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Fix 3DS Analog Values (#8581)
(cherry picked from commit 059e550e981e7b2a654b54f548c64a73f5a5fe13)
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@ -32,18 +32,28 @@
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#define NB_BUTTONS 23
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/*
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N3DS sticks values are roughly within +/-160
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N3DS sticks values are roughly within +/-170
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which is too small to pass the jitter tolerance.
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This correction is applied to axis values
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so they fit better in SDL's value range.
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*/
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#define CORRECT_AXIS_X(X) ((X * SDL_JOYSTICK_AXIS_MAX) / 160)
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static inline int Correct_Axis_X(int X) {
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if (X > 160) {
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return SDL_JOYSTICK_AXIS_MAX;
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}
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else if (X < -160) {
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return -SDL_JOYSTICK_AXIS_MAX;
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}
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return (X * SDL_JOYSTICK_AXIS_MAX) / 160;
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}
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/*
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The Y axis needs to be flipped because SDL's "up"
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is reversed compared to libctru's "up"
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*/
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#define CORRECT_AXIS_Y(Y) CORRECT_AXIS_X(-Y)
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static inline int Correct_Axis_Y(int Y) {
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return Correct_Axis_X(-Y);
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}
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SDL_FORCE_INLINE void UpdateN3DSPressedButtons(SDL_Joystick *joystick);
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SDL_FORCE_INLINE void UpdateN3DSReleasedButtons(SDL_Joystick *joystick);
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@ -143,12 +153,12 @@ UpdateN3DSCircle(SDL_Joystick *joystick)
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if (previous_state.dx != current_state.dx) {
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SDL_PrivateJoystickAxis(joystick,
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0,
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CORRECT_AXIS_X(current_state.dx));
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Correct_Axis_X(current_state.dx));
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}
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if (previous_state.dy != current_state.dy) {
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SDL_PrivateJoystickAxis(joystick,
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1,
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CORRECT_AXIS_Y(current_state.dy));
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Correct_Axis_Y(current_state.dy));
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}
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previous_state = current_state;
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}
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@ -162,12 +172,12 @@ UpdateN3DSCStick(SDL_Joystick *joystick)
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if (previous_state.dx != current_state.dx) {
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SDL_PrivateJoystickAxis(joystick,
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2,
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CORRECT_AXIS_X(current_state.dx));
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Correct_Axis_X(current_state.dx));
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}
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if (previous_state.dy != current_state.dy) {
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SDL_PrivateJoystickAxis(joystick,
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3,
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CORRECT_AXIS_Y(current_state.dy));
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Correct_Axis_Y(current_state.dy));
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}
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previous_state = current_state;
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}
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