mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-24 12:15:37 +00:00
Destroy texture properly
This commit is contained in:
parent
7b0486d490
commit
2a70d492f0
|
@ -465,9 +465,10 @@ PS2_RenderPresent(SDL_Renderer * renderer)
|
||||||
static void
|
static void
|
||||||
PS2_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
PS2_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
||||||
{
|
{
|
||||||
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata;
|
||||||
|
|
||||||
SDL_FreeSurface(surface);
|
SDL_free(ps2_texture->Mem);
|
||||||
|
SDL_free(ps2_texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
|
Loading…
Reference in a new issue