mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-22 19:25:33 +00:00
audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout was WinRT, which still needed it as its primary audio target until the WASAPI code code be made to work. The support matrix now looks like: WinXP: directsound by default, winmm as a fallback for buggy drivers. Vista+: WASAPI (directsound and winmm as fallbacks for debugging). WinRT: WASAPI
This commit is contained in:
parent
083fe066d5
commit
351d6d4784
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@ -1180,11 +1180,10 @@ elseif(WINDOWS)
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check_include_file(ddraw.h HAVE_DDRAW_H)
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check_include_file(dsound.h HAVE_DSOUND_H)
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check_include_file(dinput.h HAVE_DINPUT_H)
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check_include_file(xaudio2.h HAVE_XAUDIO2_H)
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check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
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check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
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check_include_file(dxgi.h HAVE_DXGI_H)
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if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
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if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
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set(HAVE_DIRECTX TRUE)
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if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
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# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
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@ -1207,12 +1206,6 @@ elseif(WINDOWS)
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set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
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endif()
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if(HAVE_XAUDIO2_H)
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set(SDL_AUDIO_DRIVER_XAUDIO2 1)
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file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
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endif()
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if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
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set(SDL_AUDIO_DRIVER_WASAPI 1)
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file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
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@ -84,8 +84,7 @@
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h" />
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
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@ -175,8 +174,8 @@
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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@ -183,9 +183,6 @@
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<ClInclude Include="..\..\src\audio\SDL_wave.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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@ -390,7 +387,7 @@
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2.h">
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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@ -449,7 +446,7 @@
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<ClCompile Include="..\..\src\audio\SDL_wave.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
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@ -722,7 +719,7 @@
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtgamebar.cpp">
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@ -91,7 +91,7 @@
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -108,7 +108,7 @@
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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@ -126,7 +126,7 @@
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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@ -143,7 +143,7 @@
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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@ -211,7 +211,7 @@
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
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@ -292,8 +292,8 @@
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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@ -168,7 +168,7 @@
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<ClInclude Include="..\..\src\audio\SDL_wave.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
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@ -413,10 +413,10 @@
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<ClCompile Include="..\..\src\audio\SDL_wave.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
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@ -76,7 +76,7 @@
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
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<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
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@ -158,8 +158,8 @@
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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@ -407,7 +407,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -421,7 +421,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
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@ -435,7 +435,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
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@ -449,7 +449,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>DXGI.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -183,7 +183,7 @@
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<ClInclude Include="..\..\src\audio\SDL_wave.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
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@ -420,10 +420,10 @@
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<ClCompile Include="..\..\src\audio\SDL_wave.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
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@ -37,8 +37,8 @@
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
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<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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@ -293,7 +293,7 @@
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
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@ -483,7 +483,7 @@
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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||||
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -497,7 +497,7 @@
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@ -511,7 +511,7 @@
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<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -525,7 +525,7 @@
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -539,7 +539,7 @@
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||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
|
@ -553,7 +553,7 @@
|
|||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
|
|
@ -214,10 +214,10 @@
|
|||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
|
||||
|
@ -618,7 +618,7 @@
|
|||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
|
||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\events\blank_cursor.h">
|
||||
|
|
|
@ -84,7 +84,7 @@
|
|||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
|
||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
||||
|
@ -172,8 +172,8 @@
|
|||
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
|
@ -484,7 +484,7 @@
|
|||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
|
@ -498,7 +498,7 @@
|
|||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
|
||||
|
@ -512,7 +512,7 @@
|
|||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
|
||||
|
@ -526,7 +526,7 @@
|
|||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
|
@ -540,7 +540,7 @@
|
|||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
|
@ -554,7 +554,7 @@
|
|||
<SubSystem>Console</SubSystem>
|
||||
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
||||
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
||||
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>xinput.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
|
|
@ -183,7 +183,7 @@
|
|||
<ClInclude Include="..\..\src\audio\SDL_wave.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h">
|
||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
|
||||
|
@ -440,10 +440,10 @@
|
|||
<ClCompile Include="..\..\src\audio\SDL_wave.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c">
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
|
||||
|
|
|
@ -291,6 +291,7 @@
|
|||
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
|
||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
||||
|
@ -389,9 +390,9 @@
|
|||
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
||||
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
||||
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
||||
|
|
|
@ -438,7 +438,8 @@
|
|||
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
|
||||
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
|
||||
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
|
||||
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
||||
<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
||||
|
|
|
@ -2978,7 +2978,6 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
|
|||
AC_CHECK_HEADER(dsound.h, have_dsound=yes)
|
||||
AC_CHECK_HEADER(dinput.h, have_dinput=yes)
|
||||
AC_CHECK_HEADER(dxgi.h, have_dxgi=yes)
|
||||
AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes)
|
||||
AC_CHECK_HEADER(xinput.h, have_xinput=yes)
|
||||
AC_CHECK_HEADER(mmdeviceapi.h, have_wasapi=yes)
|
||||
AC_CHECK_HEADER(audioclient.h,,have_wasapi=no)
|
||||
|
@ -3486,10 +3485,6 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
|
|||
AC_DEFINE(SDL_AUDIO_DRIVER_DSOUND, 1, [ ])
|
||||
SOURCES="$SOURCES $srcdir/src/audio/directsound/*.c"
|
||||
fi
|
||||
if test x$have_xaudio2 = xyes; then
|
||||
AC_DEFINE(SDL_AUDIO_DRIVER_XAUDIO2, 1, [ ])
|
||||
SOURCES="$SOURCES $srcdir/src/audio/xaudio2/*.c"
|
||||
fi
|
||||
if test x$have_wasapi = xyes; then
|
||||
AC_DEFINE(SDL_AUDIO_DRIVER_WASAPI, 1, [ ])
|
||||
SOURCES="$SOURCES $srcdir/src/audio/wasapi/*.c"
|
||||
|
|
|
@ -70,7 +70,10 @@ Here is a rough list of what works, and what doesn't:
|
|||
SDL_GetPerformanceFrequency(), etc.)
|
||||
* file I/O via SDL_RWops
|
||||
* mouse input (unsupported on Windows Phone)
|
||||
* audio, via a modified version of SDL's XAudio2 backend
|
||||
* audio, via SDL's WASAPI backend (if you want to record, your app must
|
||||
have "Microphone" capabilities enabled in its manifest, and the user must
|
||||
not have blocked access. Otherwise, capture devices will fail to work,
|
||||
presenting as a device disconnect shortly after opening it.)
|
||||
* .DLL file loading. Libraries *MUST* be packaged inside applications. Loading
|
||||
anything outside of the app is not supported.
|
||||
* system path retrieval via SDL's filesystem APIs
|
||||
|
|
|
@ -202,7 +202,6 @@
|
|||
#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@
|
||||
#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
|
||||
#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
|
||||
#cmakedefine HAVE_XAUDIO2_H @HAVE_XAUDIO2_H@
|
||||
#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
|
||||
#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
|
||||
#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
|
||||
|
@ -259,7 +258,6 @@
|
|||
#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@
|
||||
#cmakedefine SDL_AUDIO_DRIVER_WASAPI @SDL_AUDIO_DRIVER_WASAPI@
|
||||
#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@
|
||||
#cmakedefine SDL_AUDIO_DRIVER_XAUDIO2 @SDL_AUDIO_DRIVER_XAUDIO2@
|
||||
|
||||
/* Enable various input drivers */
|
||||
#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
|
||||
|
|
|
@ -259,7 +259,6 @@
|
|||
#undef SDL_AUDIO_DRIVER_SUNAUDIO
|
||||
#undef SDL_AUDIO_DRIVER_WASAPI
|
||||
#undef SDL_AUDIO_DRIVER_WINMM
|
||||
#undef SDL_AUDIO_DRIVER_XAUDIO2
|
||||
|
||||
/* Enable various input drivers */
|
||||
#undef SDL_INPUT_LINUXEV
|
||||
|
|
|
@ -179,7 +179,6 @@ typedef unsigned int uintptr_t;
|
|||
/* Enable various audio drivers */
|
||||
#define SDL_AUDIO_DRIVER_WASAPI 1
|
||||
#define SDL_AUDIO_DRIVER_DSOUND 1
|
||||
#define SDL_AUDIO_DRIVER_XAUDIO2 0
|
||||
#define SDL_AUDIO_DRIVER_WINMM 1
|
||||
#define SDL_AUDIO_DRIVER_DISK 1
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
|
|
|
@ -175,7 +175,7 @@ typedef unsigned int uintptr_t;
|
|||
#define HAVE__FSEEKI64 1
|
||||
|
||||
/* Enable various audio drivers */
|
||||
#define SDL_AUDIO_DRIVER_XAUDIO2 1
|
||||
#define SDL_AUDIO_DRIVER_WASAPI 1
|
||||
#define SDL_AUDIO_DRIVER_DISK 1
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
/* This is for a variable-length array at the end of a struct:
|
||||
struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; };
|
||||
Use this because GCC 2 needs different magic than other compilers. */
|
||||
#if (defined(__GNUC__) && (__GNUC__ <= 2)) || defined(__CC_ARM)
|
||||
#if (defined(__GNUC__) && (__GNUC__ <= 2)) || defined(__CC_ARM) || defined(__cplusplus)
|
||||
#define SDL_VARIABLE_LENGTH_ARRAY 1
|
||||
#else
|
||||
#define SDL_VARIABLE_LENGTH_ARRAY
|
||||
|
|
|
@ -71,9 +71,6 @@ static const AudioBootStrap *const bootstrap[] = {
|
|||
#if SDL_AUDIO_DRIVER_WASAPI
|
||||
&WASAPI_bootstrap,
|
||||
#endif
|
||||
#if SDL_AUDIO_DRIVER_XAUDIO2
|
||||
&XAUDIO2_bootstrap,
|
||||
#endif
|
||||
#if SDL_AUDIO_DRIVER_DSOUND
|
||||
&DSOUND_bootstrap,
|
||||
#endif
|
||||
|
@ -233,6 +230,11 @@ SDL_AudioThreadDeinit_Default(_THIS)
|
|||
{ /* no-op. */
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_AudioBeginLoopIteration_Default(_THIS)
|
||||
{ /* no-op. */
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_AudioWaitDevice_Default(_THIS)
|
||||
{ /* no-op. */
|
||||
|
@ -353,6 +355,7 @@ finish_audio_entry_points_init(void)
|
|||
FILL_STUB(OpenDevice);
|
||||
FILL_STUB(ThreadInit);
|
||||
FILL_STUB(ThreadDeinit);
|
||||
FILL_STUB(BeginLoopIteration);
|
||||
FILL_STUB(WaitDevice);
|
||||
FILL_STUB(PlayDevice);
|
||||
FILL_STUB(GetPendingBytes);
|
||||
|
@ -642,6 +645,7 @@ SDL_RunAudio(void *devicep)
|
|||
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
|
||||
void *udata = device->callbackspec.userdata;
|
||||
SDL_AudioCallback callback = device->callbackspec.callback;
|
||||
int data_len = 0;
|
||||
Uint8 *data;
|
||||
|
||||
SDL_assert(!device->iscapture);
|
||||
|
@ -655,7 +659,8 @@ SDL_RunAudio(void *devicep)
|
|||
|
||||
/* Loop, filling the audio buffers */
|
||||
while (!SDL_AtomicGet(&device->shutdown)) {
|
||||
const int data_len = device->callbackspec.size;
|
||||
current_audio.impl.BeginLoopIteration(device);
|
||||
data_len = device->callbackspec.size;
|
||||
|
||||
/* Fill the current buffer with sound */
|
||||
if (!device->stream && SDL_AtomicGet(&device->enabled)) {
|
||||
|
@ -754,6 +759,8 @@ SDL_CaptureAudio(void *devicep)
|
|||
int still_need;
|
||||
Uint8 *ptr;
|
||||
|
||||
current_audio.impl.BeginLoopIteration(device);
|
||||
|
||||
if (SDL_AtomicGet(&device->paused)) {
|
||||
SDL_Delay(delay); /* just so we don't cook the CPU. */
|
||||
if (device->stream) {
|
||||
|
|
|
@ -68,6 +68,7 @@ typedef struct SDL_AudioDriverImpl
|
|||
int (*OpenDevice) (_THIS, void *handle, const char *devname, int iscapture);
|
||||
void (*ThreadInit) (_THIS); /* Called by audio thread at start */
|
||||
void (*ThreadDeinit) (_THIS); /* Called by audio thread at end */
|
||||
void (*BeginLoopIteration)(_THIS); /* Called by audio thread at top of loop */
|
||||
void (*WaitDevice) (_THIS);
|
||||
void (*PlayDevice) (_THIS);
|
||||
int (*GetPendingBytes) (_THIS);
|
||||
|
@ -193,7 +194,6 @@ extern AudioBootStrap ESD_bootstrap;
|
|||
extern AudioBootStrap NACLAUDIO_bootstrap;
|
||||
extern AudioBootStrap NAS_bootstrap;
|
||||
extern AudioBootStrap WASAPI_bootstrap;
|
||||
extern AudioBootStrap XAUDIO2_bootstrap;
|
||||
extern AudioBootStrap DSOUND_bootstrap;
|
||||
extern AudioBootStrap WINMM_bootstrap;
|
||||
extern AudioBootStrap PAUDIO_bootstrap;
|
||||
|
|
|
@ -37,14 +37,9 @@
|
|||
|
||||
#include "SDL_wasapi.h"
|
||||
|
||||
static const ERole SDL_WASAPI_role = eConsole; /* !!! FIXME: should this be eMultimedia? Should be a hint? */
|
||||
|
||||
/* This is global to the WASAPI target, to handle hotplug and default device lookup. */
|
||||
static IMMDeviceEnumerator *enumerator = NULL;
|
||||
|
||||
/* these increment as default devices change. Opened default devices pick up changes in their threads. */
|
||||
static SDL_atomic_t default_playback_generation;
|
||||
static SDL_atomic_t default_capture_generation;
|
||||
SDL_atomic_t WASAPI_DefaultPlaybackGeneration;
|
||||
SDL_atomic_t WASAPI_DefaultCaptureGeneration;
|
||||
|
||||
/* This is a list of device id strings we have inflight, so we have consistent pointers to the same device. */
|
||||
typedef struct DevIdList
|
||||
|
@ -55,173 +50,11 @@ typedef struct DevIdList
|
|||
|
||||
static DevIdList *deviceid_list = NULL;
|
||||
|
||||
/* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */
|
||||
#ifndef __WINRT__
|
||||
static HMODULE libavrt = NULL;
|
||||
#endif
|
||||
typedef HANDLE (WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPWSTR,LPDWORD);
|
||||
typedef BOOL (WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE);
|
||||
static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL;
|
||||
static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL;
|
||||
|
||||
/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
|
||||
static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c, { 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } };
|
||||
static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35, { 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } };
|
||||
static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85, { 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } };
|
||||
static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089, { 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } };
|
||||
static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32, { 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } };
|
||||
static const IID SDL_IID_IAudioRenderClient = { 0xf294acfc, 0x3146, 0x4483, { 0xa7, 0xbf, 0xad, 0xdc, 0xa7, 0xc2, 0x60, 0xe2 } };
|
||||
static const IID SDL_IID_IAudioCaptureClient = { 0xc8adbd64, 0xe71e, 0x48a0, { 0xa4, 0xde, 0x18, 0x5c, 0x39, 0x5c, 0xd3, 0x17 } };
|
||||
static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
|
||||
static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010, { 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
|
||||
static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd, { 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 };
|
||||
|
||||
/* PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency. */
|
||||
#ifdef PropVariantInit
|
||||
#undef PropVariantInit
|
||||
#endif
|
||||
#define PropVariantInit(p) SDL_zerop(p)
|
||||
|
||||
static void AddWASAPIDevice(const SDL_bool iscapture, IMMDevice *device, LPCWSTR devid);
|
||||
static void RemoveWASAPIDevice(const SDL_bool iscapture, LPCWSTR devid);
|
||||
|
||||
/* We need a COM subclass of IMMNotificationClient for hotplug support, which is
|
||||
easy in C++, but we have to tapdance more to make work in C.
|
||||
Thanks to this page for coaching on how to make this work:
|
||||
https://www.codeproject.com/Articles/13601/COM-in-plain-C */
|
||||
|
||||
typedef struct SDLMMNotificationClient
|
||||
{
|
||||
const IMMNotificationClientVtbl *lpVtbl;
|
||||
SDL_atomic_t refcount;
|
||||
} SDLMMNotificationClient;
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_QueryInterface(IMMNotificationClient *this, REFIID iid, void **ppv)
|
||||
{
|
||||
if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient)))
|
||||
{
|
||||
*ppv = this;
|
||||
this->lpVtbl->AddRef(this);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
*ppv = NULL;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_AddRef(IMMNotificationClient *ithis)
|
||||
{
|
||||
SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
|
||||
return (ULONG) (SDL_AtomicIncRef(&this->refcount) + 1);
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_Release(IMMNotificationClient *ithis)
|
||||
{
|
||||
/* this is a static object; we don't ever free it. */
|
||||
SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
|
||||
const ULONG retval = SDL_AtomicDecRef(&this->refcount);
|
||||
if (retval == 0) {
|
||||
SDL_AtomicSet(&this->refcount, 0); /* uhh... */
|
||||
return 0;
|
||||
}
|
||||
return retval - 1;
|
||||
}
|
||||
|
||||
/* These are the entry points called when WASAPI device endpoints change. */
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *ithis, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
if (role != SDL_WASAPI_role) {
|
||||
return S_OK; /* ignore it. */
|
||||
}
|
||||
|
||||
/* Increment the "generation," so opened devices will pick this up in their threads. */
|
||||
switch (flow) {
|
||||
case eRender:
|
||||
SDL_AtomicAdd(&default_playback_generation, 1);
|
||||
break;
|
||||
|
||||
case eCapture:
|
||||
SDL_AtomicAdd(&default_capture_generation, 1);
|
||||
break;
|
||||
|
||||
case eAll:
|
||||
SDL_AtomicAdd(&default_playback_generation, 1);
|
||||
SDL_AtomicAdd(&default_capture_generation, 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
SDL_assert(!"uhoh, unexpected OnDefaultDeviceChange flow!");
|
||||
break;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
/* we ignore this; devices added here then progress to ACTIVE, if appropriate, in
|
||||
OnDeviceStateChange, making that a better place to deal with device adds. More
|
||||
importantly: the first time you plug in a USB audio device, this callback will
|
||||
fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT).
|
||||
Plugging it back in won't fire this callback again. */
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
/* See notes in OnDeviceAdded handler about why we ignore this. */
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId, DWORD dwNewState)
|
||||
{
|
||||
IMMDevice *device = NULL;
|
||||
|
||||
if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) {
|
||||
IMMEndpoint *endpoint = NULL;
|
||||
if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **) &endpoint))) {
|
||||
EDataFlow flow;
|
||||
if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) {
|
||||
const SDL_bool iscapture = (flow == eCapture);
|
||||
if (dwNewState == DEVICE_STATE_ACTIVE) {
|
||||
AddWASAPIDevice(iscapture, device, pwstrDeviceId);
|
||||
} else {
|
||||
RemoveWASAPIDevice(iscapture, pwstrDeviceId);
|
||||
}
|
||||
}
|
||||
IMMEndpoint_Release(endpoint);
|
||||
}
|
||||
IMMDevice_Release(device);
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *this, LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
|
||||
{
|
||||
return S_OK; /* we don't care about these. */
|
||||
}
|
||||
|
||||
static const IMMNotificationClientVtbl notification_client_vtbl = {
|
||||
SDLMMNotificationClient_QueryInterface,
|
||||
SDLMMNotificationClient_AddRef,
|
||||
SDLMMNotificationClient_Release,
|
||||
SDLMMNotificationClient_OnDeviceStateChanged,
|
||||
SDLMMNotificationClient_OnDeviceAdded,
|
||||
SDLMMNotificationClient_OnDeviceRemoved,
|
||||
SDLMMNotificationClient_OnDefaultDeviceChanged,
|
||||
SDLMMNotificationClient_OnPropertyValueChanged
|
||||
};
|
||||
|
||||
static SDLMMNotificationClient notification_client = { ¬ification_client_vtbl, { 1 } };
|
||||
static const IID SDL_IID_IAudioRenderClient = { 0xf294acfc, 0x3146, 0x4483,{ 0xa7, 0xbf, 0xad, 0xdc, 0xa7, 0xc2, 0x60, 0xe2 } };
|
||||
static const IID SDL_IID_IAudioCaptureClient = { 0xc8adbd64, 0xe71e, 0x48a0,{ 0xa4, 0xde, 0x18, 0x5c, 0x39, 0x5c, 0xd3, 0x17 } };
|
||||
static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
|
||||
static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
|
||||
|
||||
static SDL_bool
|
||||
WStrEqual(const WCHAR *a, const WCHAR *b)
|
||||
|
@ -236,10 +69,22 @@ WStrEqual(const WCHAR *a, const WCHAR *b)
|
|||
return *b == 0;
|
||||
}
|
||||
|
||||
static size_t
|
||||
WStrLen(const WCHAR *wstr)
|
||||
{
|
||||
size_t retval = 0;
|
||||
if (wstr) {
|
||||
while (*(wstr++)) {
|
||||
retval++;
|
||||
}
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
static WCHAR *
|
||||
WStrDupe(const WCHAR *wstr)
|
||||
{
|
||||
const int len = (lstrlenW(wstr) + 1) * sizeof (WCHAR);
|
||||
const int len = (WStrLen(wstr) + 1) * sizeof (WCHAR);
|
||||
WCHAR *retval = (WCHAR *) SDL_malloc(len);
|
||||
if (retval) {
|
||||
SDL_memcpy(retval, wstr, len);
|
||||
|
@ -247,8 +92,9 @@ WStrDupe(const WCHAR *wstr)
|
|||
return retval;
|
||||
}
|
||||
|
||||
static void
|
||||
RemoveWASAPIDevice(const SDL_bool iscapture, LPCWSTR devid)
|
||||
|
||||
void
|
||||
WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid)
|
||||
{
|
||||
DevIdList *i;
|
||||
DevIdList *next;
|
||||
|
@ -269,23 +115,16 @@ RemoveWASAPIDevice(const SDL_bool iscapture, LPCWSTR devid)
|
|||
}
|
||||
}
|
||||
|
||||
static void
|
||||
AddWASAPIDevice(const SDL_bool iscapture, IMMDevice *device, LPCWSTR devid)
|
||||
void
|
||||
WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, LPCWSTR devid)
|
||||
{
|
||||
IPropertyStore *props = NULL;
|
||||
char *utf8dev = NULL;
|
||||
DevIdList *devidlist;
|
||||
PROPVARIANT var;
|
||||
|
||||
/* You can have multiple endpoints on a device that are mutually exclusive ("Speakers" vs "Line Out" or whatever).
|
||||
In a perfect world, things that are unplugged won't be in this collection. The only gotcha is probably for
|
||||
phones and tablets, where you might have an internal speaker and a headphone jack and expect both to be
|
||||
available and switch automatically. (!!! FIXME...?) */
|
||||
|
||||
/* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be
|
||||
"SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in
|
||||
its own UIs, like Volume Control, etc. */
|
||||
|
||||
/* see if we already have this one. */
|
||||
for (devidlist = deviceid_list; devidlist; devidlist = devidlist->next) {
|
||||
if (WStrEqual(devidlist->str, devid)) {
|
||||
|
@ -308,61 +147,13 @@ AddWASAPIDevice(const SDL_bool iscapture, IMMDevice *device, LPCWSTR devid)
|
|||
devidlist->next = deviceid_list;
|
||||
deviceid_list = devidlist;
|
||||
|
||||
if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) {
|
||||
PropVariantInit(&var);
|
||||
if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) {
|
||||
utf8dev = WIN_StringToUTF8(var.pwszVal);
|
||||
if (utf8dev) {
|
||||
SDL_AddAudioDevice(iscapture, utf8dev, (void *) devid);
|
||||
SDL_free(utf8dev);
|
||||
}
|
||||
}
|
||||
PropVariantClear(&var);
|
||||
IPropertyStore_Release(props);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
EnumerateEndpoints(const SDL_bool iscapture)
|
||||
{
|
||||
IMMDeviceCollection *collection = NULL;
|
||||
UINT i, total;
|
||||
|
||||
/* Note that WASAPI separates "adapter devices" from "audio endpoint devices"
|
||||
...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */
|
||||
|
||||
if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) {
|
||||
IMMDeviceCollection_Release(collection);
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < total; i++) {
|
||||
IMMDevice *device = NULL;
|
||||
if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &device))) {
|
||||
LPWSTR devid = NULL;
|
||||
if (SUCCEEDED(IMMDevice_GetId(device, &devid))) {
|
||||
AddWASAPIDevice(iscapture, device, devid);
|
||||
CoTaskMemFree(devid);
|
||||
}
|
||||
IMMDevice_Release(device);
|
||||
}
|
||||
}
|
||||
|
||||
IMMDeviceCollection_Release(collection);
|
||||
SDL_AddAudioDevice(iscapture, devname, (void *) devid);
|
||||
}
|
||||
|
||||
static void
|
||||
WASAPI_DetectDevices(void)
|
||||
{
|
||||
EnumerateEndpoints(SDL_FALSE); /* playback */
|
||||
EnumerateEndpoints(SDL_TRUE); /* capture */
|
||||
|
||||
/* if this fails, we just won't get hotplug events. Carry on anyhow. */
|
||||
IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client);
|
||||
WASAPI_EnumerateEndpoints();
|
||||
}
|
||||
|
||||
static int
|
||||
|
@ -372,10 +163,11 @@ WASAPI_GetPendingBytes(_THIS)
|
|||
|
||||
/* it's okay to fail here; we'll deal with failures in the audio thread. */
|
||||
/* FIXME: need a lock around checking this->hidden->client */
|
||||
if (!this->hidden->client || FAILED(IAudioClient_GetCurrentPadding(this->hidden->client, &frames))) {
|
||||
return 0; /* oh well. */
|
||||
if (this->hidden->client != NULL) { /* definitely activated? */
|
||||
if (FAILED(IAudioClient_GetCurrentPadding(this->hidden->client, &frames))) {
|
||||
return 0; /* oh well. */
|
||||
}
|
||||
}
|
||||
|
||||
return ((int) frames) * this->hidden->framesize;
|
||||
}
|
||||
|
||||
|
@ -397,41 +189,9 @@ WasapiFailed(_THIS, const HRESULT err)
|
|||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device);
|
||||
static void ReleaseWasapiDevice(_THIS);
|
||||
|
||||
static SDL_bool
|
||||
RecoverWasapiDevice(_THIS)
|
||||
static int
|
||||
UpdateAudioStream(_THIS, const SDL_AudioSpec *oldspec)
|
||||
{
|
||||
const SDL_AudioSpec oldspec = this->spec;
|
||||
IMMDevice *device = NULL;
|
||||
HRESULT ret = S_OK;
|
||||
|
||||
if (this->hidden->default_device_generation) {
|
||||
const EDataFlow dataflow = this->iscapture ? eCapture : eRender;
|
||||
ReleaseWasapiDevice(this); /* dump the lost device's handles. */
|
||||
this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &default_capture_generation : &default_playback_generation);
|
||||
ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
|
||||
if (FAILED(ret)) {
|
||||
return SDL_FALSE; /* can't find a new default device! */
|
||||
}
|
||||
} else {
|
||||
device = this->hidden->device;
|
||||
this->hidden->device = NULL; /* don't release this in ReleaseWasapiDevice(). */
|
||||
ReleaseWasapiDevice(this); /* dump the lost device's handles. */
|
||||
}
|
||||
|
||||
SDL_assert(device != NULL);
|
||||
|
||||
/* this can fail for lots of reasons, but the most likely is we had a
|
||||
non-default device that was disconnected, so we can't recover. Default
|
||||
devices try to reinitialize whatever the new default is, so it's more
|
||||
likely to carry on here, but this handles a non-default device that
|
||||
simply had its format changed in the Windows Control Panel. */
|
||||
if (PrepWasapiDevice(this, this->iscapture, device) == -1) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Since WASAPI requires us to handle all audio conversion, and our
|
||||
device format might have changed, we might have to add/remove/change
|
||||
the audio stream that the higher level uses to convert data, so
|
||||
|
@ -444,9 +204,9 @@ RecoverWasapiDevice(_THIS)
|
|||
/* no need to buffer/convert in an AudioStream! */
|
||||
SDL_FreeAudioStream(this->stream);
|
||||
this->stream = NULL;
|
||||
} else if ( (oldspec.channels == this->spec.channels) &&
|
||||
(oldspec.format == this->spec.format) &&
|
||||
(oldspec.freq == this->spec.freq) ) {
|
||||
} else if ( (oldspec->channels == this->spec.channels) &&
|
||||
(oldspec->format == this->spec.format) &&
|
||||
(oldspec->freq == this->spec.freq) ) {
|
||||
/* The existing audio stream is okay to keep using. */
|
||||
} else {
|
||||
/* replace the audiostream for new format */
|
||||
|
@ -465,7 +225,7 @@ RecoverWasapiDevice(_THIS)
|
|||
}
|
||||
|
||||
if (!this->stream) {
|
||||
return SDL_FALSE;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -473,13 +233,37 @@ RecoverWasapiDevice(_THIS)
|
|||
if (this->spec.size > this->work_buffer_len) {
|
||||
Uint8 *ptr = (Uint8 *) SDL_realloc(this->work_buffer, this->spec.size);
|
||||
if (ptr == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
this->work_buffer = ptr;
|
||||
this->work_buffer_len = this->spec.size;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static void ReleaseWasapiDevice(_THIS);
|
||||
|
||||
static SDL_bool
|
||||
RecoverWasapiDevice(_THIS)
|
||||
{
|
||||
ReleaseWasapiDevice(this); /* dump the lost device's handles. */
|
||||
|
||||
if (this->hidden->default_device_generation) {
|
||||
this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
|
||||
}
|
||||
|
||||
/* this can fail for lots of reasons, but the most likely is we had a
|
||||
non-default device that was disconnected, so we can't recover. Default
|
||||
devices try to reinitialize whatever the new default is, so it's more
|
||||
likely to carry on here, but this handles a non-default device that
|
||||
simply had its format changed in the Windows Control Panel. */
|
||||
if (WASAPI_ActivateDevice(this, SDL_TRUE) == -1) {
|
||||
SDL_OpenedAudioDeviceDisconnected(this);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
this->hidden->device_lost = SDL_FALSE;
|
||||
|
||||
return SDL_TRUE; /* okay, carry on with new device details! */
|
||||
|
@ -495,8 +279,12 @@ RecoverWasapiIfLost(_THIS)
|
|||
return SDL_FALSE; /* already failed. */
|
||||
}
|
||||
|
||||
if (!this->hidden->client) {
|
||||
return SDL_TRUE; /* still waiting for activation. */
|
||||
}
|
||||
|
||||
if (!lost && (generation > 0)) { /* is a default device? */
|
||||
const int newgen = SDL_AtomicGet(this->iscapture ? &default_capture_generation : &default_playback_generation);
|
||||
const int newgen = SDL_AtomicGet(this->iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
|
||||
if (generation != newgen) { /* the desired default device was changed, jump over to it. */
|
||||
lost = SDL_TRUE;
|
||||
}
|
||||
|
@ -511,7 +299,7 @@ WASAPI_GetDeviceBuf(_THIS)
|
|||
/* get an endpoint buffer from WASAPI. */
|
||||
BYTE *buffer = NULL;
|
||||
|
||||
while (RecoverWasapiIfLost(this)) {
|
||||
while (RecoverWasapiIfLost(this) && this->hidden->render) {
|
||||
if (!WasapiFailed(this, IAudioRenderClient_GetBuffer(this->hidden->render, this->spec.samples, &buffer))) {
|
||||
return (Uint8 *) buffer;
|
||||
}
|
||||
|
@ -524,17 +312,18 @@ WASAPI_GetDeviceBuf(_THIS)
|
|||
static void
|
||||
WASAPI_PlayDevice(_THIS)
|
||||
{
|
||||
/* WasapiFailed() will mark the device for reacquisition or removal elsewhere. */
|
||||
WasapiFailed(this, IAudioRenderClient_ReleaseBuffer(this->hidden->render, this->spec.samples, 0));
|
||||
if (this->hidden->render != NULL) { /* definitely activated? */
|
||||
/* WasapiFailed() will mark the device for reacquisition or removal elsewhere. */
|
||||
WasapiFailed(this, IAudioRenderClient_ReleaseBuffer(this->hidden->render, this->spec.samples, 0));
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
WASAPI_WaitDevice(_THIS)
|
||||
{
|
||||
const UINT32 maxpadding = this->spec.samples;
|
||||
while (RecoverWasapiIfLost(this)) {
|
||||
while (RecoverWasapiIfLost(this) && this->hidden->client) {
|
||||
const UINT32 maxpadding = this->spec.samples;
|
||||
UINT32 padding = 0;
|
||||
|
||||
if (!WasapiFailed(this, IAudioClient_GetCurrentPadding(this->hidden->client, &padding))) {
|
||||
if (padding <= maxpadding) {
|
||||
break;
|
||||
|
@ -562,6 +351,14 @@ WASAPI_CaptureFromDevice(_THIS, void *buffer, int buflen)
|
|||
UINT32 frames = 0;
|
||||
DWORD flags = 0;
|
||||
|
||||
/* uhoh, client isn't activated yet, just return silence. */
|
||||
if (!this->hidden->capture) {
|
||||
/* Delay so we run at about the speed that audio would be arriving. */
|
||||
SDL_Delay(((this->spec.samples * 1000) / this->spec.freq));
|
||||
SDL_memset(buffer, this->spec.silence, buflen);
|
||||
return buflen;
|
||||
}
|
||||
|
||||
ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
|
||||
if (ret != AUDCLNT_S_BUFFER_EMPTY) {
|
||||
WasapiFailed(this, ret); /* mark device lost/failed if necessary. */
|
||||
|
@ -609,6 +406,10 @@ WASAPI_FlushCapture(_THIS)
|
|||
UINT32 frames = 0;
|
||||
DWORD flags = 0;
|
||||
|
||||
if (!this->hidden->capture) {
|
||||
return; /* not activated yet? */
|
||||
}
|
||||
|
||||
/* just read until we stop getting packets, throwing them away. */
|
||||
while (SDL_TRUE) {
|
||||
const HRESULT ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
|
||||
|
@ -646,30 +447,49 @@ ReleaseWasapiDevice(_THIS)
|
|||
this->hidden->waveformat = NULL;
|
||||
}
|
||||
|
||||
if (this->hidden->device) {
|
||||
IMMDevice_Release(this->hidden->device);
|
||||
this->hidden->device = NULL;
|
||||
}
|
||||
|
||||
if (this->hidden->capturestream) {
|
||||
SDL_FreeAudioStream(this->hidden->capturestream);
|
||||
this->hidden->capturestream = NULL;
|
||||
}
|
||||
|
||||
if (this->hidden->activation_handler) {
|
||||
WASAPI_PlatformDeleteActivationHandler(this->hidden->activation_handler);
|
||||
this->hidden->activation_handler = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
WASAPI_CloseDevice(_THIS)
|
||||
{
|
||||
WASAPI_UnrefDevice(this);
|
||||
}
|
||||
|
||||
void
|
||||
WASAPI_RefDevice(_THIS)
|
||||
{
|
||||
SDL_AtomicIncRef(&this->hidden->refcount);
|
||||
}
|
||||
|
||||
void
|
||||
WASAPI_UnrefDevice(_THIS)
|
||||
{
|
||||
if (!SDL_AtomicDecRef(&this->hidden->refcount)) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* actual closing happens here. */
|
||||
|
||||
/* don't touch this->hidden->task in here; it has to be reverted from
|
||||
our callback thread. We do that in WASAPI_ThreadDeinit().
|
||||
(likewise for this->hidden->coinitialized). */
|
||||
our callback thread. We do that in WASAPI_ThreadDeinit().
|
||||
(likewise for this->hidden->coinitialized). */
|
||||
ReleaseWasapiDevice(this);
|
||||
SDL_free(this->hidden->devid);
|
||||
SDL_free(this->hidden);
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device)
|
||||
/* This is called once a device is activated, possibly asynchronously. */
|
||||
int
|
||||
WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
|
||||
{
|
||||
/* !!! FIXME: we could request an exclusive mode stream, which is lower latency;
|
||||
!!! it will write into the kernel's audio buffer directly instead of
|
||||
|
@ -682,10 +502,11 @@ PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device)
|
|||
!!! wins actually look like. Maybe add a hint to force exclusive mode at
|
||||
!!! some point. To be sure, defaulting to shared mode is the right thing to
|
||||
!!! do in any case. */
|
||||
const SDL_AudioSpec oldspec = this->spec;
|
||||
const AUDCLNT_SHAREMODE sharemode = AUDCLNT_SHAREMODE_SHARED;
|
||||
UINT32 bufsize = 0; /* this is in sample frames, not samples, not bytes. */
|
||||
REFERENCE_TIME duration = 0;
|
||||
IAudioClient *client = NULL;
|
||||
IAudioClient *client = this->hidden->client;
|
||||
IAudioRenderClient *render = NULL;
|
||||
IAudioCaptureClient *capture = NULL;
|
||||
WAVEFORMATEX *waveformat = NULL;
|
||||
|
@ -694,15 +515,7 @@ PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device)
|
|||
SDL_bool valid_format = SDL_FALSE;
|
||||
HRESULT ret = S_OK;
|
||||
|
||||
this->hidden->device = device;
|
||||
|
||||
ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &client);
|
||||
if (FAILED(ret)) {
|
||||
return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret);
|
||||
}
|
||||
|
||||
SDL_assert(client != NULL);
|
||||
this->hidden->client = client;
|
||||
|
||||
ret = IAudioClient_GetMixFormat(client, &waveformat);
|
||||
if (FAILED(ret)) {
|
||||
|
@ -763,7 +576,7 @@ PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device)
|
|||
}
|
||||
|
||||
this->spec.samples = (Uint16) bufsize;
|
||||
if (!iscapture) {
|
||||
if (!this->iscapture) {
|
||||
this->spec.samples /= 2; /* fill half of the DMA buffer on each run. */
|
||||
}
|
||||
|
||||
|
@ -772,7 +585,7 @@ PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device)
|
|||
|
||||
this->hidden->framesize = (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels;
|
||||
|
||||
if (iscapture) {
|
||||
if (this->iscapture) {
|
||||
this->hidden->capturestream = SDL_NewAudioStream(this->spec.format, this->spec.channels, this->spec.freq, this->spec.format, this->spec.channels, this->spec.freq);
|
||||
if (!this->hidden->capturestream) {
|
||||
return -1; /* already set SDL_Error */
|
||||
|
@ -805,15 +618,20 @@ PrepWasapiDevice(_THIS, const int iscapture, IMMDevice *device)
|
|||
}
|
||||
}
|
||||
|
||||
if (updatestream) {
|
||||
if (UpdateAudioStream(this, &oldspec) == -1) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0; /* good to go. */
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
WASAPI_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
|
||||
{
|
||||
const SDL_bool is_default_device = (handle == NULL);
|
||||
IMMDevice *device = NULL;
|
||||
HRESULT ret = S_OK;
|
||||
LPCWSTR devid = (LPCWSTR) handle;
|
||||
|
||||
/* Initialize all variables that we clean on shutdown */
|
||||
this->hidden = (struct SDL_PrivateAudioData *)
|
||||
|
@ -823,49 +641,42 @@ WASAPI_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
|
|||
}
|
||||
SDL_zerop(this->hidden);
|
||||
|
||||
if (is_default_device) {
|
||||
const EDataFlow dataflow = iscapture ? eCapture : eRender;
|
||||
this->hidden->default_device_generation = SDL_AtomicGet(iscapture ? &default_capture_generation : &default_playback_generation);
|
||||
ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
|
||||
WASAPI_RefDevice(this); /* so CloseDevice() will unref to zero. */
|
||||
|
||||
if (!devid) { /* is default device? */
|
||||
this->hidden->default_device_generation = SDL_AtomicGet(iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
|
||||
} else {
|
||||
ret = IMMDeviceEnumerator_GetDevice(enumerator, (LPCWSTR) handle, &device);
|
||||
this->hidden->devid = WStrDupe(devid);
|
||||
if (!this->hidden->devid) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
}
|
||||
|
||||
if (FAILED(ret)) {
|
||||
return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret);
|
||||
if (WASAPI_ActivateDevice(this, SDL_FALSE) == -1) {
|
||||
return -1; /* already set error. */
|
||||
}
|
||||
|
||||
SDL_assert(device != NULL);
|
||||
return PrepWasapiDevice(this, iscapture, device);
|
||||
/* Ready, but waiting for async device activation.
|
||||
Until activation is successful, we will report silence from capture
|
||||
devices and ignore data on playback devices.
|
||||
Also, since we don't know the _actual_ device format until after
|
||||
activation, we let the app have whatever it asks for. We set up
|
||||
an SDL_AudioStream to convert, if necessary, once the activation
|
||||
completes. */
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
WASAPI_ThreadInit(_THIS)
|
||||
{
|
||||
/* this thread uses COM. */
|
||||
if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */
|
||||
this->hidden->coinitialized = SDL_TRUE;
|
||||
}
|
||||
|
||||
/* Set this thread to very high "Pro Audio" priority. */
|
||||
if (pAvSetMmThreadCharacteristicsW) {
|
||||
DWORD idx = 0;
|
||||
this->hidden->task = pAvSetMmThreadCharacteristicsW(TEXT("Pro Audio"), &idx);
|
||||
}
|
||||
WASAPI_PlatformThreadInit(this);
|
||||
}
|
||||
|
||||
static void
|
||||
WASAPI_ThreadDeinit(_THIS)
|
||||
{
|
||||
/* Set this thread to very high "Pro Audio" priority. */
|
||||
if (this->hidden->task && pAvRevertMmThreadCharacteristics) {
|
||||
pAvRevertMmThreadCharacteristics(this->hidden->task);
|
||||
this->hidden->task = NULL;
|
||||
}
|
||||
|
||||
if (this->hidden->coinitialized) {
|
||||
WIN_CoUninitialize();
|
||||
}
|
||||
WASAPI_PlatformThreadDeinit(this);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -874,21 +685,7 @@ WASAPI_Deinitialize(void)
|
|||
DevIdList *devidlist;
|
||||
DevIdList *next;
|
||||
|
||||
if (enumerator) {
|
||||
IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client);
|
||||
IMMDeviceEnumerator_Release(enumerator);
|
||||
enumerator = NULL;
|
||||
}
|
||||
|
||||
#ifndef __WINRT__
|
||||
if (libavrt) {
|
||||
FreeLibrary(libavrt);
|
||||
libavrt = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
pAvSetMmThreadCharacteristicsW = NULL;
|
||||
pAvRevertMmThreadCharacteristics = NULL;
|
||||
WASAPI_PlatformDeinit();
|
||||
|
||||
for (devidlist = deviceid_list; devidlist; devidlist = next) {
|
||||
next = devidlist->next;
|
||||
|
@ -896,51 +693,23 @@ WASAPI_Deinitialize(void)
|
|||
SDL_free(devidlist);
|
||||
}
|
||||
deviceid_list = NULL;
|
||||
|
||||
WIN_CoUninitialize();
|
||||
}
|
||||
|
||||
static int
|
||||
WASAPI_Init(SDL_AudioDriverImpl * impl)
|
||||
{
|
||||
HRESULT ret;
|
||||
SDL_AtomicSet(&WASAPI_DefaultPlaybackGeneration, 1);
|
||||
SDL_AtomicSet(&WASAPI_DefaultCaptureGeneration, 1);
|
||||
|
||||
/* just skip the discussion with COM here. */
|
||||
if (!WIN_IsWindowsVistaOrGreater()) {
|
||||
SDL_SetError("WASAPI support requires Windows Vista or later");
|
||||
if (WASAPI_PlatformInit() == -1) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&default_playback_generation, 1);
|
||||
SDL_AtomicSet(&default_capture_generation, 1);
|
||||
|
||||
if (FAILED(WIN_CoInitialize())) {
|
||||
SDL_SetError("WASAPI: CoInitialize() failed");
|
||||
return 0;
|
||||
}
|
||||
|
||||
ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID) &enumerator);
|
||||
if (FAILED(ret)) {
|
||||
WIN_CoUninitialize();
|
||||
WIN_SetErrorFromHRESULT("WASAPI CoCreateInstance(MMDeviceEnumerator)", ret);
|
||||
return 0; /* oh well. */
|
||||
}
|
||||
|
||||
#ifdef __WINRT__
|
||||
pAvSetMmThreadCharacteristicsW = AvSetMmThreadCharacteristicsW;
|
||||
pAvRevertMmThreadCharacteristics = AvRevertMmThreadCharacteristics;
|
||||
#else
|
||||
libavrt = LoadLibraryW(L"avrt.dll"); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */
|
||||
if (libavrt) {
|
||||
pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW) GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW");
|
||||
pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics) GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics");
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Set the function pointers */
|
||||
impl->DetectDevices = WASAPI_DetectDevices;
|
||||
impl->ThreadInit = WASAPI_ThreadInit;
|
||||
impl->ThreadDeinit = WASAPI_ThreadDeinit;
|
||||
impl->BeginLoopIteration = WASAPI_BeginLoopIteration;
|
||||
impl->OpenDevice = WASAPI_OpenDevice;
|
||||
impl->PlayDevice = WASAPI_PlayDevice;
|
||||
impl->WaitDevice = WASAPI_WaitDevice;
|
||||
|
|
|
@ -23,14 +23,23 @@
|
|||
#ifndef SDL_wasapi_h_
|
||||
#define SDL_wasapi_h_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "../SDL_sysaudio.h"
|
||||
|
||||
/* Hidden "this" pointer for the audio functions */
|
||||
#ifdef __cplusplus
|
||||
#define _THIS SDL_AudioDevice *_this
|
||||
#else
|
||||
#define _THIS SDL_AudioDevice *this
|
||||
#endif
|
||||
|
||||
struct SDL_PrivateAudioData
|
||||
{
|
||||
IMMDevice *device;
|
||||
SDL_atomic_t refcount;
|
||||
WCHAR *devid;
|
||||
WAVEFORMATEX *waveformat;
|
||||
IAudioClient *client;
|
||||
IAudioRenderClient *render;
|
||||
|
@ -41,8 +50,35 @@ struct SDL_PrivateAudioData
|
|||
int framesize;
|
||||
int default_device_generation;
|
||||
SDL_bool device_lost;
|
||||
void *activation_handler;
|
||||
SDL_atomic_t just_activated;
|
||||
};
|
||||
|
||||
/* these increment as default devices change. Opened default devices pick up changes in their threads. */
|
||||
extern SDL_atomic_t WASAPI_DefaultPlaybackGeneration;
|
||||
extern SDL_atomic_t WASAPI_DefaultCaptureGeneration;
|
||||
|
||||
/* win32 and winrt implementations call into these. */
|
||||
int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream);
|
||||
void WASAPI_RefDevice(_THIS);
|
||||
void WASAPI_UnrefDevice(_THIS);
|
||||
void WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, LPCWSTR devid);
|
||||
void WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid);
|
||||
|
||||
/* These are functions that are implemented differently for Windows vs WinRT. */
|
||||
int WASAPI_PlatformInit(void);
|
||||
void WASAPI_PlatformDeinit(void);
|
||||
void WASAPI_EnumerateEndpoints(void);
|
||||
int WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery);
|
||||
void WASAPI_PlatformThreadInit(_THIS);
|
||||
void WASAPI_PlatformThreadDeinit(_THIS);
|
||||
void WASAPI_PlatformDeleteActivationHandler(void *handler);
|
||||
void WASAPI_BeginLoopIteration(_THIS);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* SDL_wasapi_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
418
src/audio/wasapi/SDL_wasapi_win32.c
Normal file
418
src/audio/wasapi/SDL_wasapi_win32.c
Normal file
|
@ -0,0 +1,418 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
/* This is code that Windows uses to talk to WASAPI-related system APIs.
|
||||
This is for non-WinRT desktop apps. The C++/CX implementation of these
|
||||
functions, exclusive to WinRT, are in SDL_wasapi_winrt.cpp.
|
||||
The code in SDL_wasapi.c is used by both standard Windows and WinRT builds
|
||||
to deal with audio and calls into these functions. */
|
||||
|
||||
#if SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__)
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include "SDL_audio.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "../SDL_audio_c.h"
|
||||
#include "../SDL_sysaudio.h"
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_log.h"
|
||||
|
||||
#define COBJMACROS
|
||||
#include <mmdeviceapi.h>
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "SDL_wasapi.h"
|
||||
|
||||
static const ERole SDL_WASAPI_role = eConsole; /* !!! FIXME: should this be eMultimedia? Should be a hint? */
|
||||
|
||||
/* This is global to the WASAPI target, to handle hotplug and default device lookup. */
|
||||
static IMMDeviceEnumerator *enumerator = NULL;
|
||||
|
||||
/* PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency. */
|
||||
#ifdef PropVariantInit
|
||||
#undef PropVariantInit
|
||||
#endif
|
||||
#define PropVariantInit(p) SDL_zerop(p)
|
||||
|
||||
/* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */
|
||||
static HMODULE libavrt = NULL;
|
||||
typedef HANDLE(WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPWSTR, LPDWORD);
|
||||
typedef BOOL(WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE);
|
||||
static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL;
|
||||
static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL;
|
||||
|
||||
/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
|
||||
static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c,{ 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } };
|
||||
static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35,{ 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } };
|
||||
static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85,{ 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } };
|
||||
static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089,{ 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } };
|
||||
static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32,{ 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } };
|
||||
static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd,{ 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 };
|
||||
|
||||
|
||||
static char *
|
||||
GetWasapiDeviceName(IMMDevice *device)
|
||||
{
|
||||
/* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be
|
||||
"SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in
|
||||
its own UIs, like Volume Control, etc. */
|
||||
char *utf8dev = NULL;
|
||||
IPropertyStore *props = NULL;
|
||||
if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) {
|
||||
PROPVARIANT var;
|
||||
PropVariantInit(&var);
|
||||
if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) {
|
||||
utf8dev = WIN_StringToUTF8(var.pwszVal);
|
||||
}
|
||||
PropVariantClear(&var);
|
||||
IPropertyStore_Release(props);
|
||||
}
|
||||
return utf8dev;
|
||||
}
|
||||
|
||||
|
||||
/* We need a COM subclass of IMMNotificationClient for hotplug support, which is
|
||||
easy in C++, but we have to tapdance more to make work in C.
|
||||
Thanks to this page for coaching on how to make this work:
|
||||
https://www.codeproject.com/Articles/13601/COM-in-plain-C */
|
||||
|
||||
typedef struct SDLMMNotificationClient
|
||||
{
|
||||
const IMMNotificationClientVtbl *lpVtbl;
|
||||
SDL_atomic_t refcount;
|
||||
} SDLMMNotificationClient;
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_QueryInterface(IMMNotificationClient *this, REFIID iid, void **ppv)
|
||||
{
|
||||
if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient)))
|
||||
{
|
||||
*ppv = this;
|
||||
this->lpVtbl->AddRef(this);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
*ppv = NULL;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_AddRef(IMMNotificationClient *ithis)
|
||||
{
|
||||
SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
|
||||
return (ULONG) (SDL_AtomicIncRef(&this->refcount) + 1);
|
||||
}
|
||||
|
||||
static ULONG STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_Release(IMMNotificationClient *ithis)
|
||||
{
|
||||
/* this is a static object; we don't ever free it. */
|
||||
SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
|
||||
const ULONG retval = SDL_AtomicDecRef(&this->refcount);
|
||||
if (retval == 0) {
|
||||
SDL_AtomicSet(&this->refcount, 0); /* uhh... */
|
||||
return 0;
|
||||
}
|
||||
return retval - 1;
|
||||
}
|
||||
|
||||
/* These are the entry points called when WASAPI device endpoints change. */
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *ithis, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
if (role != SDL_WASAPI_role) {
|
||||
return S_OK; /* ignore it. */
|
||||
}
|
||||
|
||||
/* Increment the "generation," so opened devices will pick this up in their threads. */
|
||||
switch (flow) {
|
||||
case eRender:
|
||||
SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
|
||||
break;
|
||||
|
||||
case eCapture:
|
||||
SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
|
||||
break;
|
||||
|
||||
case eAll:
|
||||
SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
|
||||
SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
SDL_assert(!"uhoh, unexpected OnDefaultDeviceChange flow!");
|
||||
break;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
/* we ignore this; devices added here then progress to ACTIVE, if appropriate, in
|
||||
OnDeviceStateChange, making that a better place to deal with device adds. More
|
||||
importantly: the first time you plug in a USB audio device, this callback will
|
||||
fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT).
|
||||
Plugging it back in won't fire this callback again. */
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
|
||||
{
|
||||
/* See notes in OnDeviceAdded handler about why we ignore this. */
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId, DWORD dwNewState)
|
||||
{
|
||||
SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
|
||||
IMMDevice *device = NULL;
|
||||
|
||||
if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) {
|
||||
IMMEndpoint *endpoint = NULL;
|
||||
if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **) &endpoint))) {
|
||||
EDataFlow flow;
|
||||
if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) {
|
||||
const SDL_bool iscapture = (flow == eCapture);
|
||||
if (dwNewState == DEVICE_STATE_ACTIVE) {
|
||||
char *utf8dev = GetWasapiDeviceName(device);
|
||||
if (utf8dev) {
|
||||
WASAPI_AddDevice(iscapture, utf8dev, pwstrDeviceId);
|
||||
SDL_free(utf8dev);
|
||||
}
|
||||
} else {
|
||||
WASAPI_RemoveDevice(iscapture, pwstrDeviceId);
|
||||
}
|
||||
}
|
||||
IMMEndpoint_Release(endpoint);
|
||||
}
|
||||
IMMDevice_Release(device);
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE
|
||||
SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *this, LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
|
||||
{
|
||||
return S_OK; /* we don't care about these. */
|
||||
}
|
||||
|
||||
static const IMMNotificationClientVtbl notification_client_vtbl = {
|
||||
SDLMMNotificationClient_QueryInterface,
|
||||
SDLMMNotificationClient_AddRef,
|
||||
SDLMMNotificationClient_Release,
|
||||
SDLMMNotificationClient_OnDeviceStateChanged,
|
||||
SDLMMNotificationClient_OnDeviceAdded,
|
||||
SDLMMNotificationClient_OnDeviceRemoved,
|
||||
SDLMMNotificationClient_OnDefaultDeviceChanged,
|
||||
SDLMMNotificationClient_OnPropertyValueChanged
|
||||
};
|
||||
|
||||
static SDLMMNotificationClient notification_client = { ¬ification_client_vtbl, 1 };
|
||||
|
||||
|
||||
int
|
||||
WASAPI_PlatformInit(void)
|
||||
{
|
||||
HRESULT ret;
|
||||
|
||||
/* just skip the discussion with COM here. */
|
||||
if (!WIN_IsWindowsVistaOrGreater()) {
|
||||
return SDL_SetError("WASAPI support requires Windows Vista or later");
|
||||
}
|
||||
|
||||
if (FAILED(WIN_CoInitialize())) {
|
||||
return SDL_SetError("WASAPI: CoInitialize() failed");
|
||||
}
|
||||
|
||||
ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID) &enumerator);
|
||||
if (FAILED(ret)) {
|
||||
WIN_CoUninitialize();
|
||||
return WIN_SetErrorFromHRESULT("WASAPI CoCreateInstance(MMDeviceEnumerator)", ret);
|
||||
}
|
||||
|
||||
libavrt = LoadLibraryW(L"avrt.dll"); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */
|
||||
if (libavrt) {
|
||||
pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW) GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW");
|
||||
pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics) GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
WASAPI_PlatformDeinit(void)
|
||||
{
|
||||
if (enumerator) {
|
||||
IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client);
|
||||
IMMDeviceEnumerator_Release(enumerator);
|
||||
enumerator = NULL;
|
||||
}
|
||||
|
||||
if (libavrt) {
|
||||
FreeLibrary(libavrt);
|
||||
libavrt = NULL;
|
||||
}
|
||||
|
||||
pAvSetMmThreadCharacteristicsW = NULL;
|
||||
pAvRevertMmThreadCharacteristics = NULL;
|
||||
|
||||
WIN_CoUninitialize();
|
||||
}
|
||||
|
||||
void
|
||||
WASAPI_PlatformThreadInit(_THIS)
|
||||
{
|
||||
/* this thread uses COM. */
|
||||
if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */
|
||||
this->hidden->coinitialized = SDL_TRUE;
|
||||
}
|
||||
|
||||
/* Set this thread to very high "Pro Audio" priority. */
|
||||
if (pAvSetMmThreadCharacteristicsW) {
|
||||
DWORD idx = 0;
|
||||
this->hidden->task = pAvSetMmThreadCharacteristicsW(TEXT("Pro Audio"), &idx);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
WASAPI_PlatformThreadDeinit(_THIS)
|
||||
{
|
||||
/* Set this thread back to normal priority. */
|
||||
if (this->hidden->task && pAvRevertMmThreadCharacteristics) {
|
||||
pAvRevertMmThreadCharacteristics(this->hidden->task);
|
||||
this->hidden->task = NULL;
|
||||
}
|
||||
|
||||
if (this->hidden->coinitialized) {
|
||||
WIN_CoUninitialize();
|
||||
this->hidden->coinitialized = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
|
||||
{
|
||||
LPCWSTR devid = this->hidden->devid;
|
||||
IMMDevice *device = NULL;
|
||||
HRESULT ret;
|
||||
|
||||
if (devid == NULL) {
|
||||
const EDataFlow dataflow = this->iscapture ? eCapture : eRender;
|
||||
ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
|
||||
} else {
|
||||
ret = IMMDeviceEnumerator_GetDevice(enumerator, devid, &device);
|
||||
}
|
||||
|
||||
if (FAILED(ret)) {
|
||||
SDL_assert(device == NULL);
|
||||
this->hidden->client = NULL;
|
||||
return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret);
|
||||
}
|
||||
|
||||
/* this is not async in standard win32, yay! */
|
||||
ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &this->hidden->client);
|
||||
IMMDevice_Release(device);
|
||||
|
||||
if (FAILED(ret)) {
|
||||
SDL_assert(this->hidden->client == NULL);
|
||||
return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret);
|
||||
}
|
||||
|
||||
SDL_assert(this->hidden->client != NULL);
|
||||
if (WASAPI_PrepDevice(this, isrecovery) == -1) { /* not async, fire it right away. */
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0; /* good to go. */
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
WASAPI_EnumerateEndpointsForFlow(const SDL_bool iscapture)
|
||||
{
|
||||
IMMDeviceCollection *collection = NULL;
|
||||
UINT i, total;
|
||||
|
||||
/* Note that WASAPI separates "adapter devices" from "audio endpoint devices"
|
||||
...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */
|
||||
|
||||
if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) {
|
||||
IMMDeviceCollection_Release(collection);
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < total; i++) {
|
||||
IMMDevice *device = NULL;
|
||||
if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &device))) {
|
||||
LPWSTR devid = NULL;
|
||||
if (SUCCEEDED(IMMDevice_GetId(device, &devid))) {
|
||||
char *devname = GetWasapiDeviceName(device);
|
||||
if (devname) {
|
||||
WASAPI_AddDevice(iscapture, devname, devid);
|
||||
SDL_free(devname);
|
||||
}
|
||||
CoTaskMemFree(devid);
|
||||
}
|
||||
IMMDevice_Release(device);
|
||||
}
|
||||
}
|
||||
|
||||
IMMDeviceCollection_Release(collection);
|
||||
}
|
||||
|
||||
void
|
||||
WASAPI_EnumerateEndpoints(void)
|
||||
{
|
||||
WASAPI_EnumerateEndpointsForFlow(SDL_FALSE); /* playback */
|
||||
WASAPI_EnumerateEndpointsForFlow(SDL_TRUE); /* capture */
|
||||
|
||||
/* if this fails, we just won't get hotplug events. Carry on anyhow. */
|
||||
IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) ¬ification_client);
|
||||
}
|
||||
|
||||
void
|
||||
WASAPI_PlatformDeleteActivationHandler(void *handler)
|
||||
{
|
||||
/* not asynchronous. */
|
||||
SDL_assert(!"This function should have only be called on WinRT.");
|
||||
}
|
||||
|
||||
void
|
||||
WASAPI_BeginLoopIteration(_THIS)
|
||||
{
|
||||
/* no-op. */
|
||||
}
|
||||
|
||||
#endif /* SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
276
src/audio/wasapi/SDL_wasapi_winrt.cpp
Normal file
276
src/audio/wasapi/SDL_wasapi_winrt.cpp
Normal file
|
@ -0,0 +1,276 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
// This is C++/CX code that the WinRT port uses to talk to WASAPI-related
|
||||
// system APIs. The C implementation of these functions, for non-WinRT apps,
|
||||
// is in SDL_wasapi_win32.c. The code in SDL_wasapi.c is used by both standard
|
||||
// Windows and WinRT builds to deal with audio and calls into these functions.
|
||||
|
||||
#if SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
|
||||
|
||||
#include <Windows.h>
|
||||
#include <windows.ui.core.h>
|
||||
#include <windows.devices.enumeration.h>
|
||||
#include <windows.media.devices.h>
|
||||
#include <wrl/implements.h>
|
||||
|
||||
extern "C" {
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include "SDL_audio.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "../SDL_audio_c.h"
|
||||
#include "../SDL_sysaudio.h"
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_log.h"
|
||||
}
|
||||
|
||||
#define COBJMACROS
|
||||
#include <mmdeviceapi.h>
|
||||
#include <audioclient.h>
|
||||
|
||||
#include "SDL_wasapi.h"
|
||||
|
||||
using namespace Windows::Devices::Enumeration;
|
||||
using namespace Windows::Media::Devices;
|
||||
using namespace Windows::Foundation;
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
class SDL_WasapiDeviceEventHandler
|
||||
{
|
||||
public:
|
||||
SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture);
|
||||
~SDL_WasapiDeviceEventHandler();
|
||||
void OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ args);
|
||||
void OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
|
||||
void OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
|
||||
void OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args);
|
||||
void OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args);
|
||||
|
||||
private:
|
||||
const SDL_bool iscapture;
|
||||
DeviceWatcher^ watcher;
|
||||
Windows::Foundation::EventRegistrationToken added_handler;
|
||||
Windows::Foundation::EventRegistrationToken removed_handler;
|
||||
Windows::Foundation::EventRegistrationToken updated_handler;
|
||||
Windows::Foundation::EventRegistrationToken default_changed_handler;
|
||||
};
|
||||
|
||||
SDL_WasapiDeviceEventHandler::SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture)
|
||||
: iscapture(_iscapture)
|
||||
, watcher(DeviceInformation::CreateWatcher(_iscapture ? DeviceClass::AudioCapture : DeviceClass::AudioRender))
|
||||
{
|
||||
if (!watcher)
|
||||
return; // uhoh.
|
||||
|
||||
// !!! FIXME: this doesn't need a lambda here, I think, if I make SDL_WasapiDeviceEventHandler a proper C++/CX class. --ryan.
|
||||
added_handler = watcher->Added += ref new TypedEventHandler<DeviceWatcher^, DeviceInformation^>([this](DeviceWatcher^ sender, DeviceInformation^ args) { OnDeviceAdded(sender, args); } );
|
||||
removed_handler = watcher->Removed += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceRemoved(sender, args); } );
|
||||
updated_handler = watcher->Updated += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceUpdated(sender, args); } );
|
||||
if (iscapture) {
|
||||
default_changed_handler = MediaDevice::DefaultAudioCaptureDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioCaptureDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) { OnDefaultCaptureDeviceChanged(sender, args); } );
|
||||
} else {
|
||||
default_changed_handler = MediaDevice::DefaultAudioRenderDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioRenderDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) { OnDefaultRenderDeviceChanged(sender, args); } );
|
||||
}
|
||||
watcher->Start();
|
||||
}
|
||||
|
||||
SDL_WasapiDeviceEventHandler::~SDL_WasapiDeviceEventHandler()
|
||||
{
|
||||
if (watcher) {
|
||||
watcher->Added -= added_handler;
|
||||
watcher->Removed -= removed_handler;
|
||||
watcher->Updated -= updated_handler;
|
||||
watcher->Stop();
|
||||
watcher = nullptr;
|
||||
}
|
||||
|
||||
if (iscapture) {
|
||||
MediaDevice::DefaultAudioCaptureDeviceChanged -= default_changed_handler;
|
||||
} else {
|
||||
MediaDevice::DefaultAudioRenderDeviceChanged -= default_changed_handler;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SDL_WasapiDeviceEventHandler::OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ info)
|
||||
{
|
||||
SDL_assert(sender == this->watcher);
|
||||
char *utf8dev = WIN_StringToUTF8(info->Name->Data());
|
||||
if (utf8dev) {
|
||||
WASAPI_AddDevice(this->iscapture, utf8dev, info->Id->Data());
|
||||
SDL_free(utf8dev);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SDL_WasapiDeviceEventHandler::OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ info)
|
||||
{
|
||||
SDL_assert(sender == this->watcher);
|
||||
WASAPI_RemoveDevice(this->iscapture, info->Id->Data());
|
||||
}
|
||||
|
||||
void
|
||||
SDL_WasapiDeviceEventHandler::OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args)
|
||||
{
|
||||
SDL_assert(sender == this->watcher);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args)
|
||||
{
|
||||
SDL_assert(this->iscapture);
|
||||
SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_WasapiDeviceEventHandler::OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args)
|
||||
{
|
||||
SDL_assert(!this->iscapture);
|
||||
SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
|
||||
}
|
||||
|
||||
|
||||
static SDL_WasapiDeviceEventHandler *playback_device_event_handler;
|
||||
static SDL_WasapiDeviceEventHandler *capture_device_event_handler;
|
||||
|
||||
int WASAPI_PlatformInit(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void WASAPI_PlatformDeinit(void)
|
||||
{
|
||||
delete playback_device_event_handler;
|
||||
playback_device_event_handler = nullptr;
|
||||
delete capture_device_event_handler;
|
||||
capture_device_event_handler = nullptr;
|
||||
}
|
||||
|
||||
void WASAPI_EnumerateEndpoints(void)
|
||||
{
|
||||
// DeviceWatchers will fire an Added event for each existing device at
|
||||
// startup, so we don't need to enumerate them separately before
|
||||
// listening for updates.
|
||||
playback_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_FALSE);
|
||||
capture_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_TRUE);
|
||||
}
|
||||
|
||||
struct SDL_WasapiActivationHandler : public RuntimeClass< RuntimeClassFlags< ClassicCom >, FtmBase, IActivateAudioInterfaceCompletionHandler >
|
||||
{
|
||||
SDL_WasapiActivationHandler() : device(nullptr) {}
|
||||
STDMETHOD(ActivateCompleted)(IActivateAudioInterfaceAsyncOperation *operation);
|
||||
SDL_AudioDevice *device;
|
||||
};
|
||||
|
||||
HRESULT
|
||||
SDL_WasapiActivationHandler::ActivateCompleted(IActivateAudioInterfaceAsyncOperation *async)
|
||||
{
|
||||
HRESULT result = S_OK;
|
||||
IUnknown *iunknown = nullptr;
|
||||
const HRESULT ret = async->GetActivateResult(&result, &iunknown);
|
||||
|
||||
if (SUCCEEDED(ret) && SUCCEEDED(result)) {
|
||||
iunknown->QueryInterface(IID_PPV_ARGS(&device->hidden->client));
|
||||
if (device->hidden->client) {
|
||||
// Just set a flag, since we're probably in a different thread. We'll pick it up and init everything on our own thread to prevent races.
|
||||
SDL_AtomicSet(&device->hidden->just_activated, 1);
|
||||
}
|
||||
}
|
||||
|
||||
WASAPI_UnrefDevice(device);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void
|
||||
WASAPI_PlatformDeleteActivationHandler(void *handler)
|
||||
{
|
||||
((SDL_WasapiActivationHandler *) handler)->Release();
|
||||
}
|
||||
|
||||
int
|
||||
WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
|
||||
{
|
||||
LPCWSTR devid = _this->hidden->devid;
|
||||
Platform::String^ defdevid;
|
||||
|
||||
if (devid == nullptr) {
|
||||
defdevid = _this->iscapture ? MediaDevice::GetDefaultAudioCaptureId(AudioDeviceRole::Default) : MediaDevice::GetDefaultAudioRenderId(AudioDeviceRole::Default);
|
||||
if (defdevid) {
|
||||
devid = defdevid->Data();
|
||||
}
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&_this->hidden->just_activated, 0);
|
||||
|
||||
ComPtr<SDL_WasapiActivationHandler> handler = Make<SDL_WasapiActivationHandler>();
|
||||
if (handler == nullptr) {
|
||||
return SDL_SetError("Failed to allocate WASAPI activation handler");
|
||||
}
|
||||
|
||||
handler.Get()->AddRef(); // we hold a reference after ComPtr destructs on return, causing a Release, and Release ourselves in WASAPI_PlatformDeleteActivationHandler(), etc.
|
||||
handler.Get()->device = _this;
|
||||
_this->hidden->activation_handler = handler.Get();
|
||||
|
||||
WASAPI_RefDevice(_this); /* completion handler will unref it. */
|
||||
IActivateAudioInterfaceAsyncOperation *async = nullptr;
|
||||
const HRESULT ret = ActivateAudioInterfaceAsync(devid, __uuidof(IAudioClient), nullptr, handler.Get(), &async);
|
||||
|
||||
if (async != nullptr) {
|
||||
async->Release();
|
||||
}
|
||||
|
||||
if (FAILED(ret)) {
|
||||
handler.Get()->Release();
|
||||
WASAPI_UnrefDevice(_this);
|
||||
return WIN_SetErrorFromHRESULT("WASAPI can't activate requested audio endpoint", ret);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
WASAPI_BeginLoopIteration(_THIS)
|
||||
{
|
||||
if (SDL_AtomicCAS(&_this->hidden->just_activated, 1, 0)) {
|
||||
if (WASAPI_PrepDevice(_this, SDL_TRUE) == -1) {
|
||||
SDL_OpenedAudioDeviceDisconnected(_this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
WASAPI_PlatformThreadInit(_THIS)
|
||||
{
|
||||
// !!! FIXME: set this thread to "Pro Audio" priority.
|
||||
}
|
||||
|
||||
void
|
||||
WASAPI_PlatformThreadDeinit(_THIS)
|
||||
{
|
||||
// !!! FIXME: set this thread to "Pro Audio" priority.
|
||||
}
|
||||
|
||||
#endif // SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,505 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WinRT NOTICE:
|
||||
|
||||
A few changes to SDL's XAudio2 backend were warranted by API
|
||||
changes to Windows. Many, but not all of these are documented by Microsoft
|
||||
at:
|
||||
http://blogs.msdn.com/b/chuckw/archive/2012/04/02/xaudio2-and-windows-8-consumer-preview.aspx
|
||||
|
||||
1. Windows' thread synchronization function, CreateSemaphore, was removed
|
||||
from WinRT. SDL's semaphore API was substituted instead.
|
||||
2. The method calls, IXAudio2::GetDeviceCount and IXAudio2::GetDeviceDetails
|
||||
were removed from the XAudio2 API. Microsoft is telling developers to
|
||||
use APIs in Windows::Foundation instead.
|
||||
For SDL, the missing methods were reimplemented using the APIs Microsoft
|
||||
said to use.
|
||||
3. CoInitialize and CoUninitialize are not available in WinRT.
|
||||
These calls were removed, as COM will have been initialized earlier,
|
||||
at least by the call to the WinRT app's main function
|
||||
(aka 'int main(Platform::Array<Platform::String^>^)). (DLudwig:
|
||||
This was my understanding of how WinRT: the 'main' function uses
|
||||
a tag of [MTAThread], which should initialize COM. My understanding
|
||||
of COM is somewhat limited, and I may be incorrect here.)
|
||||
4. IXAudio2::CreateMasteringVoice changed its integer-based 'DeviceIndex'
|
||||
argument to a string-based one, 'szDeviceId'. In WinRT, the
|
||||
string-based argument will be used.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if SDL_AUDIO_DRIVER_XAUDIO2
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include "SDL_audio.h"
|
||||
#include "../SDL_audio_c.h"
|
||||
#include "../SDL_sysaudio.h"
|
||||
#include "SDL_assert.h"
|
||||
|
||||
#ifdef __GNUC__
|
||||
/* The configure script already did any necessary checking */
|
||||
# define SDL_XAUDIO2_HAS_SDK 1
|
||||
#elif defined(__WINRT__)
|
||||
/* WinRT always has access to the XAudio 2 SDK (albeit with a header file
|
||||
that doesn't compile as C code).
|
||||
*/
|
||||
# define SDL_XAUDIO2_HAS_SDK
|
||||
#include "SDL_xaudio2.h" /* ... compiles as C code, in contrast to XAudio2 headers
|
||||
in the Windows SDK, v.10.0.10240.0 (Win 10's initial SDK)
|
||||
*/
|
||||
#else
|
||||
/* XAudio2 exists in the last DirectX SDK as well as the latest Windows SDK.
|
||||
To enable XAudio2 support, you will need to add the location of your DirectX SDK headers to
|
||||
the SDL projects additional include directories and then set SDL_XAUDIO2_HAS_SDK=1 as a
|
||||
preprocessor define
|
||||
*/
|
||||
#if 0 /* See comment above */
|
||||
#include <dxsdkver.h>
|
||||
#if (!defined(_DXSDK_BUILD_MAJOR) || (_DXSDK_BUILD_MAJOR < 1284))
|
||||
# pragma message("Your DirectX SDK is too old. Disabling XAudio2 support.")
|
||||
#else
|
||||
# define SDL_XAUDIO2_HAS_SDK 1
|
||||
#endif
|
||||
#endif /* 0 */
|
||||
#endif /* __GNUC__ */
|
||||
|
||||
#ifdef SDL_XAUDIO2_HAS_SDK
|
||||
|
||||
/* Check to see if we're compiling for XAudio 2.8, or higher. */
|
||||
#ifdef WINVER
|
||||
#if WINVER >= 0x0602 /* Windows 8 SDK or higher? */
|
||||
#define SDL_XAUDIO2_WIN8 1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if !defined(SDL_XAUDIO2_H_)
|
||||
#define INITGUID 1
|
||||
#include <xaudio2.h>
|
||||
#endif
|
||||
|
||||
/* Hidden "this" pointer for the audio functions */
|
||||
#define _THIS SDL_AudioDevice *this
|
||||
|
||||
#ifdef __WINRT__
|
||||
#include "SDL_xaudio2_winrthelpers.h"
|
||||
#endif
|
||||
|
||||
/* Fixes bug 1210 where some versions of gcc need named parameters */
|
||||
#ifdef __GNUC__
|
||||
#ifdef THIS
|
||||
#undef THIS
|
||||
#endif
|
||||
#define THIS INTERFACE *p
|
||||
#ifdef THIS_
|
||||
#undef THIS_
|
||||
#endif
|
||||
#define THIS_ INTERFACE *p,
|
||||
#endif
|
||||
|
||||
struct SDL_PrivateAudioData
|
||||
{
|
||||
IXAudio2 *ixa2;
|
||||
IXAudio2SourceVoice *source;
|
||||
IXAudio2MasteringVoice *mastering;
|
||||
SDL_sem * semaphore;
|
||||
Uint8 *mixbuf;
|
||||
int mixlen;
|
||||
Uint8 *nextbuf;
|
||||
};
|
||||
|
||||
|
||||
static void
|
||||
XAUDIO2_DetectDevices(void)
|
||||
{
|
||||
IXAudio2 *ixa2 = NULL;
|
||||
UINT32 devcount = 0;
|
||||
UINT32 i = 0;
|
||||
|
||||
if (XAudio2Create(&ixa2, 0, XAUDIO2_DEFAULT_PROCESSOR) != S_OK) {
|
||||
SDL_SetError("XAudio2: XAudio2Create() failed at detection.");
|
||||
return;
|
||||
} else if (IXAudio2_GetDeviceCount(ixa2, &devcount) != S_OK) {
|
||||
SDL_SetError("XAudio2: IXAudio2::GetDeviceCount() failed.");
|
||||
IXAudio2_Release(ixa2);
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < devcount; i++) {
|
||||
XAUDIO2_DEVICE_DETAILS details;
|
||||
if (IXAudio2_GetDeviceDetails(ixa2, i, &details) == S_OK) {
|
||||
char *str = WIN_StringToUTF8(details.DisplayName);
|
||||
if (str != NULL) {
|
||||
SDL_AddAudioDevice(SDL_FALSE, str, (void *) ((size_t) i+1));
|
||||
SDL_free(str); /* SDL_AddAudioDevice made a copy of the string. */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IXAudio2_Release(ixa2);
|
||||
}
|
||||
|
||||
static void STDMETHODCALLTYPE
|
||||
VoiceCBOnBufferEnd(THIS_ void *data)
|
||||
{
|
||||
/* Just signal the SDL audio thread and get out of XAudio2's way. */
|
||||
SDL_AudioDevice *this = (SDL_AudioDevice *) data;
|
||||
SDL_SemPost(this->hidden->semaphore);
|
||||
}
|
||||
|
||||
static void STDMETHODCALLTYPE
|
||||
VoiceCBOnVoiceError(THIS_ void *data, HRESULT Error)
|
||||
{
|
||||
SDL_AudioDevice *this = (SDL_AudioDevice *) data;
|
||||
SDL_OpenedAudioDeviceDisconnected(this);
|
||||
}
|
||||
|
||||
/* no-op callbacks... */
|
||||
static void STDMETHODCALLTYPE VoiceCBOnStreamEnd(THIS) {}
|
||||
static void STDMETHODCALLTYPE VoiceCBOnVoiceProcessPassStart(THIS_ UINT32 b) {}
|
||||
static void STDMETHODCALLTYPE VoiceCBOnVoiceProcessPassEnd(THIS) {}
|
||||
static void STDMETHODCALLTYPE VoiceCBOnBufferStart(THIS_ void *data) {}
|
||||
static void STDMETHODCALLTYPE VoiceCBOnLoopEnd(THIS_ void *data) {}
|
||||
|
||||
|
||||
static Uint8 *
|
||||
XAUDIO2_GetDeviceBuf(_THIS)
|
||||
{
|
||||
return this->hidden->nextbuf;
|
||||
}
|
||||
|
||||
static void
|
||||
XAUDIO2_PlayDevice(_THIS)
|
||||
{
|
||||
XAUDIO2_BUFFER buffer;
|
||||
Uint8 *mixbuf = this->hidden->mixbuf;
|
||||
Uint8 *nextbuf = this->hidden->nextbuf;
|
||||
const int mixlen = this->hidden->mixlen;
|
||||
IXAudio2SourceVoice *source = this->hidden->source;
|
||||
HRESULT result = S_OK;
|
||||
|
||||
if (!SDL_AtomicGet(&this->enabled)) { /* shutting down? */
|
||||
return;
|
||||
}
|
||||
|
||||
/* Submit the next filled buffer */
|
||||
SDL_zero(buffer);
|
||||
buffer.AudioBytes = mixlen;
|
||||
buffer.pAudioData = nextbuf;
|
||||
buffer.pContext = this;
|
||||
|
||||
if (nextbuf == mixbuf) {
|
||||
nextbuf += mixlen;
|
||||
} else {
|
||||
nextbuf = mixbuf;
|
||||
}
|
||||
this->hidden->nextbuf = nextbuf;
|
||||
|
||||
result = IXAudio2SourceVoice_SubmitSourceBuffer(source, &buffer, NULL);
|
||||
if (result == XAUDIO2_E_DEVICE_INVALIDATED) {
|
||||
/* !!! FIXME: possibly disconnected or temporary lost. Recover? */
|
||||
}
|
||||
|
||||
if (result != S_OK) { /* uhoh, panic! */
|
||||
IXAudio2SourceVoice_FlushSourceBuffers(source);
|
||||
SDL_OpenedAudioDeviceDisconnected(this);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
XAUDIO2_WaitDevice(_THIS)
|
||||
{
|
||||
if (SDL_AtomicGet(&this->enabled)) {
|
||||
SDL_SemWait(this->hidden->semaphore);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
XAUDIO2_PrepareToClose(_THIS)
|
||||
{
|
||||
IXAudio2SourceVoice *source = this->hidden->source;
|
||||
if (source) {
|
||||
IXAudio2SourceVoice_Discontinuity(source);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
XAUDIO2_CloseDevice(_THIS)
|
||||
{
|
||||
IXAudio2 *ixa2 = this->hidden->ixa2;
|
||||
IXAudio2SourceVoice *source = this->hidden->source;
|
||||
IXAudio2MasteringVoice *mastering = this->hidden->mastering;
|
||||
|
||||
if (source != NULL) {
|
||||
IXAudio2SourceVoice_Stop(source, 0, XAUDIO2_COMMIT_NOW);
|
||||
IXAudio2SourceVoice_FlushSourceBuffers(source);
|
||||
IXAudio2SourceVoice_DestroyVoice(source);
|
||||
}
|
||||
if (ixa2 != NULL) {
|
||||
IXAudio2_StopEngine(ixa2);
|
||||
}
|
||||
if (mastering != NULL) {
|
||||
IXAudio2MasteringVoice_DestroyVoice(mastering);
|
||||
}
|
||||
if (ixa2 != NULL) {
|
||||
IXAudio2_Release(ixa2);
|
||||
}
|
||||
if (this->hidden->semaphore != NULL) {
|
||||
SDL_DestroySemaphore(this->hidden->semaphore);
|
||||
}
|
||||
|
||||
SDL_free(this->hidden->mixbuf);
|
||||
SDL_free(this->hidden);
|
||||
}
|
||||
|
||||
static int
|
||||
XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
|
||||
{
|
||||
HRESULT result = S_OK;
|
||||
WAVEFORMATEX waveformat;
|
||||
int valid_format = 0;
|
||||
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
|
||||
IXAudio2 *ixa2 = NULL;
|
||||
IXAudio2SourceVoice *source = NULL;
|
||||
#if defined(SDL_XAUDIO2_WIN8)
|
||||
LPCWSTR devId = NULL;
|
||||
#else
|
||||
UINT32 devId = 0; /* 0 == system default device. */
|
||||
#endif
|
||||
|
||||
static IXAudio2VoiceCallbackVtbl callbacks_vtable = {
|
||||
VoiceCBOnVoiceProcessPassStart,
|
||||
VoiceCBOnVoiceProcessPassEnd,
|
||||
VoiceCBOnStreamEnd,
|
||||
VoiceCBOnBufferStart,
|
||||
VoiceCBOnBufferEnd,
|
||||
VoiceCBOnLoopEnd,
|
||||
VoiceCBOnVoiceError
|
||||
};
|
||||
|
||||
static IXAudio2VoiceCallback callbacks = { &callbacks_vtable };
|
||||
|
||||
#if defined(SDL_XAUDIO2_WIN8)
|
||||
/* !!! FIXME: hook up hotplugging. */
|
||||
#else
|
||||
if (handle != NULL) { /* specific device requested? */
|
||||
/* -1 because we increment the original value to avoid NULL. */
|
||||
const size_t val = ((size_t) handle) - 1;
|
||||
devId = (UINT32) val;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (XAudio2Create(&ixa2, 0, XAUDIO2_DEFAULT_PROCESSOR) != S_OK) {
|
||||
return SDL_SetError("XAudio2: XAudio2Create() failed at open.");
|
||||
}
|
||||
|
||||
/*
|
||||
XAUDIO2_DEBUG_CONFIGURATION debugConfig;
|
||||
debugConfig.TraceMask = XAUDIO2_LOG_ERRORS; //XAUDIO2_LOG_WARNINGS | XAUDIO2_LOG_DETAIL | XAUDIO2_LOG_FUNC_CALLS | XAUDIO2_LOG_TIMING | XAUDIO2_LOG_LOCKS | XAUDIO2_LOG_MEMORY | XAUDIO2_LOG_STREAMING;
|
||||
debugConfig.BreakMask = XAUDIO2_LOG_ERRORS; //XAUDIO2_LOG_WARNINGS;
|
||||
debugConfig.LogThreadID = TRUE;
|
||||
debugConfig.LogFileline = TRUE;
|
||||
debugConfig.LogFunctionName = TRUE;
|
||||
debugConfig.LogTiming = TRUE;
|
||||
ixa2->SetDebugConfiguration(&debugConfig);
|
||||
*/
|
||||
|
||||
/* Initialize all variables that we clean on shutdown */
|
||||
this->hidden = (struct SDL_PrivateAudioData *)
|
||||
SDL_malloc((sizeof *this->hidden));
|
||||
if (this->hidden == NULL) {
|
||||
IXAudio2_Release(ixa2);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_zerop(this->hidden);
|
||||
|
||||
this->hidden->ixa2 = ixa2;
|
||||
this->hidden->semaphore = SDL_CreateSemaphore(1);
|
||||
if (this->hidden->semaphore == NULL) {
|
||||
return SDL_SetError("XAudio2: CreateSemaphore() failed!");
|
||||
}
|
||||
|
||||
while ((!valid_format) && (test_format)) {
|
||||
switch (test_format) {
|
||||
case AUDIO_U8:
|
||||
case AUDIO_S16:
|
||||
case AUDIO_S32:
|
||||
case AUDIO_F32:
|
||||
this->spec.format = test_format;
|
||||
valid_format = 1;
|
||||
break;
|
||||
}
|
||||
test_format = SDL_NextAudioFormat();
|
||||
}
|
||||
|
||||
if (!valid_format) {
|
||||
return SDL_SetError("XAudio2: Unsupported audio format");
|
||||
}
|
||||
|
||||
/* Update the fragment size as size in bytes */
|
||||
SDL_CalculateAudioSpec(&this->spec);
|
||||
|
||||
/* We feed a Source, it feeds the Mastering, which feeds the device. */
|
||||
this->hidden->mixlen = this->spec.size;
|
||||
this->hidden->mixbuf = (Uint8 *) SDL_malloc(2 * this->hidden->mixlen);
|
||||
if (this->hidden->mixbuf == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
this->hidden->nextbuf = this->hidden->mixbuf;
|
||||
SDL_memset(this->hidden->mixbuf, this->spec.silence, 2 * this->hidden->mixlen);
|
||||
|
||||
/* We use XAUDIO2_DEFAULT_CHANNELS instead of this->spec.channels. On
|
||||
Xbox360, this means 5.1 output, but on Windows, it means "figure out
|
||||
what the system has." It might be preferable to let XAudio2 blast
|
||||
stereo output to appropriate surround sound configurations
|
||||
instead of clamping to 2 channels, even though we'll configure the
|
||||
Source Voice for whatever number of channels you supply. */
|
||||
#if SDL_XAUDIO2_WIN8
|
||||
result = IXAudio2_CreateMasteringVoice(ixa2, &this->hidden->mastering,
|
||||
XAUDIO2_DEFAULT_CHANNELS,
|
||||
this->spec.freq, 0, devId, NULL, AudioCategory_GameEffects);
|
||||
#else
|
||||
result = IXAudio2_CreateMasteringVoice(ixa2, &this->hidden->mastering,
|
||||
XAUDIO2_DEFAULT_CHANNELS,
|
||||
this->spec.freq, 0, devId, NULL);
|
||||
#endif
|
||||
if (result != S_OK) {
|
||||
return SDL_SetError("XAudio2: Couldn't create mastering voice");
|
||||
}
|
||||
|
||||
SDL_zero(waveformat);
|
||||
if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
|
||||
waveformat.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
|
||||
} else {
|
||||
waveformat.wFormatTag = WAVE_FORMAT_PCM;
|
||||
}
|
||||
waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
|
||||
waveformat.nChannels = this->spec.channels;
|
||||
waveformat.nSamplesPerSec = this->spec.freq;
|
||||
waveformat.nBlockAlign =
|
||||
waveformat.nChannels * (waveformat.wBitsPerSample / 8);
|
||||
waveformat.nAvgBytesPerSec =
|
||||
waveformat.nSamplesPerSec * waveformat.nBlockAlign;
|
||||
waveformat.cbSize = sizeof(waveformat);
|
||||
|
||||
#ifdef __WINRT__
|
||||
// DLudwig: for now, make XAudio2 do sample rate conversion, just to
|
||||
// get the loopwave test to work.
|
||||
//
|
||||
// TODO, WinRT: consider removing WinRT-specific source-voice creation code from SDL_xaudio2.c
|
||||
result = IXAudio2_CreateSourceVoice(ixa2, &source, &waveformat,
|
||||
0,
|
||||
1.0f, &callbacks, NULL, NULL);
|
||||
#else
|
||||
result = IXAudio2_CreateSourceVoice(ixa2, &source, &waveformat,
|
||||
XAUDIO2_VOICE_NOSRC |
|
||||
XAUDIO2_VOICE_NOPITCH,
|
||||
1.0f, &callbacks, NULL, NULL);
|
||||
|
||||
#endif
|
||||
if (result != S_OK) {
|
||||
return SDL_SetError("XAudio2: Couldn't create source voice");
|
||||
}
|
||||
this->hidden->source = source;
|
||||
|
||||
/* Start everything playing! */
|
||||
result = IXAudio2_StartEngine(ixa2);
|
||||
if (result != S_OK) {
|
||||
return SDL_SetError("XAudio2: Couldn't start engine");
|
||||
}
|
||||
|
||||
result = IXAudio2SourceVoice_Start(source, 0, XAUDIO2_COMMIT_NOW);
|
||||
if (result != S_OK) {
|
||||
return SDL_SetError("XAudio2: Couldn't start source voice");
|
||||
}
|
||||
|
||||
return 0; /* good to go. */
|
||||
}
|
||||
|
||||
static void
|
||||
XAUDIO2_Deinitialize(void)
|
||||
{
|
||||
#if defined(__WIN32__)
|
||||
WIN_CoUninitialize();
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif /* SDL_XAUDIO2_HAS_SDK */
|
||||
|
||||
|
||||
static int
|
||||
XAUDIO2_Init(SDL_AudioDriverImpl * impl)
|
||||
{
|
||||
#ifndef SDL_XAUDIO2_HAS_SDK
|
||||
SDL_SetError("XAudio2: SDL was built without XAudio2 support (old DirectX SDK).");
|
||||
return 0; /* no XAudio2 support, ever. Update your SDK! */
|
||||
#else
|
||||
/* XAudio2Create() is a macro that uses COM; we don't load the .dll */
|
||||
IXAudio2 *ixa2 = NULL;
|
||||
HRESULT hr = S_FALSE;
|
||||
#if defined(__WIN32__)
|
||||
// TODO, WinRT: Investigate using CoInitializeEx here
|
||||
if (FAILED(WIN_CoInitialize())) {
|
||||
SDL_SetError("XAudio2: CoInitialize() failed");
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
hr = XAudio2Create( &ixa2, 0, XAUDIO2_DEFAULT_PROCESSOR );
|
||||
if ( hr != S_OK) {
|
||||
#if defined(__WIN32__)
|
||||
WIN_CoUninitialize();
|
||||
#endif
|
||||
SDL_SetError("XAudio2: XAudio2Create() failed at initialization: 0x%.8x", hr );
|
||||
return 0; /* not available. */
|
||||
}
|
||||
IXAudio2_Release(ixa2);
|
||||
|
||||
/* Set the function pointers */
|
||||
impl->DetectDevices = XAUDIO2_DetectDevices;
|
||||
impl->OpenDevice = XAUDIO2_OpenDevice;
|
||||
impl->PlayDevice = XAUDIO2_PlayDevice;
|
||||
impl->WaitDevice = XAUDIO2_WaitDevice;
|
||||
impl->PrepareToClose = XAUDIO2_PrepareToClose;
|
||||
impl->GetDeviceBuf = XAUDIO2_GetDeviceBuf;
|
||||
impl->CloseDevice = XAUDIO2_CloseDevice;
|
||||
impl->Deinitialize = XAUDIO2_Deinitialize;
|
||||
|
||||
/* !!! FIXME: We can apparently use a C++ interface on Windows 8
|
||||
* !!! FIXME: (Windows::Devices::Enumeration::DeviceInformation) for device
|
||||
* !!! FIXME: detection, but it's not implemented here yet.
|
||||
* !!! FIXME: see http://blogs.msdn.com/b/chuckw/archive/2012/04/02/xaudio2-and-windows-8-consumer-preview.aspx
|
||||
* !!! FIXME: for now, force the default device.
|
||||
*/
|
||||
#if defined(SDL_XAUDIO2_WIN8) || defined(__WINRT__)
|
||||
impl->OnlyHasDefaultOutputDevice = 1;
|
||||
#endif
|
||||
|
||||
return 1; /* this audio target is available. */
|
||||
#endif
|
||||
}
|
||||
|
||||
AudioBootStrap XAUDIO2_bootstrap = {
|
||||
"xaudio2", "XAudio2", XAUDIO2_Init, 0
|
||||
};
|
||||
|
||||
#endif /* SDL_AUDIO_DRIVER_XAUDIO2 */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,386 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_XAUDIO2_H_
|
||||
#define SDL_XAUDIO2_H_
|
||||
|
||||
#include <windows.h>
|
||||
#include <mmreg.h>
|
||||
#include <objbase.h>
|
||||
|
||||
/* XAudio2 packs its structure members together as tightly as possible.
|
||||
This pragma is needed to ensure compatibility with XAudio2 on 64-bit
|
||||
platforms.
|
||||
*/
|
||||
#pragma pack(push, 1)
|
||||
|
||||
typedef interface IXAudio2 IXAudio2;
|
||||
typedef interface IXAudio2SourceVoice IXAudio2SourceVoice;
|
||||
typedef interface IXAudio2MasteringVoice IXAudio2MasteringVoice;
|
||||
typedef interface IXAudio2EngineCallback IXAudio2EngineCallback;
|
||||
typedef interface IXAudio2VoiceCallback IXAudio2VoiceCallback;
|
||||
typedef interface IXAudio2Voice IXAudio2Voice;
|
||||
typedef interface IXAudio2SubmixVoice IXAudio2SubmixVoice;
|
||||
|
||||
typedef enum _AUDIO_STREAM_CATEGORY {
|
||||
AudioCategory_Other = 0,
|
||||
AudioCategory_ForegroundOnlyMedia,
|
||||
AudioCategory_BackgroundCapableMedia,
|
||||
AudioCategory_Communications,
|
||||
AudioCategory_Alerts,
|
||||
AudioCategory_SoundEffects,
|
||||
AudioCategory_GameEffects,
|
||||
AudioCategory_GameMedia,
|
||||
AudioCategory_GameChat,
|
||||
AudioCategory_Movie,
|
||||
AudioCategory_Media
|
||||
} AUDIO_STREAM_CATEGORY;
|
||||
|
||||
typedef struct XAUDIO2_BUFFER {
|
||||
UINT32 Flags;
|
||||
UINT32 AudioBytes;
|
||||
const BYTE *pAudioData;
|
||||
UINT32 PlayBegin;
|
||||
UINT32 PlayLength;
|
||||
UINT32 LoopBegin;
|
||||
UINT32 LoopLength;
|
||||
UINT32 LoopCount;
|
||||
void *pContext;
|
||||
} XAUDIO2_BUFFER;
|
||||
|
||||
typedef struct XAUDIO2_BUFFER_WMA {
|
||||
const UINT32 *pDecodedPacketCumulativeBytes;
|
||||
UINT32 PacketCount;
|
||||
} XAUDIO2_BUFFER_WMA;
|
||||
|
||||
typedef struct XAUDIO2_SEND_DESCRIPTOR {
|
||||
UINT32 Flags;
|
||||
IXAudio2Voice *pOutputVoice;
|
||||
} XAUDIO2_SEND_DESCRIPTOR;
|
||||
|
||||
typedef struct XAUDIO2_VOICE_SENDS {
|
||||
UINT32 SendCount;
|
||||
XAUDIO2_SEND_DESCRIPTOR *pSends;
|
||||
} XAUDIO2_VOICE_SENDS;
|
||||
|
||||
typedef struct XAUDIO2_EFFECT_DESCRIPTOR {
|
||||
IUnknown *pEffect;
|
||||
BOOL InitialState;
|
||||
UINT32 OutputChannels;
|
||||
} XAUDIO2_EFFECT_DESCRIPTOR;
|
||||
|
||||
typedef struct XAUDIO2_EFFECT_CHAIN {
|
||||
UINT32 EffectCount;
|
||||
XAUDIO2_EFFECT_DESCRIPTOR *pEffectDescriptors;
|
||||
} XAUDIO2_EFFECT_CHAIN;
|
||||
|
||||
typedef struct XAUDIO2_PERFORMANCE_DATA {
|
||||
UINT64 AudioCyclesSinceLastQuery;
|
||||
UINT64 TotalCyclesSinceLastQuery;
|
||||
UINT32 MinimumCyclesPerQuantum;
|
||||
UINT32 MaximumCyclesPerQuantum;
|
||||
UINT32 MemoryUsageInBytes;
|
||||
UINT32 CurrentLatencyInSamples;
|
||||
UINT32 GlitchesSinceEngineStarted;
|
||||
UINT32 ActiveSourceVoiceCount;
|
||||
UINT32 TotalSourceVoiceCount;
|
||||
UINT32 ActiveSubmixVoiceCount;
|
||||
UINT32 ActiveResamplerCount;
|
||||
UINT32 ActiveMatrixMixCount;
|
||||
UINT32 ActiveXmaSourceVoices;
|
||||
UINT32 ActiveXmaStreams;
|
||||
} XAUDIO2_PERFORMANCE_DATA;
|
||||
|
||||
typedef struct XAUDIO2_DEBUG_CONFIGURATION {
|
||||
UINT32 TraceMask;
|
||||
UINT32 BreakMask;
|
||||
BOOL LogThreadID;
|
||||
BOOL LogFileline;
|
||||
BOOL LogFunctionName;
|
||||
BOOL LogTiming;
|
||||
} XAUDIO2_DEBUG_CONFIGURATION;
|
||||
|
||||
typedef struct XAUDIO2_VOICE_DETAILS {
|
||||
UINT32 CreationFlags;
|
||||
UINT32 ActiveFlags;
|
||||
UINT32 InputChannels;
|
||||
UINT32 InputSampleRate;
|
||||
} XAUDIO2_VOICE_DETAILS;
|
||||
|
||||
typedef enum XAUDIO2_FILTER_TYPE {
|
||||
LowPassFilter = 0,
|
||||
BandPassFilter = 1,
|
||||
HighPassFilter = 2,
|
||||
NotchFilter = 3,
|
||||
LowPassOnePoleFilter = 4,
|
||||
HighPassOnePoleFilter = 5
|
||||
} XAUDIO2_FILTER_TYPE;
|
||||
|
||||
typedef struct XAUDIO2_FILTER_PARAMETERS {
|
||||
XAUDIO2_FILTER_TYPE Type;
|
||||
float Frequency;
|
||||
float OneOverQ;
|
||||
} XAUDIO2_FILTER_PARAMETERS;
|
||||
|
||||
typedef struct XAUDIO2_VOICE_STATE {
|
||||
void *pCurrentBufferContext;
|
||||
UINT32 BuffersQueued;
|
||||
UINT64 SamplesPlayed;
|
||||
} XAUDIO2_VOICE_STATE;
|
||||
|
||||
|
||||
typedef UINT32 XAUDIO2_PROCESSOR;
|
||||
#define Processor1 0x00000001
|
||||
#define XAUDIO2_DEFAULT_PROCESSOR Processor1
|
||||
|
||||
#define XAUDIO2_E_DEVICE_INVALIDATED 0x88960004
|
||||
#define XAUDIO2_COMMIT_NOW 0
|
||||
#define XAUDIO2_VOICE_NOSAMPLESPLAYED 0x0100
|
||||
#define XAUDIO2_DEFAULT_CHANNELS 0
|
||||
|
||||
extern HRESULT __stdcall XAudio2Create(
|
||||
_Out_ IXAudio2 **ppXAudio2,
|
||||
_In_ UINT32 Flags,
|
||||
_In_ XAUDIO2_PROCESSOR XAudio2Processor
|
||||
);
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE IXAudio2
|
||||
typedef interface IXAudio2 {
|
||||
const struct IXAudio2Vtbl FAR* lpVtbl;
|
||||
} IXAudio2;
|
||||
typedef const struct IXAudio2Vtbl IXAudio2Vtbl;
|
||||
const struct IXAudio2Vtbl
|
||||
{
|
||||
/* IUnknown */
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
|
||||
/* IXAudio2 */
|
||||
STDMETHOD_(HRESULT, RegisterForCallbacks)(THIS, IXAudio2EngineCallback *pCallback) PURE;
|
||||
STDMETHOD_(VOID, UnregisterForCallbacks)(THIS, IXAudio2EngineCallback *pCallback) PURE;
|
||||
STDMETHOD_(HRESULT, CreateSourceVoice)(THIS, IXAudio2SourceVoice **ppSourceVoice,
|
||||
const WAVEFORMATEX *pSourceFormat,
|
||||
UINT32 Flags,
|
||||
float MaxFrequencyRatio,
|
||||
IXAudio2VoiceCallback *pCallback,
|
||||
const XAUDIO2_VOICE_SENDS *pSendList,
|
||||
const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
|
||||
STDMETHOD_(HRESULT, CreateSubmixVoice)(THIS, IXAudio2SubmixVoice **ppSubmixVoice,
|
||||
UINT32 InputChannels,
|
||||
UINT32 InputSampleRate,
|
||||
UINT32 Flags,
|
||||
UINT32 ProcessingStage,
|
||||
const XAUDIO2_VOICE_SENDS *pSendList,
|
||||
const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
|
||||
STDMETHOD_(HRESULT, CreateMasteringVoice)(THIS, IXAudio2MasteringVoice **ppMasteringVoice,
|
||||
UINT32 InputChannels,
|
||||
UINT32 InputSampleRate,
|
||||
UINT32 Flags,
|
||||
LPCWSTR szDeviceId,
|
||||
const XAUDIO2_EFFECT_CHAIN *pEffectChain,
|
||||
AUDIO_STREAM_CATEGORY StreamCategory) PURE;
|
||||
STDMETHOD_(HRESULT, StartEngine)(THIS) PURE;
|
||||
STDMETHOD_(VOID, StopEngine)(THIS) PURE;
|
||||
STDMETHOD_(HRESULT, CommitChanges)(THIS, UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(HRESULT, GetPerformanceData)(THIS, XAUDIO2_PERFORMANCE_DATA *pPerfData) PURE;
|
||||
STDMETHOD_(HRESULT, SetDebugConfiguration)(THIS, XAUDIO2_DEBUG_CONFIGURATION *pDebugConfiguration,
|
||||
VOID *pReserved) PURE;
|
||||
};
|
||||
|
||||
#define IXAudio2_Release(A) ((A)->lpVtbl->Release(A))
|
||||
#define IXAudio2_CreateSourceVoice(A,B,C,D,E,F,G,H) ((A)->lpVtbl->CreateSourceVoice(A,B,C,D,E,F,G,H))
|
||||
#define IXAudio2_CreateMasteringVoice(A,B,C,D,E,F,G,H) ((A)->lpVtbl->CreateMasteringVoice(A,B,C,D,E,F,G,H))
|
||||
#define IXAudio2_StartEngine(A) ((A)->lpVtbl->StartEngine(A))
|
||||
#define IXAudio2_StopEngine(A) ((A)->lpVtbl->StopEngine(A))
|
||||
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE IXAudio2SourceVoice
|
||||
typedef interface IXAudio2SourceVoice {
|
||||
const struct IXAudio2SourceVoiceVtbl FAR* lpVtbl;
|
||||
} IXAudio2SourceVoice;
|
||||
typedef const struct IXAudio2SourceVoiceVtbl IXAudio2SourceVoiceVtbl;
|
||||
const struct IXAudio2SourceVoiceVtbl
|
||||
{
|
||||
/* MSDN says that IXAudio2Voice inherits from IXAudio2, but MSVC's debugger
|
||||
* says otherwise, and that IXAudio2Voice doesn't inherit from any other
|
||||
* interface!
|
||||
*/
|
||||
|
||||
/* IXAudio2Voice */
|
||||
STDMETHOD_(VOID, GetVoiceDetails)(THIS, XAUDIO2_VOICE_DETAILS *pVoiceDetails) PURE;
|
||||
STDMETHOD_(HRESULT, SetOutputVoices)(THIS, const XAUDIO2_VOICE_SENDS *pSendList) PURE;
|
||||
STDMETHOD_(HRESULT, SetEffectChain)(THIS, const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
|
||||
STDMETHOD_(HRESULT, EnableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(HRESULT, DisableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetEffectState)(THIS, UINT32 EffectIndex, BOOL *pEnabled) PURE;
|
||||
STDMETHOD_(HRESULT, SetEffectParameters)(THIS, UINT32 EffectIndex,
|
||||
const void *pParameters,
|
||||
UINT32 ParametersByteSize,
|
||||
UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetEffectParameters)(THIS, UINT32 EffectIndex,
|
||||
void *pParameters,
|
||||
UINT32 ParametersByteSize) PURE;
|
||||
STDMETHOD_(HRESULT, SetFilterParameters)(THIS, const XAUDIO2_FILTER_PARAMETERS *pParameters,
|
||||
UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetFilterParameters)(THIS, XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
|
||||
STDMETHOD_(HRESULT, SetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||
XAUDIO2_FILTER_PARAMETERS *pParameters,
|
||||
UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||
XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
|
||||
STDMETHOD_(HRESULT, SetVolume)(THIS, float Volume,
|
||||
UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetVolume)(THIS, float *pVolume) PURE;
|
||||
STDMETHOD_(HRESULT, SetChannelVolumes)(THIS, UINT32 Channels,
|
||||
const float *pVolumes,
|
||||
UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetChannelVolumes)(THIS, UINT32 Channels,
|
||||
float *pVolumes) PURE;
|
||||
STDMETHOD_(HRESULT, SetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||
UINT32 SourceChannels,
|
||||
UINT32 DestinationChannels,
|
||||
const float *pLevelMatrix,
|
||||
UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||
UINT32 SourceChannels,
|
||||
UINT32 DestinationChannels,
|
||||
float *pLevelMatrix) PURE;
|
||||
STDMETHOD_(VOID, DestroyVoice)(THIS) PURE;
|
||||
|
||||
/* IXAudio2SourceVoice */
|
||||
STDMETHOD_(HRESULT, Start)(THIS, UINT32 Flags,
|
||||
UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(HRESULT, Stop)(THIS, UINT32 Flags,
|
||||
UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(HRESULT, SubmitSourceBuffer)(THIS, const XAUDIO2_BUFFER *pBuffer,
|
||||
const XAUDIO2_BUFFER_WMA *pBufferWMA) PURE;
|
||||
STDMETHOD_(HRESULT, FlushSourceBuffers)(THIS) PURE;
|
||||
STDMETHOD_(HRESULT, Discontinuity)(THIS) PURE;
|
||||
STDMETHOD_(HRESULT, ExitLoop)(THIS, UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetState)(THIS, XAUDIO2_VOICE_STATE *pVoiceState,
|
||||
UINT32 Flags) PURE;
|
||||
STDMETHOD_(HRESULT, SetFrequencyRatio)(THIS, float Ratio,
|
||||
UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetFrequencyRatio)(THIS, float *pRatio) PURE;
|
||||
STDMETHOD_(HRESULT, SetSourceSampleRate)(THIS, UINT32 NewSourceSampleRate) PURE;
|
||||
};
|
||||
|
||||
#define IXAudio2SourceVoice_DestroyVoice(A) ((A)->lpVtbl->DestroyVoice(A))
|
||||
#define IXAudio2SourceVoice_Start(A,B,C) ((A)->lpVtbl->Start(A,B,C))
|
||||
#define IXAudio2SourceVoice_Stop(A,B,C) ((A)->lpVtbl->Stop(A,B,C))
|
||||
#define IXAudio2SourceVoice_SubmitSourceBuffer(A,B,C) ((A)->lpVtbl->SubmitSourceBuffer(A,B,C))
|
||||
#define IXAudio2SourceVoice_FlushSourceBuffers(A) ((A)->lpVtbl->FlushSourceBuffers(A))
|
||||
#define IXAudio2SourceVoice_Discontinuity(A) ((A)->lpVtbl->Discontinuity(A))
|
||||
#define IXAudio2SourceVoice_GetState(A,B,C) ((A)->lpVtbl->GetState(A,B,C))
|
||||
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE IXAudio2MasteringVoice
|
||||
typedef interface IXAudio2MasteringVoice {
|
||||
const struct IXAudio2MasteringVoiceVtbl FAR* lpVtbl;
|
||||
} IXAudio2MasteringVoice;
|
||||
typedef const struct IXAudio2MasteringVoiceVtbl IXAudio2MasteringVoiceVtbl;
|
||||
const struct IXAudio2MasteringVoiceVtbl
|
||||
{
|
||||
/* MSDN says that IXAudio2Voice inherits from IXAudio2, but MSVC's debugger
|
||||
* says otherwise, and that IXAudio2Voice doesn't inherit from any other
|
||||
* interface!
|
||||
*/
|
||||
|
||||
/* IXAudio2Voice */
|
||||
STDMETHOD_(VOID, GetVoiceDetails)(THIS, XAUDIO2_VOICE_DETAILS *pVoiceDetails) PURE;
|
||||
STDMETHOD_(HRESULT, SetOutputVoices)(THIS, const XAUDIO2_VOICE_SENDS *pSendList) PURE;
|
||||
STDMETHOD_(HRESULT, SetEffectChain)(THIS, const XAUDIO2_EFFECT_CHAIN *pEffectChain) PURE;
|
||||
STDMETHOD_(HRESULT, EnableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(HRESULT, DisableEffect)(THIS, UINT32 EffectIndex, UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetEffectState)(THIS, UINT32 EffectIndex, BOOL *pEnabled) PURE;
|
||||
STDMETHOD_(HRESULT, SetEffectParameters)(THIS, UINT32 EffectIndex,
|
||||
const void *pParameters,
|
||||
UINT32 ParametersByteSize,
|
||||
UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetEffectParameters)(THIS, UINT32 EffectIndex,
|
||||
void *pParameters,
|
||||
UINT32 ParametersByteSize) PURE;
|
||||
STDMETHOD_(HRESULT, SetFilterParameters)(THIS, const XAUDIO2_FILTER_PARAMETERS *pParameters,
|
||||
UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetFilterParameters)(THIS, XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
|
||||
STDMETHOD_(HRESULT, SetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||
XAUDIO2_FILTER_PARAMETERS *pParameters,
|
||||
UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetOutputFilterParameters)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||
XAUDIO2_FILTER_PARAMETERS *pParameters) PURE;
|
||||
STDMETHOD_(HRESULT, SetVolume)(THIS, float Volume,
|
||||
UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetVolume)(THIS, float *pVolume) PURE;
|
||||
STDMETHOD_(HRESULT, SetChannelVolumes)(THIS, UINT32 Channels,
|
||||
const float *pVolumes,
|
||||
UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetChannelVolumes)(THIS, UINT32 Channels,
|
||||
float *pVolumes) PURE;
|
||||
STDMETHOD_(HRESULT, SetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||
UINT32 SourceChannels,
|
||||
UINT32 DestinationChannels,
|
||||
const float *pLevelMatrix,
|
||||
UINT32 OperationSet) PURE;
|
||||
STDMETHOD_(VOID, GetOutputMatrix)(THIS, IXAudio2Voice *pDestinationVoice,
|
||||
UINT32 SourceChannels,
|
||||
UINT32 DestinationChannels,
|
||||
float *pLevelMatrix) PURE;
|
||||
STDMETHOD_(VOID, DestroyVoice)(THIS) PURE;
|
||||
|
||||
/* IXAudio2SourceVoice */
|
||||
STDMETHOD_(VOID, GetChannelMask)(THIS, DWORD *pChannelMask) PURE;
|
||||
};
|
||||
|
||||
#define IXAudio2MasteringVoice_DestroyVoice(A) ((A)->lpVtbl->DestroyVoice(A))
|
||||
|
||||
|
||||
#undef INTERFACE
|
||||
#define INTERFACE IXAudio2VoiceCallback
|
||||
typedef interface IXAudio2VoiceCallback {
|
||||
const struct IXAudio2VoiceCallbackVtbl FAR* lpVtbl;
|
||||
} IXAudio2VoiceCallback;
|
||||
typedef const struct IXAudio2VoiceCallbackVtbl IXAudio2VoiceCallbackVtbl;
|
||||
const struct IXAudio2VoiceCallbackVtbl
|
||||
{
|
||||
/* MSDN says that IXAudio2VoiceCallback inherits from IXAudio2, but SDL's
|
||||
* own code says otherwise, and that IXAudio2VoiceCallback doesn't inherit
|
||||
* from any other interface!
|
||||
*/
|
||||
|
||||
/* IXAudio2VoiceCallback */
|
||||
STDMETHOD_(VOID, OnVoiceProcessingPassStart)(THIS, UINT32 BytesRequired) PURE;
|
||||
STDMETHOD_(VOID, OnVoiceProcessingPassEnd)(THIS) PURE;
|
||||
STDMETHOD_(VOID, OnStreamEnd)(THIS) PURE;
|
||||
STDMETHOD_(VOID, OnBufferStart)(THIS, void *pBufferContext) PURE;
|
||||
STDMETHOD_(VOID, OnBufferEnd)(THIS, void *pBufferContext) PURE;
|
||||
STDMETHOD_(VOID, OnLoopEnd)(THIS, void *pBufferContext) PURE;
|
||||
STDMETHOD_(VOID, OnVoiceError)(THIS, void *pBufferContext, HRESULT Error) PURE;
|
||||
};
|
||||
|
||||
#pragma pack(pop) /* Undo pragma push */
|
||||
|
||||
#endif /* SDL_XAUDIO2_H_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,90 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#include <xaudio2.h>
|
||||
#include "SDL_xaudio2_winrthelpers.h"
|
||||
|
||||
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
|
||||
using Windows::Devices::Enumeration::DeviceClass;
|
||||
using Windows::Devices::Enumeration::DeviceInformation;
|
||||
using Windows::Devices::Enumeration::DeviceInformationCollection;
|
||||
#endif
|
||||
|
||||
extern "C" HRESULT __cdecl IXAudio2_GetDeviceCount(IXAudio2 * ixa2, UINT32 * devcount)
|
||||
{
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
// There doesn't seem to be any audio device enumeration on Windows Phone.
|
||||
// In lieu of this, just treat things as if there is one and only one
|
||||
// audio device.
|
||||
*devcount = 1;
|
||||
return S_OK;
|
||||
#else
|
||||
// TODO, WinRT: make xaudio2 device enumeration only happen once, and in the background
|
||||
auto operation = DeviceInformation::FindAllAsync(DeviceClass::AudioRender);
|
||||
while (operation->Status != Windows::Foundation::AsyncStatus::Completed)
|
||||
{
|
||||
}
|
||||
|
||||
DeviceInformationCollection^ devices = operation->GetResults();
|
||||
*devcount = devices->Size;
|
||||
return S_OK;
|
||||
#endif
|
||||
}
|
||||
|
||||
extern "C" HRESULT IXAudio2_GetDeviceDetails(IXAudio2 * unused, UINT32 index, XAUDIO2_DEVICE_DETAILS * details)
|
||||
{
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
|
||||
// Windows Phone doesn't seem to have the same device enumeration APIs that
|
||||
// Windows 8/RT has, or it doesn't have them at all. In lieu of this,
|
||||
// just treat things as if there is one, and only one, default device.
|
||||
if (index != 0)
|
||||
{
|
||||
return XAUDIO2_E_INVALID_CALL;
|
||||
}
|
||||
|
||||
if (details)
|
||||
{
|
||||
wcsncpy_s(details->DeviceID, ARRAYSIZE(details->DeviceID), L"default", _TRUNCATE);
|
||||
wcsncpy_s(details->DisplayName, ARRAYSIZE(details->DisplayName), L"default", _TRUNCATE);
|
||||
}
|
||||
return S_OK;
|
||||
#else
|
||||
auto operation = DeviceInformation::FindAllAsync(DeviceClass::AudioRender);
|
||||
while (operation->Status != Windows::Foundation::AsyncStatus::Completed)
|
||||
{
|
||||
}
|
||||
|
||||
DeviceInformationCollection^ devices = operation->GetResults();
|
||||
if (index >= devices->Size)
|
||||
{
|
||||
return XAUDIO2_E_INVALID_CALL;
|
||||
}
|
||||
|
||||
DeviceInformation^ d = devices->GetAt(index);
|
||||
if (details)
|
||||
{
|
||||
wcsncpy_s(details->DeviceID, ARRAYSIZE(details->DeviceID), d->Id->Data(), _TRUNCATE);
|
||||
wcsncpy_s(details->DisplayName, ARRAYSIZE(details->DisplayName), d->Name->Data(), _TRUNCATE);
|
||||
}
|
||||
return S_OK;
|
||||
#endif
|
||||
}
|
|
@ -1,70 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
//
|
||||
// Re-implementation of methods removed from XAudio2 (in WinRT):
|
||||
//
|
||||
|
||||
typedef struct XAUDIO2_DEVICE_DETAILS
|
||||
{
|
||||
WCHAR DeviceID[256];
|
||||
WCHAR DisplayName[256];
|
||||
/* Other fields exist in the pre-Windows 8 version of this struct, however
|
||||
they weren't used by SDL, so they weren't added.
|
||||
*/
|
||||
} XAUDIO2_DEVICE_DETAILS;
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
HRESULT IXAudio2_GetDeviceCount(IXAudio2 * unused, UINT32 * devcount);
|
||||
HRESULT IXAudio2_GetDeviceDetails(IXAudio2 * unused, UINT32 index, XAUDIO2_DEVICE_DETAILS * details);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
//
|
||||
// C-style macros to call XAudio2's methods in C++:
|
||||
//
|
||||
#ifdef __cplusplus
|
||||
/*
|
||||
#define IXAudio2_CreateMasteringVoice(A, B, C, D, E, F, G) (A)->CreateMasteringVoice((B), (C), (D), (E), (F), (G))
|
||||
#define IXAudio2_CreateSourceVoice(A, B, C, D, E, F, G, H) (A)->CreateSourceVoice((B), (C), (D), (E), (F), (G), (H))
|
||||
#define IXAudio2_QueryInterface(A, B, C) (A)->QueryInterface((B), (C))
|
||||
#define IXAudio2_Release(A) (A)->Release()
|
||||
#define IXAudio2_StartEngine(A) (A)->StartEngine()
|
||||
#define IXAudio2_StopEngine(A) (A)->StopEngine()
|
||||
|
||||
#define IXAudio2MasteringVoice_DestroyVoice(A) (A)->DestroyVoice()
|
||||
|
||||
#define IXAudio2SourceVoice_DestroyVoice(A) (A)->DestroyVoice()
|
||||
#define IXAudio2SourceVoice_Discontinuity(A) (A)->Discontinuity()
|
||||
#define IXAudio2SourceVoice_FlushSourceBuffers(A) (A)->FlushSourceBuffers()
|
||||
#define IXAudio2SourceVoice_GetState(A, B) (A)->GetState((B))
|
||||
#define IXAudio2SourceVoice_Start(A, B, C) (A)->Start((B), (C))
|
||||
#define IXAudio2SourceVoice_Stop(A, B, C) (A)->Stop((B), (C))
|
||||
#define IXAudio2SourceVoice_SubmitSourceBuffer(A, B, C) (A)->SubmitSourceBuffer((B), (C))
|
||||
*/
|
||||
#endif // ifdef __cplusplus
|
Loading…
Reference in a new issue