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correct dynapi
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@ -216,19 +216,19 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
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extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
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extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
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/**
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/**
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\brief Show android toast notification
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\brief Shows android toast notification
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Show toast in UI thread [https://developer.android.com/guide/topics/ui/notifiers/toasts]
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\note Shows toast in UI thread [https://developer.android.com/guide/topics/ui/notifiers/toasts]
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Params description
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message : text message to be shown
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\param message : text message to be shown
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duration : 0 - short [https://developer.android.com/reference/android/widget/Toast#LENGTH_SHORT],
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duration : 0 - short [https://developer.android.com/reference/android/widget/Toast#LENGTH_SHORT],
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1 - long [https://developer.android.com/reference/android/widget/Toast#LENGTH_LONG]
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1 - long [https://developer.android.com/reference/android/widget/Toast#LENGTH_LONG]
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gravity : the location at which the notification should appear on the screen.
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gravity : the location at which the notification should appear on the screen.
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It's an optional parameter. Set -1 if you don't want specify any gravity or
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It's an optional parameter. Set -1 if you don't want specify any gravity or
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choose some value from https://developer.android.com/reference/android/view/Gravity
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choose some value from https://developer.android.com/reference/android/view/Gravity
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xOffset : set this parameter only when gravity >=0
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xOffset : set this parameter only when gravity >=0
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yOffset : set this parameter only when gravity >=0
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yOffset : set this parameter only when gravity >=0
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Returns 0 if success, -1 if any error occured.
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\return 0 if success, -1 if any error occurs.
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*/
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*/
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extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xOffset, int yOffset);
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extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xOffset, int yOffset);
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@ -766,7 +766,6 @@
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#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
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#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
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#define SDL_SIMDRealloc SDL_SIMDRealloc_REAL
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#define SDL_SIMDRealloc SDL_SIMDRealloc_REAL
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#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
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#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
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#define SDL_AndroidShowToast SDL_AndroidShowToast_REAL
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#define SDL_OpenURL SDL_OpenURL_REAL
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#define SDL_OpenURL SDL_OpenURL_REAL
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#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_REAL
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#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_REAL
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#define SDL_GameControllerHasLED SDL_GameControllerHasLED_REAL
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#define SDL_GameControllerHasLED SDL_GameControllerHasLED_REAL
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@ -808,3 +807,4 @@
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#define SDL_ispunct SDL_ispunct_REAL
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#define SDL_ispunct SDL_ispunct_REAL
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#define SDL_isprint SDL_isprint_REAL
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#define SDL_isprint SDL_isprint_REAL
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#define SDL_isgraph SDL_isgraph_REAL
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#define SDL_isgraph SDL_isgraph_REAL
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#define SDL_AndroidShowToast SDL_AndroidShowToast_REAL
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@ -826,7 +826,6 @@ SDL_DYNAPI_PROC(SDL_Locale *,SDL_GetPreferredLocales,(void),(),return)
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SDL_DYNAPI_PROC(void*,SDL_SIMDRealloc,(void *a, const size_t b),(a, b),return)
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SDL_DYNAPI_PROC(void*,SDL_SIMDRealloc,(void *a, const size_t b),(a, b),return)
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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SDL_DYNAPI_PROC(SDL_bool,SDL_AndroidRequestPermission,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_AndroidRequestPermission,(const char *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_AndroidShowToast,(const char* message, int duration, int gravity, int xOffset, int yOffset),(message,duration,gravity,xOffset,yOffset),return)
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#endif
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#endif
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SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasSurfaceRLE,(SDL_Surface *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasSurfaceRLE,(SDL_Surface *a),(a),return)
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@ -871,3 +870,6 @@ SDL_DYNAPI_PROC(int,SDL_isxdigit,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ispunct,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ispunct,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_isprint,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_isprint,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_isgraph,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_isgraph,(int a),(a),return)
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#ifdef __ANDROID__
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SDL_DYNAPI_PROC(int,SDL_AndroidShowToast,(const char *a, int b, int c, int d, int e),(a,b,c,d,e),return)
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#endif
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