mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 06:55:38 +00:00
Sync wiki -> header
This commit is contained in:
parent
57520cbde6
commit
3c71f8939b
|
@ -1311,9 +1311,10 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
|
|||
* or VM frontends. Normal games should not use keyboard grab.
|
||||
*
|
||||
* When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
|
||||
* window is full-screen to ensure the user is not trapped in your application.
|
||||
* If you have a custom keyboard shortcut to exit fullscreen mode, you may
|
||||
* suppress this behavior with `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
|
||||
* window is full-screen to ensure the user is not trapped in your
|
||||
* application. If you have a custom keyboard shortcut to exit fullscreen
|
||||
* mode, you may suppress this behavior with
|
||||
* `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
|
||||
*
|
||||
* If the caller enables a grab while another window is currently grabbed, the
|
||||
* other window loses its grab in favor of the caller's window.
|
||||
|
|
Loading…
Reference in a new issue