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https://github.com/Ryujinx/SDL.git
synced 2024-12-23 17:25:27 +00:00
emscripten audio: Added audio capture support.
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@ -61,7 +61,6 @@ HandleAudioProcess(_THIS)
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Uint8 *buf = NULL;
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int byte_len = 0;
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int bytes = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
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int bytes_in = SDL_AUDIO_BITSIZE(this->convert.src_format) / 8;
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/* Only do something if audio is enabled */
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if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
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@ -69,6 +68,8 @@ HandleAudioProcess(_THIS)
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}
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if (this->convert.needed) {
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const int bytes_in = SDL_AUDIO_BITSIZE(this->convert.src_format) / 8;
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if (this->hidden->conv_in_len != 0) {
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this->convert.len = this->hidden->conv_in_len * bytes_in * this->spec.channels;
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}
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@ -133,9 +134,100 @@ HandleAudioProcess(_THIS)
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}
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}
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static void
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HandleCaptureProcess(_THIS)
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{
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Uint8 *buf;
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int buflen;
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/* Only do something if audio is enabled */
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if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
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return;
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}
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if (this->convert.needed) {
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buf = this->convert.buf;
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buflen = this->convert.len_cvt;
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} else {
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if (!this->hidden->mixbuf) {
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this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size);
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if (!this->hidden->mixbuf) {
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return; /* oh well. */
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}
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}
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buf = this->hidden->mixbuf;
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buflen = this->spec.size;
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}
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EM_ASM_ARGS({
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var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels;
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if (numChannels == 1) { /* fastpath this a little for the common (mono) case. */
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var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(0);
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if (channelData.length != $1) {
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throw 'Web Audio capture buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!';
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}
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for (var j = 0; j < $1; ++j) {
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setValue($0 + (j * 4), channelData[j], 'float');
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}
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} else {
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for (var c = 0; c < numChannels; ++c) {
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var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c);
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if (channelData.length != $1) {
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throw 'Web Audio capture buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!';
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}
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for (var j = 0; j < $1; ++j) {
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setValue($0 + (((j * numChannels) + c) * 4), channelData[j], 'float');
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}
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}
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}
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}, buf, (this->spec.size / sizeof (float)) / this->spec.channels);
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/* okay, we've got an interleaved float32 array in C now. */
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if (this->convert.needed) {
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SDL_ConvertAudio(&this->convert);
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}
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/* Send it to the app. */
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(*this->spec.callback) (this->spec.userdata, buf, buflen);
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}
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static void
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Emscripten_CloseDevice(_THIS)
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{
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EM_ASM_({
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if ($0) {
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if (SDL2.capture.silenceTimer !== undefined) {
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clearTimeout(SDL2.capture.silenceTimer);
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}
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if (SDL2.capture.scriptProcessorNode !== undefined) {
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SDL2.capture.scriptProcessorNode.disconnect();
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SDL2.capture.scriptProcessorNode = undefined;
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}
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if (SDL2.capture.mediaStreamNode !== undefined) {
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SDL2.capture.mediaStreamNode.disconnect();
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SDL2.capture.mediaStreamNode = undefined;
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}
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if (SDL2.capture.silenceBuffer !== undefined) {
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SDL2.capture.silenceBuffer = undefined
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}
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SDL2.capture = undefined;
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} else {
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if (SDL2.audio.scriptProcessorNode != undefined) {
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SDL2.audio.scriptProcessorNode.disconnect();
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SDL2.audio.scriptProcessorNode = undefined;
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}
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SDL2.audio = undefined;
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}
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if ((SDL2.audioContext !== undefined) && (SDL2.audio === undefined) && (SDL2.capture === undefined)) {
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SDL2.audioContext.close();
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SDL2.audioContext = undefined;
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}
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}, this->iscapture);
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SDL_free(this->hidden->mixbuf);
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SDL_free(this->hidden);
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}
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@ -144,11 +236,38 @@ static int
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Emscripten_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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SDL_bool valid_format = SDL_FALSE;
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SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
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SDL_AudioFormat test_format;
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int i;
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float f;
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int result;
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/* based on parts of library_sdl.js */
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/* create context (TODO: this puts stuff in the global namespace...)*/
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result = EM_ASM_INT({
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if(typeof(SDL2) === 'undefined') {
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SDL2 = {};
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}
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if (!$0) {
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SDL2.audio = {};
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} else {
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SDL2.capture = {};
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}
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if (!SDL2.audioContext) {
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if (typeof(AudioContext) !== 'undefined') {
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SDL2.audioContext = new AudioContext();
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} else if (typeof(webkitAudioContext) !== 'undefined') {
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SDL2.audioContext = new webkitAudioContext();
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}
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}
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return SDL2.audioContext === undefined ? -1 : 0;
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}, iscapture);
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if (result < 0) {
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return SDL_SetError("Web Audio API is not available!");
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}
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test_format = SDL_FirstAudioFormat(this->spec.format);
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while ((!valid_format) && (test_format)) {
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switch (test_format) {
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case AUDIO_F32: /* web audio only supports floats */
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@ -173,34 +292,9 @@ Emscripten_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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}
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SDL_zerop(this->hidden);
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/* based on parts of library_sdl.js */
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/* create context (TODO: this puts stuff in the global namespace...)*/
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result = EM_ASM_INT_V({
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if(typeof(SDL2) === 'undefined')
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SDL2 = {};
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if(typeof(SDL2.audio) === 'undefined')
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SDL2.audio = {};
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if (!SDL2.audioContext) {
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if (typeof(AudioContext) !== 'undefined') {
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SDL2.audioContext = new AudioContext();
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} else if (typeof(webkitAudioContext) !== 'undefined') {
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SDL2.audioContext = new webkitAudioContext();
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} else {
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return -1;
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}
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}
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return 0;
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});
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if (result < 0) {
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return SDL_SetError("Web Audio API is not available!");
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}
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/* limit to native freq */
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int sampleRate = EM_ASM_INT_V({
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return SDL2.audioContext['sampleRate'];
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const int sampleRate = EM_ASM_INT_V({
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return SDL2.audioContext.sampleRate;
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});
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if(this->spec.freq != sampleRate) {
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@ -217,15 +311,71 @@ Emscripten_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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SDL_CalculateAudioSpec(&this->spec);
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/* setup a ScriptProcessorNode */
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EM_ASM_ARGS({
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SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0);
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SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) {
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SDL2.audio.currentOutputBuffer = e['outputBuffer'];
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Runtime.dynCall('vi', $2, [$3]);
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};
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SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']);
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}, this->spec.channels, this->spec.samples, HandleAudioProcess, this);
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if (iscapture) {
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/* The idea is to take the capture media stream, hook it up to an
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audio graph where we can pass it through a ScriptProcessorNode
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to access the raw PCM samples and push them to the SDL app's
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callback. From there, we "process" the audio data into silence
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and forget about it. */
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/* This should, strictly speaking, use MediaRecorder for capture, but
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this API is cleaner to use and better supported, and fires a
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callback whenever there's enough data to fire down into the app.
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The downside is that we are spending CPU time silencing a buffer
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that the audiocontext uselessly mixes into any output. On the
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upside, both of those things are not only run in native code in
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the browser, they're probably SIMD code, too. MediaRecorder
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feels like it's a pretty inefficient tapdance in similar ways,
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to be honest. */
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EM_ASM_({
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var have_microphone = function(stream) {
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clearTimeout(SDL2.capture.silenceTimer);
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SDL2.capture.silenceTimer = undefined;
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SDL2.capture.mediaStreamNode = SDL2.audioContext.createMediaStreamSource(stream);
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SDL2.capture.scriptProcessorNode = SDL2.audioContext.createScriptProcessor($1, $0, 1);
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SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {
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audioProcessingEvent.outputBuffer.getChannelData(0).fill(0.0);
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SDL2.capture.currentCaptureBuffer = audioProcessingEvent.inputBuffer;
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Runtime.dynCall('vi', $2, [$3]);
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};
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SDL2.capture.mediaStreamNode.connect(SDL2.capture.scriptProcessorNode);
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SDL2.capture.scriptProcessorNode.connect(SDL2.audioContext.destination);
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};
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var no_microphone = function(error) {
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console.log('we DO NOT have a microphone! (' + error.name + ')...leaving silence callback running.');
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};
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/* we write silence to the audio callback until the microphone is available (user approves use, etc). */
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SDL2.capture.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate);
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SDL2.capture.silenceBuffer.getChannelData(0).fill(0.0);
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var silence_callback = function() {
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SDL2.capture.currentCaptureBuffer = SDL2.capture.silenceBuffer;
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Runtime.dynCall('vi', $2, [$3]);
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};
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SDL2.capture.silenceTimer = setTimeout(silence_callback, $1 / SDL2.audioContext.sampleRate);
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if ((navigator.mediaDevices !== undefined) && (navigator.mediaDevices.getUserMedia !== undefined)) {
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navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(have_microphone).catch(no_microphone);
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} else if (navigator.webkitGetUserMedia !== undefined) {
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navigator.webkitGetUserMedia({ audio: true, video: false }, have_microphone, no_microphone);
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}
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}, this->spec.channels, this->spec.samples, HandleCaptureProcess, this);
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} else {
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/* setup a ScriptProcessorNode */
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EM_ASM_ARGS({
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SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0);
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SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) {
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SDL2.audio.currentOutputBuffer = e['outputBuffer'];
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Runtime.dynCall('vi', $2, [$3]);
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};
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SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']);
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}, this->spec.channels, this->spec.samples, HandleAudioProcess, this);
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}
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return 0;
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}
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@ -236,7 +386,6 @@ Emscripten_Init(SDL_AudioDriverImpl * impl)
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impl->OpenDevice = Emscripten_OpenDevice;
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impl->CloseDevice = Emscripten_CloseDevice;
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/* only one output */
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impl->OnlyHasDefaultOutputDevice = 1;
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/* no threads here */
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impl->ProvidesOwnCallbackThread = 1;
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/* check availability */
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int available = EM_ASM_INT_V({
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const int available = EM_ASM_INT_V({
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if (typeof(AudioContext) !== 'undefined') {
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return 1;
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} else if (typeof(webkitAudioContext) !== 'undefined') {
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SDL_SetError("No audio context available");
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}
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const int capture_available = available && EM_ASM_INT_V({
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if ((typeof(navigator.mediaDevices) !== 'undefined') && (typeof(navigator.mediaDevices.getUserMedia) !== 'undefined')) {
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return 1;
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} else if (typeof(navigator.webkitGetUserMedia) !== 'undefined') {
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return 1;
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}
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return 0;
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});
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impl->HasCaptureSupport = capture_available ? SDL_TRUE : SDL_FALSE;
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impl->OnlyHasDefaultCaptureDevice = capture_available ? SDL_TRUE : SDL_FALSE;
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return available;
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}
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