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PSP: use 'data' variable which is alread the driver data
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@ -1212,7 +1212,7 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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.shadeModel = GU_FLAT
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};
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TextureActivate(cmd->data.draw.texture);
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PSP_SetBlendState(renderer->driverdata, &state);
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PSP_SetBlendState(data, &state);
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sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts);
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}
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break;
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