mirror of
https://github.com/Ryujinx/SDL.git
synced 2025-01-03 17:45:33 +00:00
Refactor away some additional integer types.
This commit is contained in:
parent
b620788b4c
commit
33588662ef
|
@ -33,29 +33,24 @@
|
|||
|
||||
/*****************************************************************************************************/
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define bool SDL_bool
|
||||
#define true SDL_TRUE
|
||||
#define false SDL_FALSE
|
||||
|
||||
typedef uint32_t uint32;
|
||||
typedef uint64_t uint64;
|
||||
|
||||
#include "steam/controller_constants.h"
|
||||
#include "steam/controller_structs.h"
|
||||
|
||||
typedef struct SteamControllerStateInternal_t
|
||||
{
|
||||
// Controller Type for this Controller State
|
||||
uint32 eControllerType;
|
||||
Uint32 eControllerType;
|
||||
|
||||
// If packet num matches that on your prior call, then the controller state hasn't been changed since
|
||||
// your last call and there is no need to process it
|
||||
uint32 unPacketNum;
|
||||
Uint32 unPacketNum;
|
||||
|
||||
// bit flags for each of the buttons
|
||||
uint64 ulButtons;
|
||||
Uint64 ulButtons;
|
||||
|
||||
// Left pad coordinates
|
||||
short sLeftPadX;
|
||||
|
|
|
@ -30,15 +30,6 @@
|
|||
|
||||
/*****************************************************************************************************/
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define bool SDL_bool
|
||||
#define true SDL_TRUE
|
||||
#define false SDL_FALSE
|
||||
|
||||
typedef uint32_t uint32;
|
||||
typedef uint64_t uint64;
|
||||
|
||||
#include "steam/controller_constants.h"
|
||||
#include "steam/controller_structs.h"
|
||||
|
||||
|
|
|
@ -109,12 +109,12 @@ typedef struct
|
|||
{
|
||||
// If packet num matches that on your prior call, then the controller state hasn't been changed since
|
||||
// your last call and there is no need to process it
|
||||
uint32 unPacketNum;
|
||||
Uint32 unPacketNum;
|
||||
|
||||
// Button bitmask and trigger data.
|
||||
union
|
||||
{
|
||||
uint64 ulButtons;
|
||||
Uint64 ulButtons;
|
||||
struct
|
||||
{
|
||||
unsigned char _pad0[3];
|
||||
|
@ -158,12 +158,12 @@ typedef struct
|
|||
{
|
||||
// If packet num matches that on your prior call, then the controller state hasn't been changed since
|
||||
// your last call and there is no need to process it
|
||||
uint32 unPacketNum;
|
||||
Uint32 unPacketNum;
|
||||
|
||||
// Button bitmask and trigger data.
|
||||
union
|
||||
{
|
||||
uint64 ulButtons;
|
||||
Uint64 ulButtons;
|
||||
struct
|
||||
{
|
||||
unsigned char _pad0[3];
|
||||
|
@ -279,16 +279,16 @@ typedef struct
|
|||
// If packet num matches that on your prior call, then the controller
|
||||
// state hasn't been changed since your last call and there is no need to
|
||||
// process it
|
||||
uint32 unPacketNum;
|
||||
Uint32 unPacketNum;
|
||||
|
||||
// Button bitmask and trigger data.
|
||||
union
|
||||
{
|
||||
uint64 ulButtons;
|
||||
Uint64 ulButtons;
|
||||
struct
|
||||
{
|
||||
uint32 ulButtonsL;
|
||||
uint32 ulButtonsH;
|
||||
Uint32 ulButtonsL;
|
||||
Uint32 ulButtonsH;
|
||||
};
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue