Fixed building SDL applications with Visual Studio and the clang toolset

Also fixed building 64-bit SDL with clang. 32-bit doesn't build because of the inline assembly for C runtime support.
This commit is contained in:
Sam Lantinga 2017-08-19 03:07:44 -07:00
parent 12d33b33ca
commit 30d554e3d6
4 changed files with 11 additions and 3 deletions

View file

@ -118,7 +118,7 @@ extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
* The compiler barrier prevents the compiler from reordering * The compiler barrier prevents the compiler from reordering
* reads and writes to globally visible variables across the call. * reads and writes to globally visible variables across the call.
*/ */
#if defined(_MSC_VER) && (_MSC_VER > 1200) #if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
void _ReadWriteBarrier(void); void _ReadWriteBarrier(void);
#pragma intrinsic(_ReadWriteBarrier) #pragma intrinsic(_ReadWriteBarrier)
#define SDL_CompilerBarrier() _ReadWriteBarrier() #define SDL_CompilerBarrier() _ReadWriteBarrier()

View file

@ -157,7 +157,7 @@ typedef unsigned int uintptr_t;
/* Enable various audio drivers */ /* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_WASAPI 1 #define SDL_AUDIO_DRIVER_WASAPI 1
#define SDL_AUDIO_DRIVER_DSOUND 1 #define SDL_AUDIO_DRIVER_DSOUND 1
#define SDL_AUDIO_DRIVER_XAUDIO2 1 #define SDL_AUDIO_DRIVER_XAUDIO2 0
#define SDL_AUDIO_DRIVER_WINMM 1 #define SDL_AUDIO_DRIVER_WINMM 1
#define SDL_AUDIO_DRIVER_DISK 1 #define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1 #define SDL_AUDIO_DRIVER_DUMMY 1

View file

@ -33,6 +33,12 @@
/* Need to do this here because intrin.h has C++ code in it */ /* Need to do this here because intrin.h has C++ code in it */
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ /* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) #if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
#ifdef __clang__
/* Many of the intrinsics SDL uses are not implemented by clang with Visual Studio */
#undef __MMX__
#undef __SSE__
#undef __SSE2__
#else
#include <intrin.h> #include <intrin.h>
#ifndef _WIN64 #ifndef _WIN64
#define __MMX__ #define __MMX__
@ -40,6 +46,7 @@
#endif #endif
#define __SSE__ #define __SSE__
#define __SSE2__ #define __SSE2__
#endif /* __clang__ */
#elif defined(__MINGW64_VERSION_MAJOR) #elif defined(__MINGW64_VERSION_MAJOR)
#include <intrin.h> #include <intrin.h>
#else #else

View file

@ -761,6 +761,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
const char *error = (const char *)pErrorMsgs->lpVtbl->GetBufferPointer(pErrorMsgs); const char *error = (const char *)pErrorMsgs->lpVtbl->GetBufferPointer(pErrorMsgs);
SDL_SetError("Couldn't assemble shader: %s", error); SDL_SetError("Couldn't assemble shader: %s", error);
} }
if (shader_data != NULL)
#else #else
const DWORD shader_data[] = { const DWORD shader_data[] = {
0xffff0200, 0x05000051, 0xa00f0000, 0xbd808081, 0xbf008081, 0xbf008081, 0xffff0200, 0x05000051, 0xa00f0000, 0xbd808081, 0xbf008081, 0xbf008081,
@ -780,7 +781,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
0x80e40000, 0x0000ffff 0x80e40000, 0x0000ffff
}; };
#endif #endif
if (shader_data != NULL) { {
result = IDirect3DDevice9_CreatePixelShader(data->device, shader_data, &data->ps_yuv); result = IDirect3DDevice9_CreatePixelShader(data->device, shader_data, &data->ps_yuv);
if (!FAILED(result)) { if (!FAILED(result)) {
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;