Allow mappings to be added before GameControllerInit

This commit is contained in:
Ethan Lee 2016-03-07 08:22:55 -05:00
parent 1e8df9cd60
commit 2a754ca735

View file

@ -861,7 +861,6 @@ SDL_GameControllerInit(void)
{
int i = 0;
const char *pMappingString = NULL;
s_pSupportedControllers = NULL;
pMappingString = s_ControllerMappings[i];
while (pMappingString) {
SDL_GameControllerAddMapping(pMappingString);