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https://github.com/Ryujinx/SDL.git
synced 2024-12-23 12:55:37 +00:00
Added a way to get the native Android window and EGL context
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3905b910f3
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@ -98,6 +98,11 @@ typedef struct _UIViewController UIViewController;
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#endif
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#endif
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#if defined(SDL_VIDEO_DRIVER_ANDROID)
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typedef struct ANativeWindow ANativeWindow;
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typedef void *EGLSurface;
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#endif
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/**
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* These are the various supported windowing subsystems
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*/
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@ -111,7 +116,8 @@ typedef enum
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SDL_SYSWM_UIKIT,
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SDL_SYSWM_WAYLAND,
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SDL_SYSWM_MIR,
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SDL_SYSWM_WINRT
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SDL_SYSWM_WINRT,
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SDL_SYSWM_ANDROID
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} SDL_SYSWM_TYPE;
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/**
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@ -225,6 +231,14 @@ struct SDL_SysWMinfo
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} mir;
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#endif
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#if defined(SDL_VIDEO_DRIVER_ANDROID)
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struct
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{
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ANativeWindow *window;
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EGLSurface surface;
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} android;
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#endif
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/* Can't have an empty union */
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int dummy;
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} info;
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@ -111,6 +111,7 @@ Android_CreateDevice(int devindex)
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device->CreateWindow = Android_CreateWindow;
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device->SetWindowTitle = Android_SetWindowTitle;
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device->DestroyWindow = Android_DestroyWindow;
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device->GetWindowWMInfo = Android_GetWindowWMInfo;
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device->free = Android_DeleteDevice;
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@ -106,7 +106,7 @@ Android_DestroyWindow(_THIS, SDL_Window * window)
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if (data->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, data->egl_surface);
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}
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if(data->native_window) {
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if (data->native_window) {
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ANativeWindow_release(data->native_window);
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}
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SDL_free(window->driverdata);
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@ -115,6 +115,24 @@ Android_DestroyWindow(_THIS, SDL_Window * window)
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}
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}
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SDL_bool
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Android_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if (info->version.major == SDL_MAJOR_VERSION &&
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info->version.minor == SDL_MINOR_VERSION) {
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info->subsystem = SDL_SYSWM_ANDROID;
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info->info.android.window = data->native_window;
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info->info.android.surface = data->egl_surface;
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return SDL_TRUE;
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} else {
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SDL_SetError("Application not compiled with SDL %d.%d\n",
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SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
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return SDL_FALSE;
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}
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}
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#endif /* SDL_VIDEO_DRIVER_ANDROID */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -29,6 +29,7 @@
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extern int Android_CreateWindow(_THIS, SDL_Window * window);
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extern void Android_SetWindowTitle(_THIS, SDL_Window * window);
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extern void Android_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool Android_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
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typedef struct
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{
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