Show the mapping used when a game controller is opened

This commit is contained in:
Sam Lantinga 2023-11-21 13:49:38 -08:00
parent 4de4b1e7a0
commit 2d81beb819

View file

@ -221,6 +221,7 @@ static void AddController(int device_index, SDL_bool verbose)
const char *name = SDL_GameControllerName(gamecontroller);
const char *path = SDL_GameControllerPath(gamecontroller);
SDL_Log("Opened game controller %s%s%s\n", name, path ? ", " : "", path ? path : "");
SDL_Log("Mapping: %s\n", SDL_GameControllerMapping(gamecontroller));
}
firmware_version = SDL_GameControllerGetFirmwareVersion(gamecontroller);