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Show the mapping used when a game controller is opened
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@ -221,6 +221,7 @@ static void AddController(int device_index, SDL_bool verbose)
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const char *name = SDL_GameControllerName(gamecontroller);
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const char *name = SDL_GameControllerName(gamecontroller);
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const char *path = SDL_GameControllerPath(gamecontroller);
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const char *path = SDL_GameControllerPath(gamecontroller);
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SDL_Log("Opened game controller %s%s%s\n", name, path ? ", " : "", path ? path : "");
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SDL_Log("Opened game controller %s%s%s\n", name, path ? ", " : "", path ? path : "");
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SDL_Log("Mapping: %s\n", SDL_GameControllerMapping(gamecontroller));
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}
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}
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firmware_version = SDL_GameControllerGetFirmwareVersion(gamecontroller);
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firmware_version = SDL_GameControllerGetFirmwareVersion(gamecontroller);
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