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https://github.com/Ryujinx/SDL.git
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Fix: Use WIN_ClientPointToSDL for converting additional mouse coordinates
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parent
08a331847b
commit
301912a5b9
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@ -428,9 +428,13 @@ WIN_UpdateFocus(SDL_Window *window, SDL_bool expect_focus)
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/* In relative mode we are guaranteed to have mouse focus if we have keyboard focus */
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/* In relative mode we are guaranteed to have mouse focus if we have keyboard focus */
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if (!SDL_GetMouse()->relative_mode) {
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if (!SDL_GetMouse()->relative_mode) {
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SDL_Point point;
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GetCursorPos(&cursorPos);
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GetCursorPos(&cursorPos);
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ScreenToClient(hwnd, &cursorPos);
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ScreenToClient(hwnd, &cursorPos);
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SDL_SendMouseMotion(window, 0, 0, cursorPos.x, cursorPos.y);
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point.x = cursorPos.x;
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point.y = cursorPos.y;
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WIN_ClientPointToSDL(data->window, &point.x, &point.y);
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SDL_SendMouseMotion(window, 0, 0, point.x, point.y);
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}
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}
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WIN_CheckAsyncMouseRelease(data);
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WIN_CheckAsyncMouseRelease(data);
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@ -909,17 +913,21 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !IsIconic(hwnd)) {
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if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !IsIconic(hwnd)) {
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SDL_Mouse *mouse;
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SDL_Mouse *mouse;
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POINT cursorPos;
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POINT cursorPos;
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SDL_Point point;
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GetCursorPos(&cursorPos);
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GetCursorPos(&cursorPos);
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ScreenToClient(hwnd, &cursorPos);
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ScreenToClient(hwnd, &cursorPos);
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point.x = cursorPos.x;
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point.y = cursorPos.y;
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WIN_ClientPointToSDL(data->window, &point.x, &point.y);
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mouse = SDL_GetMouse();
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mouse = SDL_GetMouse();
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if (!mouse->was_touch_mouse_events) { /* we're not a touch handler causing a mouse leave? */
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if (!mouse->was_touch_mouse_events) { /* we're not a touch handler causing a mouse leave? */
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SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
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SDL_SendMouseMotion(data->window, 0, 0, point.x, point.y);
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} else { /* touch handling? */
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} else { /* touch handling? */
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mouse->was_touch_mouse_events = SDL_FALSE; /* not anymore */
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mouse->was_touch_mouse_events = SDL_FALSE; /* not anymore */
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if (mouse->touch_mouse_events) { /* convert touch to mouse events */
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if (mouse->touch_mouse_events) { /* convert touch to mouse events */
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SDL_SendMouseMotion(data->window, SDL_TOUCH_MOUSEID, 0, cursorPos.x, cursorPos.y);
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SDL_SendMouseMotion(data->window, SDL_TOUCH_MOUSEID, 0, point.x, point.y);
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} else { /* normal handling */
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} else { /* normal handling */
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SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
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SDL_SendMouseMotion(data->window, 0, 0, point.x, point.y);
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}
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}
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}
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}
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}
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}
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@ -1679,13 +1687,17 @@ static void WIN_UpdateMouseCapture()
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SDL_WindowData *data = (SDL_WindowData *) focusWindow->driverdata;
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SDL_WindowData *data = (SDL_WindowData *) focusWindow->driverdata;
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if (!data->mouse_tracked) {
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if (!data->mouse_tracked) {
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POINT pt;
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POINT cursorPos;
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if (GetCursorPos(&pt) && ScreenToClient(data->hwnd, &pt)) {
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if (GetCursorPos(&cursorPos) && ScreenToClient(data->hwnd, &cursorPos)) {
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SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
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SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
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SDL_MouseID mouseID = SDL_GetMouse()->mouseID;
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SDL_MouseID mouseID = SDL_GetMouse()->mouseID;
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SDL_Point point;
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point.x = cursorPos.x;
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point.y = cursorPos.y;
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WIN_ClientPointToSDL(data->window, &point.x, &point.y);
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SDL_SendMouseMotion(data->window, mouseID, 0, (int)pt.x, (int)pt.y);
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SDL_SendMouseMotion(data->window, mouseID, 0, point.x, point.y);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_LEFT : SDL_BUTTON_RIGHT);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, !swapButtons ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);
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SDL_SendMouseButton(data->window, mouseID, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);
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