes left */ /* update buffer position in sound effect and the number of bytes left */
mixer.channels[i].position += copy_amt; mixer.channels[i].position += copy_amt;