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Destroy texture properly
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@ -465,9 +465,10 @@ PS2_RenderPresent(SDL_Renderer * renderer)
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static void
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PS2_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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GSTEXTURE *ps2_texture = (GSTEXTURE *) texture->driverdata;
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SDL_FreeSurface(surface);
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SDL_free(ps2_texture->Mem);
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SDL_free(ps2_texture);
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}
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static void
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