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Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed
handle flip vertical/horizontal when reconstructing rects from triangles
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@ -4007,7 +4007,23 @@ SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
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if (texture && s.w != 0 && s.h != 0) {
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SDL_SetTextureAlphaMod(texture, col0_.a);
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SDL_SetTextureColorMod(texture, col0_.r, col0_.g, col0_.b);
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SDL_RenderCopyF(renderer, texture, &s, &d);
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if (s.w > 0 && s.h > 0) {
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SDL_RenderCopyF(renderer, texture, &s, &d);
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} else {
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int flags = 0;
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if (s.w < 0) {
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flags |= SDL_FLIP_HORIZONTAL;
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s.w *= -1;
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s.x -= s.w;
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}
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if (s.h < 0) {
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flags |= SDL_FLIP_VERTICAL;
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s.h *= -1;
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s.y -= s.h;
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}
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SDL_RenderCopyExF(renderer, texture, &s, &d, 0, NULL, flags);
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}
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#if DEBUG_SW_RENDER_GEOMETRY
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SDL_Log("Rect-COPY: RGB %d %d %d - Alpha:%d - texture=%p: src=(%d,%d, %d x %d) dst (%f, %f, %f x %f)", col0_.r, col0_.g, col0_.b, col0_.a,
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(void *)texture, s.x, s.y, s.w, s.h, d.x, d.y, d.w, d.h);
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@ -4017,8 +4033,8 @@ SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
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SDL_SetRenderDrawColor(renderer, col0_.r, col0_.g, col0_.b, col0_.a);
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SDL_RenderFillRectF(renderer, &d);
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#if DEBUG_SW_RENDER_GEOMETRY
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SDL_Log("Rect-FILL: RGB %d %d %d - Alpha:%d - texture=%p: src=(%d,%d, %d x %d) dst (%f, %f, %f x %f)", col0_.r, col0_.g, col0_.b, col0_.a,
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(void *)texture, s.x, s.y, s.w, s.h, d.x, d.y, d.w, d.h);
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SDL_Log("Rect-FILL: RGB %d %d %d - Alpha:%d - texture=%p: dst (%f, %f, %f x %f)", col0_.r, col0_.g, col0_.b, col0_.a,
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(void *)texture, d.x, d.y, d.w, d.h);
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} else {
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SDL_Log("Rect-DISMISS: RGB %d %d %d - Alpha:%d - texture=%p: src=(%d,%d, %d x %d) dst (%f, %f, %f x %f)", col0_.r, col0_.g, col0_.b, col0_.a,
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(void *)texture, s.x, s.y, s.w, s.h, d.x, d.y, d.w, d.h);
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