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Better implementation of SDL_SetWindowMouseGrab() and SDL_SetWindowMouseRect() on macOS
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@ -59,6 +59,11 @@
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#define NSAppKitVersionNumber10_14 1671
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#endif
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/* This is available as of 10.13.2, but isn't in public headers */
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@interface NSWindow (SDL)
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@property (nonatomic) NSRect mouseConfinementRect;
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@end
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@interface SDLWindow : NSWindow <NSDraggingDestination>
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/* These are needed for borderless/fullscreen windows */
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- (BOOL)canBecomeKeyWindow;
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@ -381,6 +386,60 @@ AdjustCoordinatesForGrab(SDL_Window * window, int x, int y, CGPoint *adjusted)
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return SDL_FALSE;
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}
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static void
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Cocoa_UpdateClipCursor(SDL_Window * window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if (@available(macOS 10.13.2, *)) {
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NSWindow *nswindow = data->nswindow;
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SDL_Rect mouse_rect;
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SDL_zero(mouse_rect);
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if (ShouldAdjustCoordinatesForGrab(window)) {
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SDL_Rect window_rect;
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window_rect.x = 0;
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window_rect.y = 0;
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window_rect.w = window->w;
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window_rect.h = window->h;
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if (window->mouse_rect.w > 0 && window->mouse_rect.h > 0) {
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SDL_IntersectRect(&window->mouse_rect, &window_rect, &mouse_rect);
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}
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if ((window->flags & SDL_WINDOW_MOUSE_GRABBED) != 0 &&
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SDL_RectEmpty(&mouse_rect)) {
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SDL_memcpy(&mouse_rect, &window_rect, sizeof(mouse_rect));
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}
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}
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if (SDL_RectEmpty(&mouse_rect)) {
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nswindow.mouseConfinementRect = NSZeroRect;
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} else {
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NSRect rect;
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rect.origin.x = mouse_rect.x;
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rect.origin.y = [nswindow contentLayoutRect].size.height - mouse_rect.y - mouse_rect.h;
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rect.size.width = mouse_rect.w;
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rect.size.height = mouse_rect.h;
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data->nswindow.mouseConfinementRect = rect;
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}
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} else {
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/* Move the cursor to the nearest point in the window */
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if (ShouldAdjustCoordinatesForGrab(window)) {
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int x, y;
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CGPoint cgpoint;
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SDL_GetGlobalMouseState(&x, &y);
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if (AdjustCoordinatesForGrab(window, x, y, &cgpoint)) {
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Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
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CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
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}
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}
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}
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}
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@implementation Cocoa_WindowListener
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@ -628,6 +687,8 @@ AdjustCoordinatesForGrab(SDL_Window * window, int x, int y, CGPoint *adjusted)
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}
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mouse->SetRelativeMouseMode(SDL_TRUE);
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} else {
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Cocoa_UpdateClipCursor(_data->window);
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}
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}
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}
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@ -726,6 +787,10 @@ AdjustCoordinatesForGrab(SDL_Window * window, int x, int y, CGPoint *adjusted)
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- (void)windowDidMiniaturize:(NSNotification *)aNotification
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{
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if (focusClickPending) {
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focusClickPending = 0;
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[self onMovingOrFocusClickPendingStateCleared];
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}
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SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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}
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@ -1215,6 +1280,9 @@ AdjustCoordinatesForGrab(SDL_Window * window, int x, int y, CGPoint *adjusted)
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x = (int)point.x;
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y = (int)(window->h - point.y);
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if (@available(macOS 10.13.2, *)) {
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/* Mouse grab is taken care of by the confinement rect */
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} else {
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CGPoint cgpoint;
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if (ShouldAdjustCoordinatesForGrab(window) &&
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AdjustCoordinatesForGrab(window, window->x + x, window->y + y, &cgpoint)) {
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@ -1222,6 +1290,7 @@ AdjustCoordinatesForGrab(SDL_Window * window, int x, int y, CGPoint *adjusted)
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CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
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CGAssociateMouseAndMouseCursorPosition(YES);
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}
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}
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SDL_SendMouseMotion(window, mouseID, 0, x, y);
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}
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@ -2094,17 +2163,7 @@ Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp)
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void
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Cocoa_SetWindowMouseRect(_THIS, SDL_Window * window)
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{
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/* Move the cursor to the nearest point in the mouse rect */
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if (ShouldAdjustCoordinatesForGrab(window)) {
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int x, y;
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CGPoint cgpoint;
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SDL_GetGlobalMouseState(&x, &y);
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if (AdjustCoordinatesForGrab(window, x, y, &cgpoint)) {
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Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
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CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
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}
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}
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Cocoa_UpdateClipCursor(window);
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}
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void
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@ -2112,17 +2171,7 @@ Cocoa_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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/* Move the cursor to the nearest point in the window */
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if (ShouldAdjustCoordinatesForGrab(window)) {
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int x, y;
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CGPoint cgpoint;
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SDL_GetGlobalMouseState(&x, &y);
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if (AdjustCoordinatesForGrab(window, x, y, &cgpoint)) {
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Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
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CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
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}
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}
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Cocoa_UpdateClipCursor(window);
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if (data && (window->flags & SDL_WINDOW_FULLSCREEN)) {
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if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_INPUT_FOCUS)
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