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Make sure the string is terminated, fixed invalid read in SDL_PrivateGameControllerParseControllerConfigString()
(cherry picked from commit 312f98c2a1edaf9590fc06d10f201996c059d869)
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@ -1066,6 +1066,7 @@ static void SDL_PrivateGameControllerParseControllerConfigString(SDL_GameControl
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} else if (bGameButton) {
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} else if (bGameButton) {
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if (i >= sizeof(szGameButton)) {
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if (i >= sizeof(szGameButton)) {
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szGameButton[sizeof(szGameButton) - 1] = '\0';
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SDL_SetError("Button name too large: %s", szGameButton);
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SDL_SetError("Button name too large: %s", szGameButton);
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return;
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return;
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}
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}
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@ -1073,6 +1074,7 @@ static void SDL_PrivateGameControllerParseControllerConfigString(SDL_GameControl
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i++;
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i++;
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} else {
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} else {
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if (i >= sizeof(szJoystickButton)) {
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if (i >= sizeof(szJoystickButton)) {
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szJoystickButton[sizeof(szJoystickButton) - 1] = '\0';
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SDL_SetError("Joystick button name too large: %s", szJoystickButton);
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SDL_SetError("Joystick button name too large: %s", szJoystickButton);
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return;
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return;
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}
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}
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