Use SDL_GetStringBoolean() to parse the hint value

This commit is contained in:
Sam Lantinga 2022-08-07 18:49:30 -07:00
parent 8f5932dc2e
commit 29265d0738

View file

@ -216,7 +216,7 @@ SDL_SetJoystickIDForPlayerIndex(int player_index, SDL_JoystickID instance_id)
static void SDLCALL static void SDLCALL
SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint) SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{ {
if (hint && *hint == '1') { if (SDL_GetStringBoolean(hint, SDL_FALSE)) {
SDL_joystick_allows_background_events = SDL_TRUE; SDL_joystick_allows_background_events = SDL_TRUE;
} else { } else {
SDL_joystick_allows_background_events = SDL_FALSE; SDL_joystick_allows_background_events = SDL_FALSE;