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Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX'
Ozkan Sezer (In reply to Ryan C. Gordon from comment #9) > I've put this patch in as https://hg.libsdl.org/SDL/rev/7213ae46e870 ...can > you verify this works on the latest MinGW? > > Thanks, > --ryan. This patch is wrong: the structure in question has nothing to do with any gcc version in use. I suggest reverting this adding a conigury check for it, instead. Something like the following should do it: (configure needs regenerating.)
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@ -1095,6 +1095,16 @@ elseif(WINDOWS)
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#include <windows.h>
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#include <windows.h>
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#include <xinput.h>
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#include <xinput.h>
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int main(int argc, char **argv) { }" HAVE_XINPUT_H)
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int main(int argc, char **argv) { }" HAVE_XINPUT_H)
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check_c_source_compiles("
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#include <windows.h>
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#include <xinput.h>
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XINPUT_GAMEPAD_EX x1;
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int main(int argc, char **argv) { }" HAVE_XINPUT_GAMEPAD_EX)
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check_c_source_compiles("
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#include <windows.h>
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#include <xinput.h>
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XINPUT_STATE_EX s1;
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int main(int argc, char **argv) { }" HAVE_XINPUT_STATE_EX)
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else()
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else()
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check_include_file(xinput.h HAVE_XINPUT_H)
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check_include_file(xinput.h HAVE_XINPUT_H)
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endif()
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endif()
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48
configure
vendored
48
configure
vendored
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@ -22687,6 +22687,44 @@ if test "x$ac_cv_header_xinput_h" = xyes; then :
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fi
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fi
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cat confdefs.h - <<_ACEOF >conftest.$ac_ext
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/* end confdefs.h. */
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#include <windows.h>
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#include <xinput.h>
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XINPUT_GAMEPAD_EX x1;
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int
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main ()
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{
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;
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return 0;
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}
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_ACEOF
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if ac_fn_c_try_compile "$LINENO"; then :
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have_xinput_gamepadex=yes
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fi
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rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
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cat confdefs.h - <<_ACEOF >conftest.$ac_ext
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/* end confdefs.h. */
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#include <windows.h>
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#include <xinput.h>
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XINPUT_STATE_EX s1;
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int
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main ()
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{
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;
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return 0;
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}
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_ACEOF
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if ac_fn_c_try_compile "$LINENO"; then :
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have_xinput_stateex=yes
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fi
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rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
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if test x$have_ddraw = xyes; then
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if test x$have_ddraw = xyes; then
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@ -22712,6 +22750,16 @@ $as_echo "#define HAVE_DXGI_H 1" >>confdefs.h
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$as_echo "#define HAVE_XINPUT_H 1" >>confdefs.h
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$as_echo "#define HAVE_XINPUT_H 1" >>confdefs.h
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fi
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if test x$have_xinput_gamepadex = xyes; then
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$as_echo "#define HAVE_XINPUT_GAMEPAD_EX 1" >>confdefs.h
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fi
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if test x$have_xinput_stateex = xyes; then
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$as_echo "#define HAVE_XINPUT_STATE_EX 1" >>confdefs.h
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fi
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fi
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SUMMARY_video="${SUMMARY_video} directx"
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SUMMARY_video="${SUMMARY_video} directx"
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16
configure.in
16
configure.in
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@ -2801,6 +2801,16 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
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AC_CHECK_HEADER(dxgi.h, have_dxgi=yes)
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AC_CHECK_HEADER(dxgi.h, have_dxgi=yes)
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AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes)
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AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes)
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AC_CHECK_HEADER(xinput.h, have_xinput=yes)
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AC_CHECK_HEADER(xinput.h, have_xinput=yes)
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AC_TRY_COMPILE([
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#include <windows.h>
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#include <xinput.h>
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XINPUT_GAMEPAD_EX x1;
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],[],[have_xinput_gamepadex=yes])
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AC_TRY_COMPILE([
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#include <windows.h>
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#include <xinput.h>
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XINPUT_STATE_EX s1;
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],[],[have_xinput_stateex=yes])
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if test x$have_ddraw = xyes; then
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if test x$have_ddraw = xyes; then
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AC_DEFINE(HAVE_DDRAW_H, 1, [ ])
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AC_DEFINE(HAVE_DDRAW_H, 1, [ ])
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@ -2817,6 +2827,12 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
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if test x$have_xinput = xyes; then
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if test x$have_xinput = xyes; then
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AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
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AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
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fi
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fi
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if test x$have_xinput_gamepadex = xyes; then
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AC_DEFINE(HAVE_XINPUT_GAMEPAD_EX, 1, [ ])
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fi
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if test x$have_xinput_stateex = xyes; then
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AC_DEFINE(HAVE_XINPUT_STATE_EX, 1, [ ])
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fi
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SUMMARY_video="${SUMMARY_video} directx"
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SUMMARY_video="${SUMMARY_video} directx"
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SUMMARY_audio="${SUMMARY_audio} directx"
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SUMMARY_audio="${SUMMARY_audio} directx"
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@ -55,6 +55,8 @@
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#cmakedefine HAVE_XAUDIO2_H @HAVE_XAUDIO2_H@
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#cmakedefine HAVE_XAUDIO2_H @HAVE_XAUDIO2_H@
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#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
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#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
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#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
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#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
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#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
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#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@
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/* Comment this if you want to build without any C library requirements */
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/* Comment this if you want to build without any C library requirements */
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#cmakedefine HAVE_LIBC 1
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#cmakedefine HAVE_LIBC 1
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@ -55,6 +55,8 @@
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#undef HAVE_DSOUND_H
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#undef HAVE_DSOUND_H
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#undef HAVE_DXGI_H
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#undef HAVE_DXGI_H
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#undef HAVE_XINPUT_H
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#undef HAVE_XINPUT_H
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#undef HAVE_XINPUT_GAMEPAD_EX
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#undef HAVE_XINPUT_STATE_EX
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/* Comment this if you want to build without any C library requirements */
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/* Comment this if you want to build without any C library requirements */
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#undef HAVE_LIBC
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#undef HAVE_LIBC
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@ -35,6 +35,7 @@
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#endif
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#endif
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#include <windows.h>
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#include <windows.h>
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#include <basetyps.h> /* for REFIID with broken mingw.org headers */
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/* Routines to convert from UTF8 to native Windows text */
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/* Routines to convert from UTF8 to native Windows text */
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#if UNICODE
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#if UNICODE
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@ -101,13 +101,7 @@
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/* typedef's for XInput structs we use */
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/* typedef's for XInput structs we use */
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/* Don't redeclare these on MinGW with gcc >= 5.0.2 */
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#ifndef HAVE_XINPUT_GAMEPAD_EX
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#if defined(__MINGW32__) && (((__GNUC__ * 10000) + (__GNUC_MINOR__ * 100) + __GNUC_PATCHLEVEL__) >= 50002)
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#define HAS_XINPUT_GAMEPAD_EX
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#define HAS_XINPUT_STATE_EX
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#endif
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#ifndef HAS_XINPUT_GAMEPAD_EX
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typedef struct
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typedef struct
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{
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{
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WORD wButtons;
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WORD wButtons;
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@ -121,7 +115,7 @@ typedef struct
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} XINPUT_GAMEPAD_EX;
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} XINPUT_GAMEPAD_EX;
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#endif
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#endif
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#ifndef HAS_XINPUT_STATE_EX
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#ifndef HAVE_XINPUT_STATE_EX
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typedef struct
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typedef struct
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{
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{
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DWORD dwPacketNumber;
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DWORD dwPacketNumber;
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