mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 17:05:36 +00:00
Surfaces have to be recreated immediately from KMSDRM_SetDisplayMode().
This commit is contained in:
parent
b6a818b6a2
commit
3a1d7d9c9a
|
@ -758,15 +758,10 @@ KMSDRM_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
|
|||
SDL_Window *window = viddata->windows[i];
|
||||
SDL_WindowData *windata = (SDL_WindowData *)window->driverdata;
|
||||
|
||||
#if SDL_VIDEO_OPENGL_EGL
|
||||
/* Can't recreate EGL surfaces right now, need to wait until SwapWindow
|
||||
so the correct thread-local surface and context state are available */
|
||||
windata->egl_surface_dirty = SDL_TRUE;
|
||||
#else
|
||||
/* Re-create GBM and EGL surfaces everytime we change the display mode. */
|
||||
if (KMSDRM_CreateSurfaces(_this, window)) {
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Tell app about the resize */
|
||||
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, mode->w, mode->h);
|
||||
|
|
Loading…
Reference in a new issue