Fix: Use WIN_ClientPointToSDL for converting additional mouse coordinates

This commit is contained in:
past-due 2022-09-18 21:25:55 -04:00 committed by Ozkan Sezer
parent 08a331847b
commit 301912a5b9

View file

@ -428,9 +428,13 @@ WIN_UpdateFocus(SDL_Window *window, SDL_bool expect_focus)
/* In relative mode we are guaranteed to have mouse focus if we have keyboard focus */
if (!SDL_GetMouse()->relative_mode) {
SDL_Point point;
GetCursorPos(&cursorPos);
ScreenToClient(hwnd, &cursorPos);
SDL_SendMouseMotion(window, 0, 0, cursorPos.x, cursorPos.y);
point.x = cursorPos.x;
point.y = cursorPos.y;
WIN_ClientPointToSDL(data->window, &point.x, &point.y);
SDL_SendMouseMotion(window, 0, 0, point.x, point.y);
}
WIN_CheckAsyncMouseRelease(data);
@ -909,17 +913,21 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !IsIconic(hwnd)) {
SDL_Mouse *mouse;
POINT cursorPos;
SDL_Point point;
GetCursorPos(&cursorPos);
ScreenToClient(hwnd, &cursorPos);
point.x = cursorPos.x;
point.y = cursorPos.y;
WIN_ClientPointToSDL(data->window, &point.x, &point.y);
mouse = SDL_GetMouse();
if (!mouse->was_touch_mouse_events) { /* we're not a touch handler causing a mouse leave? */
SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
SDL_SendMouseMotion(data->window, 0, 0, point.x, point.y);
} else { /* touch handling? */
mouse->was_touch_mouse_events = SDL_FALSE; /* not anymore */
if (mouse->touch_mouse_events) { /* convert touch to mouse events */
SDL_SendMouseMotion(data->window, SDL_TOUCH_MOUSEID, 0, cursorPos.x, cursorPos.y);
SDL_SendMouseMotion(data->window, SDL_TOUCH_MOUSEID, 0, point.x, point.y);
} else { /* normal handling */
SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
SDL_SendMouseMotion(data->window, 0, 0, point.x, point.y);
}
}
}
@ -1679,13 +1687,17 @@ static void WIN_UpdateMouseCapture()
SDL_WindowData *data = (SDL_WindowData *) focusWindow->driverdata;
if (!data->mouse_tracked) {
POINT pt;
POINT cursorPos;
if (GetCursorPos(&pt) && ScreenToClient(data->hwnd, &pt)) {
if (GetCursorPos(&cursorPos) && ScreenToClient(data->hwnd, &cursorPos)) {
SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
SDL_MouseID mouseID = SDL_GetMouse()->mouseID;
SDL_Point point;
point.x = cursorPos.x;
point.y = cursorPos.y;
WIN_ClientPointToSDL(data->window, &point.x, &point.y);
SDL_SendMouseMotion(data->window, mouseID, 0, (int)pt.x, (int)pt.y);
SDL_SendMouseMotion(data->window, mouseID, 0, point.x, point.y);
SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT);
SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT);
SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);