mirror of
				https://github.com/Ryujinx/SDL.git
				synced 2025-11-04 06:14:55 +00:00 
			
		
		
		
	Use SDL_GetStringBoolean() to parse the hint value
This commit is contained in:
		
							parent
							
								
									8f5932dc2e
								
							
						
					
					
						commit
						29265d0738
					
				| 
						 | 
				
			
			@ -216,7 +216,7 @@ SDL_SetJoystickIDForPlayerIndex(int player_index, SDL_JoystickID instance_id)
 | 
			
		|||
static void SDLCALL
 | 
			
		||||
SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
 | 
			
		||||
{
 | 
			
		||||
    if (hint && *hint == '1') {
 | 
			
		||||
    if (SDL_GetStringBoolean(hint, SDL_FALSE)) {
 | 
			
		||||
        SDL_joystick_allows_background_events = SDL_TRUE;
 | 
			
		||||
    } else {
 | 
			
		||||
        SDL_joystick_allows_background_events = SDL_FALSE;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue