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Fix bug 5303 - Touch/Mouse events simulation doesn't work on Android 11
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@ -1923,7 +1923,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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@Override
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@Override
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public boolean onTouch(View v, MotionEvent event) {
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public boolean onTouch(View v, MotionEvent event) {
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/* Ref: http://developer.android.com/training/gestures/multi.html */
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/* Ref: http://developer.android.com/training/gestures/multi.html */
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final int touchDevId = event.getDeviceId();
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int touchDevId = event.getDeviceId();
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final int pointerCount = event.getPointerCount();
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final int pointerCount = event.getPointerCount();
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int action = event.getActionMasked();
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int action = event.getActionMasked();
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int pointerFingerId;
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int pointerFingerId;
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@ -1931,6 +1931,16 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
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int i = -1;
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int i = -1;
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float x,y,p;
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float x,y,p;
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/**
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* Prevent id to be -1, since it's used in SDL internal for synthetic events
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* Appears when using Android emulator, eg:
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* adb shell input mouse tap 100 100
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* adb shell input touchscreen tap 100 100
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*/
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if (touchDevId < 0) {
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touchDevId -= 1;
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}
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// 12290 = Samsung DeX mode desktop mouse
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// 12290 = Samsung DeX mode desktop mouse
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// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
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// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
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// 0x2 = SOURCE_CLASS_POINTER
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// 0x2 = SOURCE_CLASS_POINTER
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