Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.

This commit is contained in:
Ryan C. Gordon 2013-08-20 19:57:11 -04:00
parent 6344736696
commit 2dd7091e50
30 changed files with 848 additions and 7 deletions

View file

@ -76,6 +76,7 @@ test/testnative
test/testoverlay2
test/testplatform
test/testpower
test/testfilesystem
test/testrelative
test/testrendercopyex
test/testrendertarget

View file

@ -33,6 +33,7 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/filesystem/dummy/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \

View file

@ -172,7 +172,7 @@ include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
set(SDL_SUBSYSTEMS
Atomic Audio Video Render Events Joystick Haptic Power Threads Timers
File Loadso CPUinfo)
File Loadso CPUinfo Filesystem)
foreach(_SUB ${SDL_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT)
option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ON)
@ -714,6 +714,13 @@ if(UNIX AND NOT APPLE)
endif(LINUX)
endif(SDL_POWER)
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_UNIX 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/unix/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif(SDL_FILESYSTEM)
if(SDL_TIMERS)
set(SDL_TIMER_UNIX 1)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
@ -814,6 +821,13 @@ elseif(WINDOWS)
set(HAVE_SDL_POWER TRUE)
endif(SDL_POWER)
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_WINDOWS 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesytem/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif(SDL_FILESYSTEM)
# Libraries for Win32 native and MinGW
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
@ -924,6 +938,13 @@ elseif(APPLE)
set(SDL_FRAMEWORK_IOKIT 1)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_COCOA 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/cocoa/*.m)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
# Actually load the frameworks at the end so we don't duplicate include.
if(SDL_FRAMEWORK_COCOA)
find_library(COCOA_LIBRARY Cocoa)
@ -973,6 +994,11 @@ elseif(BEOS)
set(SOURCE_FILES ${SOURCE_FILES} ${BWINDOW_SOURCES})
set(HAVE_SDL_VIDEO TRUE)
set(SDL_FILESYSTEM_BEOS 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/beos/*.cc)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
if(VIDEO_OPENGL)
# TODO: Use FIND_PACKAGE(OpenGL) instead
set(SDL_VIDEO_OPENGL 1)
@ -1010,6 +1036,11 @@ if(NOT HAVE_SDL_LOADSO)
file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
endif(NOT HAVE_SDL_LOADSO)
if(NOT HAVE_SDL_FILESYSTEM)
set(SDL_FILESYSTEM_DISABLED 1)
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
endif(NOT HAVE_SDL_FILESYSTEM)
# We always need to have threads and timers around
if(NOT HAVE_SDL_THREADS)

View file

@ -54,6 +54,7 @@ HDRS = \
SDL_endian.h \
SDL_error.h \
SDL_events.h \
SDL_filesystem.h \
SDL_gamecontroller.h \
SDL_gesture.h \
SDL_haptic.h \

View file

@ -19,6 +19,7 @@ SOURCES = \
src/joystick/dummy/*.c \
src/loadso/dummy/*.c \
src/power/*.c \
src/filesystem/dummy/*.c \
src/render/*.c \
src/render/software/*.c \
src/stdlib/*.c \

View file

@ -19,7 +19,7 @@ SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
./src/atomic/linux/*.c \
./src/atomic/linux/*.c ./src/filesystem/unix/*.c \
./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c

View file

@ -31,6 +31,7 @@ OBJS= src/SDL.o \
src/joystick/psp/SDL_sysjoystick.o \
src/power/SDL_power.o \
src/power/psp/SDL_syspower.o \
src/filesystem/dummy/SDL_sysfilesystem.o \
src/render/SDL_render.o \
src/render/SDL_yuv_sw.o \
src/render/psp/SDL_render_psp.o \

View file

@ -427,6 +427,10 @@
RelativePath="..\..\include\SDL_events.h"
>
</File>
<File
RelativePath="..\..\include\SDL_filesystem.h"
>
</File>
<File
RelativePath="..\..\include\SDL_gamecontroller.h"
>
@ -1088,6 +1092,10 @@
RelativePath="..\..\src\events\SDL_sysevents.h"
>
</File>
<File
RelativePath="..\..\src\filesystem\windows\SDL_sysfilesystem.c"
>
</File>
<File
RelativePath="..\..\src\haptic\windows\SDL_syshaptic.c"
>

View file

@ -229,6 +229,7 @@
<ClInclude Include="..\..\include\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL_error.h" />
<ClInclude Include="..\..\include\SDL_events.h" />
<ClInclude Include="..\..\include\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL_gesture.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL_hints.h" />
@ -430,6 +431,7 @@
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />

View file

@ -19,7 +19,7 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>SDL2</ProjectName>
<ProjectName>SDL2</ProjectName>
<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
<RootNamespace>SDL</RootNamespace>
</PropertyGroup>
@ -233,6 +233,7 @@
<ClInclude Include="..\..\include\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL_error.h" />
<ClInclude Include="..\..\include\SDL_events.h" />
<ClInclude Include="..\..\include\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL_gesture.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL_hints.h" />
@ -433,6 +434,7 @@
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />

62
configure vendored
View file

@ -783,6 +783,7 @@ enable_events
enable_joystick
enable_haptic
enable_power
enable_filesystem
enable_threads
enable_timers
enable_file
@ -1496,6 +1497,7 @@ Optional Features:
--enable-haptic Enable the haptic (force feedback) subsystem
[[default=yes]]
--enable-power Enable the power subsystem [[default=yes]]
--enable-filesystem Enable the filesystem subsystem [[default=yes]]
--enable-threads Enable the threading subsystem [[default=yes]]
--enable-timers Enable the timer subsystem [[default=yes]]
--enable-file Enable the file subsystem [[default=yes]]
@ -16767,6 +16769,7 @@ SOURCES="$SOURCES $srcdir/src/haptic/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/*.c"
SOURCES="$SOURCES $srcdir/src/libm/*.c"
SOURCES="$SOURCES $srcdir/src/power/*.c"
#SOURCES="$SOURCES $srcdir/src/filesystem/*.c"
SOURCES="$SOURCES $srcdir/src/render/*.c"
SOURCES="$SOURCES $srcdir/src/render/*/*.c"
SOURCES="$SOURCES $srcdir/src/stdlib/*.c"
@ -16870,6 +16873,18 @@ if test x$enable_power != xyes; then
$as_echo "#define SDL_POWER_DISABLED 1" >>confdefs.h
fi
# Check whether --enable-filesystem was given.
if test "${enable_filesystem+set}" = set; then :
enableval=$enable_filesystem;
else
enable_filesystem=yes
fi
if test x$enable_filesystem != xyes; then
$as_echo "#define SDL_FILESYSTEM_DISABLED 1" >>confdefs.h
fi
# Check whether --enable-threads was given.
if test "${enable_threads+set}" = set; then :
@ -22120,6 +22135,14 @@ $as_echo "#define SDL_POWER_LINUX 1" >>confdefs.h
;;
esac
fi
# Set up files for the filesystem library
if test x$enable_filesystem = xyes; then
$as_echo "#define SDL_FILESYSTEM_UNIX 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/filesystem/unix/*.c"
have_filesystem=yes
fi
# Set up files for the timer library
if test x$enable_timers = xyes; then
@ -22222,6 +22245,13 @@ $as_echo "#define SDL_POWER_WINDOWS 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/power/windows/SDL_syspower.c"
have_power=yes
fi
if test x$enable_filesystem = xyes; then
$as_echo "#define SDL_FILESYSTEM_WINDOWS 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/filesystem/windows/SDL_sysfilesystem.c"
have_filesystem=yes
fi
# Set up files for the thread library
if test x$enable_threads = xyes; then
@ -22355,6 +22385,14 @@ $as_echo "#define SDL_POWER_BEOS 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/power/beos/*.c"
have_power=yes
fi
# Set up files for the system filesystem library
if test x$enable_filesystem = xyes; then
$as_echo "#define SDL_FILESYSTEM_BEOS 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/power/beos/*.cc"
have_filesystem=yes
fi
# The BeOS platform requires special setup.
SOURCES="$srcdir/src/main/beos/*.cc $SOURCES"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
@ -22389,10 +22427,10 @@ $as_echo "#define SDL_POWER_BEOS 1" >>confdefs.h
# have_haptic=yes
# EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ForceFeedback"
#fi
# Set up files for the power library
if test x$enable_power = xyes; then
SOURCES="$SOURCES $srcdir/src/power/uikit/*.m"
have_power=yes
# Set up files for the filesystem library
if test x$enable_filesystem = xyes; then
SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m"
have_filesystem=yes
fi
# Set up files for the timer library
if test x$enable_timers = xyes; then
@ -22475,6 +22513,14 @@ $as_echo "#define SDL_POWER_MACOSX 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/power/macosx/*.c"
have_power=yes
fi
# Set up files for the filesystem library
if test x$enable_filesystem = xyes; then
$as_echo "#define SDL_FILESYSTEM_COCOA 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m"
have_filesystem=yes
fi
# Set up files for the timer library
if test x$enable_timers = xyes; then
@ -22541,6 +22587,14 @@ $as_echo "#define SDL_TIMERS_DISABLED 1" >>confdefs.h
fi
SOURCES="$SOURCES $srcdir/src/timer/dummy/*.c"
fi
if test x$have_filesystem != xyes; then
if test x$enable_filesystem = xyes; then
$as_echo "#define SDL_FILESYSTEM_DISABLED 1" >>confdefs.h
fi
SOURCES="$SOURCES $srcdir/src/filesystem/dummy/*.c"
fi
if test x$have_loadso != xyes; then
if test x$enable_loadso = xyes; then

View file

@ -325,6 +325,7 @@ SOURCES="$SOURCES $srcdir/src/haptic/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/*.c"
SOURCES="$SOURCES $srcdir/src/libm/*.c"
SOURCES="$SOURCES $srcdir/src/power/*.c"
#SOURCES="$SOURCES $srcdir/src/filesystem/*.c"
SOURCES="$SOURCES $srcdir/src/render/*.c"
SOURCES="$SOURCES $srcdir/src/render/*/*.c"
SOURCES="$SOURCES $srcdir/src/stdlib/*.c"
@ -382,6 +383,12 @@ AC_HELP_STRING([--enable-power], [Enable the power subsystem [[default=yes]]]),
if test x$enable_power != xyes; then
AC_DEFINE(SDL_POWER_DISABLED, 1, [ ])
fi
AC_ARG_ENABLE(filesystem,
AC_HELP_STRING([--enable-filesystem], [Enable the filesystem subsystem [[default=yes]]]),
, enable_filesystem=yes)
if test x$enable_filesystem != xyes; then
AC_DEFINE(SDL_FILESYSTEM_DISABLED, 1, [ ])
fi
AC_ARG_ENABLE(threads,
AC_HELP_STRING([--enable-threads], [Enable the threading subsystem [[default=yes]]]),
, enable_threads=yes)
@ -2431,6 +2438,12 @@ case "$host" in
;;
esac
fi
# Set up files for the filesystem library
if test x$enable_filesystem = xyes; then
AC_DEFINE(SDL_FILESYSTEM_UNIX, 1, [ ])
SOURCES="$SOURCES $srcdir/src/filesystem/unix/*.c"
have_filesystem=yes
fi
# Set up files for the timer library
if test x$enable_timers = xyes; then
AC_DEFINE(SDL_TIMER_UNIX, 1, [ ])
@ -2509,6 +2522,11 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
SOURCES="$SOURCES $srcdir/src/power/windows/SDL_syspower.c"
have_power=yes
fi
if test x$enable_filesystem = xyes; then
AC_DEFINE(SDL_FILESYSTEM_WINDOWS, 1, [ ])
SOURCES="$SOURCES $srcdir/src/filesystem/windows/SDL_sysfilesystem.c"
have_filesystem=yes
fi
# Set up files for the thread library
if test x$enable_threads = xyes; then
AC_DEFINE(SDL_THREAD_WINDOWS, 1, [ ])
@ -2591,6 +2609,12 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
SOURCES="$SOURCES $srcdir/src/power/beos/*.c"
have_power=yes
fi
# Set up files for the system filesystem library
if test x$enable_filesystem = xyes; then
AC_DEFINE(SDL_FILESYSTEM_BEOS, 1, [ ])
SOURCES="$SOURCES $srcdir/src/power/beos/*.cc"
have_filesystem=yes
fi
# The BeOS platform requires special setup.
SOURCES="$srcdir/src/main/beos/*.cc $SOURCES"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
@ -2630,6 +2654,11 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
SOURCES="$SOURCES $srcdir/src/power/uikit/*.m"
have_power=yes
fi
# Set up files for the filesystem library
if test x$enable_filesystem = xyes; then
SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m"
have_filesystem=yes
fi
# Set up files for the timer library
if test x$enable_timers = xyes; then
SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
@ -2703,6 +2732,12 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
SOURCES="$SOURCES $srcdir/src/power/macosx/*.c"
have_power=yes
fi
# Set up files for the filesystem library
if test x$enable_filesystem = xyes; then
AC_DEFINE(SDL_FILESYSTEM_COCOA, 1, [ ])
SOURCES="$SOURCES $srcdir/src/filesystem/cocoa/*.m"
have_filesystem=yes
fi
# Set up files for the timer library
if test x$enable_timers = xyes; then
AC_DEFINE(SDL_TIMER_UNIX, 1, [ ])
@ -2760,6 +2795,12 @@ if test x$have_timers != xyes; then
fi
SOURCES="$SOURCES $srcdir/src/timer/dummy/*.c"
fi
if test x$have_filesystem != xyes; then
if test x$enable_filesystem = xyes; then
AC_DEFINE(SDL_FILESYSTEM_DISABLED, 1, [ ])
fi
SOURCES="$SOURCES $srcdir/src/filesystem/dummy/*.c"
fi
if test x$have_loadso != xyes; then
if test x$enable_loadso = xyes; then
AC_DEFINE(SDL_LOADSO_DISABLED, 1, [ ])

View file

@ -74,6 +74,7 @@
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_filesystem.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "SDL_haptic.h"

View file

@ -182,6 +182,7 @@
#cmakedefine SDL_TIMERS_DISABLED @SDL_TIMERS_DISABLED@
#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@
#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@
#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@
/* Enable various audio drivers */
#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@
@ -301,6 +302,13 @@
#cmakedefine SDL_POWER_BEOS @SDL_POWER_BEOS@
#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
/* Enable system filesystem support */
#cmakedefine SDL_FILESYSTEM_BEOS @SDL_FILESYSTEM_BEOS@
#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@
#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@
#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@
#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@
/* Enable assembly routines */
#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@
#cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@

View file

@ -184,6 +184,7 @@
#undef SDL_TIMERS_DISABLED
#undef SDL_VIDEO_DISABLED
#undef SDL_POWER_DISABLED
#undef SDL_FILESYSTEM_DISABLED
/* Enable various audio drivers */
#undef SDL_AUDIO_DRIVER_ALSA
@ -303,6 +304,13 @@
#undef SDL_POWER_BEOS
#undef SDL_POWER_HARDWIRED
/* Enable system filesystem support */
#undef SDL_FILESYSTEM_BEOS
#undef SDL_FILESYSTEM_COCOA
#undef SDL_FILESYSTEM_DUMMY
#undef SDL_FILESYSTEM_UNIX
#undef SDL_FILESYSTEM_WINDOWS
/* Enable assembly routines */
#undef SDL_ASSEMBLY_ROUTINES
#undef SDL_ALTIVEC_BLITTERS

View file

@ -136,4 +136,7 @@
/* Enable system power support */
#define SDL_POWER_ANDROID 1
/* !!! FIXME: what does Android do for filesystem stuff? */
#define SDL_FILESYSTEM_DUMMY 1
#endif /* _SDL_config_android_h */

View file

@ -148,4 +148,7 @@
*/
#define SDL_IPHONE_MAX_GFORCE 5.0
/* enable filesystem support */
#define SDL_FILESYSTEM_COCOA 1
#endif /* _SDL_config_iphoneos_h */

View file

@ -171,6 +171,9 @@
/* Enable system power support */
#define SDL_POWER_MACOSX 1
/* enable filesystem support */
#define SDL_FILESYSTEM_COCOA 1
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
#ifdef __ppc__

View file

@ -75,4 +75,7 @@ typedef unsigned long uintptr_t;
/* Enable the dummy video driver (src/video/dummy/\*.c) */
#define SDL_VIDEO_DRIVER_DUMMY 1
/* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */
#define SDL_FILESYSTEM_DUMMY 1
#endif /* _SDL_config_minimal_h */

View file

@ -114,6 +114,7 @@
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
#define SDL_TIMER_UNIX 1
#define SDL_FILESYSTEM_UNIX 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_X11 1

View file

@ -126,6 +126,9 @@
#define SDL_POWER_PSP 1
/* !!! FIXME: what does PSP do for filesystem stuff? */
#define SDL_FILESYSTEM_DUMMY 1
/* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */
#define SDL_HAPTIC_DISABLED 1

View file

@ -181,6 +181,9 @@ typedef unsigned int uintptr_t;
/* Enable system power support */
#define SDL_POWER_WINDOWS 1
/* Enable filesystem support */
#define SDL_FILESYSTEM_WINDOWS 1
/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES 1

136
include/SDL_filesystem.h Normal file
View file

@ -0,0 +1,136 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_filesystem.h
*
* \brief Include file for filesystem SDL API functions
*/
#ifndef _SDL_filesystem_h
#define _SDL_filesystem_h
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief Get the path where the application resides.
*
* Get the "base path". This is the directory where the application was run
* from, which is probably the installation directory, and may or may not
* be the process's current working directory.
*
* This returns an absolute path in UTF-8 encoding, and is guaranteed to
* end with a path separator ('\\' on Windows, '/' most other places).
*
* The pointer returned by this function is owned by you. Please call
* SDL_free() on the pointer when you are done with it, or it will be a
* memory leak. This is not necessarily a fast call, though, so you should
* call this once near startup and save the string if you need it.
*
* Some platforms can't determine the application's path, and on other
* platforms, this might be meaningless. In such cases, this function will
* return NULL.
*
* \return String of base dir in UTF-8 encoding, or NULL on error.
*
* \sa SDL_GetPrefPath
*/
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
/**
* \brief Get the user-and-app-specific path where files can be written.
*
* Get the "pref dir". This is meant to be where users can write personal
* files (preferences and save games, etc) that are specific to your
* application. This directory is unique per user, per application.
*
* This function will decide the appropriate location in the native filesystem,
* create the directory if necessary, and return a string of the absolute
* path to the directory in UTF-8 encoding.
*
* On Windows, the string might look like:
* "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name"
*
* On Linux, the string might look like:
* "/home/bob/.local/share/My Program Name"
*
* On Mac OS X, the string might look like:
* "/Users/bob/Library/Application Support/My Program Name"
*
* (etc.)
*
* You specify the name of your organization (if it's not a real organization,
* your name or an Internet domain you own might do) and the name of your
* application. These should be untranslated proper names.
*
* Both the org and app strings may become part of a directory name, so
* please follow these rules:
*
* - Try to use the same org string (including case-sensitivity) for
* all your applications that use this function.
* - Always use a unique app string for each one, and make sure it never
* changes for an app once you've decided on it.
* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
* - ...only use letters, numbers, and spaces. Avoid punctuation like
* "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
*
* This returns an absolute path in UTF-8 encoding, and is guaranteed to
* end with a path separator ('\\' on Windows, '/' most other places).
*
* The pointer returned by this function is owned by you. Please call
* SDL_free() on the pointer when you are done with it, or it will be a
* memory leak. This is not necessarily a fast call, though, so you should
* call this once near startup and save the string if you need it.
*
* You should assume the path returned by this function is the only safe
* place to write files (and that SDL_GetBasePath(), while it might be
* writable, or even the parent of the returned path, aren't where you
* should be writing things).
*
* Some platforms can't determine the pref path, and on other
* platforms, this might be meaningless. In such cases, this function will
* return NULL.
*
* \param org The name of your organization.
* \param app The name of your application.
* \return UTF-8 string of user dir in platform-dependent notation. NULL
* if there's a problem (creating directory failed, etc).
*
* \sa SDL_GetBasePath
*/
extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_system_h */
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,92 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifdef SDL_FILESYSTEM_BEOS
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */
#include <os/kernel/image.h>
#include <os/storage/Directory.h>
#include <os/storage/Path.h>
#include "SDL_error.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_filesystem.h"
char *
SDL_GetBasePath(void)
{
image_info info;
int32 cookie = 0;
while (get_next_image_info(0, &cookie, &info) == B_OK) {
if (info.type == B_APP_IMAGE) {
break;
}
}
BEntry entry(info.name, true);
BPath path;
status_t rc = entry.GetPath(&path); /* (path) now has binary's path. */
SDL_assert(rc == B_OK);
rc = path.GetParent(&path); /* chop filename, keep directory. */
SDL_assert(rc == B_OK);
const char *str = path.Path();
SDL_assert(str != NULL);
const size_t len = SDL_strlen(str);
char *retval = (char *) SDL_malloc(len + 2);
if (!retval) {
SDL_OutOfMemory();
return NULL;
}
SDL_strcpy(retval, str);
retval[len] = '/';
retval[len+1] = '\0';
return retval;
}
char *
SDL_GetPrefPath(const char *org, const char *app)
{
// !!! FIXME: is there a better way to do this?
const char *home = SDL_getenv("HOME");
const char *append = "config/settings/";
const size_t len = SDL_strlen(home) + SDL_strlen(append) + SDL_strlen(app) + 2;
char *retval = (char *) SDL_malloc(len);
if (!retval) {
SDL_OutOfMemory();
} else {
SDL_snprintf(retval, len, "%s%s%s/", home, append, app);
create_directory(retval, 0700); // BeOS api: creates missing dirs
}
return retval;
}
#endif /* SDL_FILESYSTEM_BEOS */
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,93 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifdef SDL_FILESYSTEM_COCOA
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */
#include <Cocoa/Cocoa.h>
#include <sys/stat.h>
#include "SDL_error.h"
#include "SDL_stdinc.h"
#include "SDL_filesystem.h"
char *
SDL_GetBasePath(void)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
const char *base = [[[NSBundle mainBundle] bundlePath] UTF8String];
char *retval = NULL;
if (base) {
const size_t len = SDL_strlen(base) + 2;
retval = (char *) SDL_malloc(len);
if (retval == NULL) {
SDL_OutOfMemory();
} else {
SDL_snprintf(retval, len, "%s/", base);
}
}
[pool release];
return retval;
}
char *
SDL_GetPrefPath(const char *org, const char *app)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSArray *array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
char *retval = NULL;
(void) org; // unused on Mac OS X and iOS.
if ([array count] > 0) { // we only want the first item in the list.
NSString *str = [array objectAtIndex:0];
const char *base = [str UTF8String];
if (base) {
const size_t len = SDL_strlen(base) + SDL_strlen(app) + 3;
retval = (char *) SDL_malloc(len);
if (retval == NULL) {
SDL_OutOfMemory();
} else {
char *ptr;
SDL_snprintf(retval, len, "%s/%s/", base, app);
for (ptr = retval+1; *ptr; ptr++) {
if (*ptr == '/') {
*ptr = '\0';
mkdir(retval, 0700);
*ptr = '/';
}
}
mkdir(retval, 0700);
}
}
}
[pool release];
return retval;
}
#endif /* SDL_FILESYSTEM_COCOA */
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,47 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifdef SDL_FILESYSTEM_DUMMY
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */
#include "SDL_error.h"
#include "SDL_filesystem.h"
char *
SDL_GetBasePath(void)
{
SDL_Unsupported();
return NULL;
}
char *
SDL_GetPrefPath(const char *org, const char *app)
{
SDL_Unsupported();
return NULL;
}
#endif /* SDL_FILESYSTEM_DUMMY */
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,161 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifdef SDL_FILESYSTEM_UNIX
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */
#include <unistd.h>
#include "SDL_error.h"
#include "SDL_stdinc.h"
#include "SDL_filesystem.h"
static char *readSymLink(const char *path)
{
char *retval = NULL;
ssize_t len = 64;
ssize_t rc = -1;
while (1)
{
char *ptr = (char *) SDL_realloc(retval, (size_t) len);
if (ptr == NULL) {
SDL_OutOfMemory();
break;
}
retval = ptr;
rc = readlink(path, retval, len);
if (rc == -1) {
break; /* not a symlink, i/o error, etc. */
} else if (rc < len) {
retval[rc] = '\0'; /* readlink doesn't null-terminate. */
return retval; /* we're good to go. */
}
len *= 2; /* grow buffer, try again. */
}
if (retval != NULL) {
SDL_free(retval);
}
return NULL;
}
char *
SDL_GetBasePath(void)
{
char *retval = NULL;
/* is a Linux-style /proc filesystem available? */
if (access("/proc", F_OK) {
retval = readSymLink("/proc/self/exe");
if (retval == NULL) {
/* older kernels don't have /proc/self ... try PID version... */
char path[64];
const int rc = (int) SDL_snprintf(path, sizeof(path),
"/proc/%llu/exe",
(unsigned long long) getpid());
if ( (rc > 0) && (rc < sizeof(path)) ) {
retval = readSymLink(path);
}
}
}
/* If we had access to argv[0] here, we could check it for a path,
or troll through $PATH looking for it, too. */
if (retval != NULL) { /* chop off filename. */
char *ptr = SDL_strrchr(retval, '/');
if (ptr != NULL) {
*(ptr+1) = '\0';
} else { /* shouldn't happen, but just in case... */
SDL_free(retval);
retval = NULL;
}
}
if (retval != NULL) {
/* try to shrink buffer... */
char *ptr = (char *) SDL_realloc(retval, strlen(retval) + 1);
if (ptr != NULL)
retval = ptr; /* oh well if it failed. */
}
return retval;
}
char *
SDL_GetPrefPath(const char *org, const char *app)
{
/*
* We use XDG's base directory spec, even if you're not on Linux.
* This isn't strictly correct, but the results are relatively sane
* in any case.
*
* http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
*/
const char *envr = SDL_getenv("XDG_DATA_HOME");
const char *append = "/";
char *retval = NULL;
char *ptr = NULL;
size_t len = 0;
if (!envr) {
/* You end up with "$HOME/.local/share/Game Name 2" */
envr = SDL_getenv("HOME");
if (!envr) {
/* we could take heroic measures with /etc/passwd, but oh well. */
SDL_SetError("neither XDG_DATA_HOME nor HOME environment is set");
return NULL;
}
append = ".local/share/";
} /* if */
len = SDL_strlen(envr) + SDL_strlen(append) + SDL_strlen(app) + 2;
retval = (char *) SDL_malloc(len);
if (!retval) {
SDL_OutOfMemory();
return NULL;
}
SDL_snprintf(retval, len, "%s%s%s/", envr, append, app);
for (ptr = retval+1; *ptr; ptr++) {
if (*ptr == '/') {
*ptr = '\0';
mkdir(retval, 0700);
*ptr = '/';
}
}
mkdir(retval, 0700);
return retval;
}
#endif /* SDL_FILESYSTEM_UNIX */
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,96 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifdef SDL_FILESYSTEM_WINDOWS
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */
#include "SDL_error.h"
#include "SDL_windows.h"
#include "SDL_stdinc.h"
#include "SDL_filesystem.h"
char *
SDL_GetBasePath(void)
{
TCHAR path[MAX_PATH];
const DWORD len = GetModuleFileName(NULL, path, SDL_arraysize(path));
size_t i;
SDL_assert(len < SDL_arraysize(path));
if (len == 0) {
WIN_SetError("Couldn't locate our .exe");
return NULL;
}
for (i = len-1; i > 0; i--) {
if (path[i] == '\\') {
break;
}
}
SDL_assert(i > 0); /* Should have been an absolute path. */
path[i+1] = '\0'; /* chop off filename. */
return WIN_StringToUTF8(path);
}
char *
SDL_GetPrefPath(const char *org, const char *app)
{
/*
* Vista and later has a new API for this, but SHGetFolderPath works there,
* and apparently just wraps the new API. This is the new way to do it:
*
* SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_CREATE,
* NULL, &wszPath);
*/
TCHAR path[MAX_PATH];
char *utf8 = NULL;
char *retval = NULL;
if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_APPDATA | CSIDL_FLAG_CREATE, NULL, 0, path))) {
WIN_SetError("Couldn't locate our prefpath");
return NULL;
}
utf8 = WIN_StringToUTF8(path);
if (utf8) {
const size_t len = SDL_strlen(utf8) + SDL_strlen(org) + SDL_strlen(app) + 4;
retval = (char *) SDL_malloc(len);
if (!retval) {
SDL_free(utf8);
SDL_OutOfMemory();
return NULL;
}
SDL_snprintf(retval, len, "%s\\%s\\%s\\", utf8, org, app);
SDL_free(utf8);
}
return retval;
}
#endif /* SDL_FILESYSTEM_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -36,6 +36,7 @@ TARGETS = \
testoverlay2$(EXE) \
testplatform$(EXE) \
testpower$(EXE) \
testfilesystem$(EXE) \
testrendertarget$(EXE) \
testresample$(EXE) \
testscale$(EXE) \
@ -180,6 +181,9 @@ testplatform$(EXE): $(srcdir)/testplatform.c
testpower$(EXE): $(srcdir)/testpower.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testfilesystem$(EXE): $(srcdir)/testfilesystem.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testrendertarget$(EXE): $(srcdir)/testrendertarget.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)

33
test/testfilesystem.c Normal file
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@ -0,0 +1,33 @@
/*
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Simple test of power subsystem. */
#include <stdio.h>
#include "SDL.h"
int
main(int argc, char *argv[])
{
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (SDL_Init(0) == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s\n", SDL_GetError());
return 1;
}
SDL_Log("base path: '%s'\n", SDL_GetBasePath());
SDL_Log("pref path: '%s'\n", SDL_GetPrefPath("libsdl", "testfilesystem"));
SDL_Quit();
return 0;
}