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Implemented Cocoa GetAbsoluteMouseState().
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@ -282,6 +282,31 @@ Cocoa_CaptureMouse(SDL_Window *window)
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return 0;
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}
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static Uint32
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Cocoa_GetAbsoluteMouseState(int *x, int *y)
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{
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const NSUInteger cocoaButtons = [NSEvent pressedMouseButtons];
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const NSPoint cocoaLocation = [NSEvent mouseLocation];
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Uint32 retval = 0;
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for (NSScreen *screen in [NSScreen screens]) {
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NSRect frame = [screen frame];
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if (NSPointInRect(cocoaLocation, frame)) {
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*x = (int) cocoaLocation.x;
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*y = (int) ((frame.origin.y + frame.size.height) - cocoaLocation.y);
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break;
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}
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}
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retval |= (cocoaButtons & (1 << 0)) ? SDL_BUTTON_LMASK : 0;
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retval |= (cocoaButtons & (1 << 1)) ? SDL_BUTTON_RMASK : 0;
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retval |= (cocoaButtons & (1 << 2)) ? SDL_BUTTON_MMASK : 0;
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retval |= (cocoaButtons & (1 << 3)) ? SDL_BUTTON_X1MASK : 0;
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retval |= (cocoaButtons & (1 << 4)) ? SDL_BUTTON_X2MASK : 0;
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return retval;
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}
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void
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Cocoa_InitMouse(_THIS)
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{
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@ -296,6 +321,7 @@ Cocoa_InitMouse(_THIS)
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mouse->WarpMouse = Cocoa_WarpMouse;
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mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode;
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mouse->CaptureMouse = Cocoa_CaptureMouse;
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mouse->GetAbsoluteMouseState = Cocoa_GetAbsoluteMouseState;
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SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());
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