Fixed creating the rendering context on a specific device

This commit is contained in:
Sam Lantinga 2014-03-10 12:49:15 -07:00
parent 9aa5b1d457
commit 3df586cef5

View file

@ -44,7 +44,7 @@ using namespace Windows::Graphics::Display;
#include <d3d11_1.h> #include <d3d11_1.h>
#define SAFE_RELEASE(X) if ( (X) ) { IUnknown_Release( SDL_static_cast(IUnknown*, X ) ); X = NULL; } #define SAFE_RELEASE(X) if ((X)) { IUnknown_Release(SDL_static_cast(IUnknown*, X)); X = NULL; }
typedef struct typedef struct
{ {
@ -120,7 +120,10 @@ typedef struct
/* Private renderer data */ /* Private renderer data */
typedef struct typedef struct
{ {
void *hDXGIMod;
void *hD3D11Mod; void *hD3D11Mod;
IDXGIFactory2 *dxgiFactory;
IDXGIAdapter *dxgiAdapter;
ID3D11Device1 *d3dDevice; ID3D11Device1 *d3dDevice;
ID3D11DeviceContext1 *d3dContext; ID3D11DeviceContext1 *d3dContext;
IDXGISwapChain1 *swapChain; IDXGISwapChain1 *swapChain;
@ -383,159 +386,159 @@ static const DWORD D3D11_PixelShader_Textures[] = {
float4 color : COLOR0; float4 color : COLOR0;
}; };
float4 main(PixelShaderInput input) : SV_TARGET float4 main(PixelShaderInput input) : SV_TARGET
{ {
const float3 offset = {-0.0625, -0.5, -0.5}; const float3 offset = {-0.0625, -0.5, -0.5};
const float3 Rcoeff = {1.164, 0.000, 1.596}; const float3 Rcoeff = {1.164, 0.000, 1.596};
const float3 Gcoeff = {1.164, -0.391, -0.813}; const float3 Gcoeff = {1.164, -0.391, -0.813};
const float3 Bcoeff = {1.164, 2.018, 0.000}; const float3 Bcoeff = {1.164, 2.018, 0.000};
float4 Output; float4 Output;
float3 yuv; float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r; yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r; yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r; yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset; yuv += offset;
Output.r = dot(yuv, Rcoeff); Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff); Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff); Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f; Output.a = 1.0f;
return Output * input.color; return Output * input.color;
} }
*/ */
#if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1) #if defined(D3D11_USE_SHADER_MODEL_4_0_level_9_1)
static const DWORD D3D11_PixelShader_YUV[] = { static const DWORD D3D11_PixelShader_YUV[] = {
0x43425844, 0x04e69cba, 0x74ce6dd2, 0x7fcf84cb, 0x3003d677, 0x00000001, 0x43425844, 0x04e69cba, 0x74ce6dd2, 0x7fcf84cb, 0x3003d677, 0x00000001,
0x000005e8, 0x00000006, 0x00000038, 0x000001dc, 0x000003bc, 0x00000438, 0x000005e8, 0x00000006, 0x00000038, 0x000001dc, 0x000003bc, 0x00000438,
0x00000540, 0x000005b4, 0x396e6f41, 0x0000019c, 0x0000019c, 0xffff0200, 0x00000540, 0x000005b4, 0x396e6f41, 0x0000019c, 0x0000019c, 0xffff0200,
0x0000016c, 0x00000030, 0x00300000, 0x00300000, 0x00300000, 0x00240003, 0x0000016c, 0x00000030, 0x00300000, 0x00300000, 0x00300000, 0x00240003,
0x00300000, 0x00000000, 0x00010001, 0x00020002, 0xffff0200, 0x05000051, 0x00300000, 0x00000000, 0x00010001, 0x00020002, 0xffff0200, 0x05000051,
0xa00f0000, 0xbd800000, 0xbf000000, 0xbf000000, 0x3f800000, 0x05000051, 0xa00f0000, 0xbd800000, 0xbf000000, 0xbf000000, 0x3f800000, 0x05000051,
0xa00f0001, 0x3f94fdf4, 0x3fcc49ba, 0x00000000, 0x00000000, 0x05000051, 0xa00f0001, 0x3f94fdf4, 0x3fcc49ba, 0x00000000, 0x00000000, 0x05000051,
0xa00f0002, 0x3f94fdf4, 0xbec83127, 0xbf5020c5, 0x00000000, 0x05000051, 0xa00f0002, 0x3f94fdf4, 0xbec83127, 0xbf5020c5, 0x00000000, 0x05000051,
0xa00f0003, 0x3f94fdf4, 0x400126e9, 0x00000000, 0x00000000, 0x0200001f, 0xa00f0003, 0x3f94fdf4, 0x400126e9, 0x00000000, 0x00000000, 0x0200001f,
0x80000000, 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x80000000, 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f,
0x90000000, 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x90000000, 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f,
0x90000000, 0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800, 0x90000000, 0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40800,
0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0002, 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40801, 0x03000042, 0x800f0002,
0xb0e40000, 0xa0e40802, 0x02000001, 0x80020000, 0x80000001, 0x02000001, 0xb0e40000, 0xa0e40802, 0x02000001, 0x80020000, 0x80000001, 0x02000001,
0x80040000, 0x80000002, 0x03000002, 0x80070000, 0x80e40000, 0xa0e40000, 0x80040000, 0x80000002, 0x03000002, 0x80070000, 0x80e40000, 0xa0e40000,
0x03000005, 0x80080000, 0x80000000, 0xa0000001, 0x04000004, 0x80010001, 0x03000005, 0x80080000, 0x80000000, 0xa0000001, 0x04000004, 0x80010001,
0x80aa0000, 0xa0550001, 0x80ff0000, 0x03000008, 0x80020001, 0x80e40000, 0x80aa0000, 0xa0550001, 0x80ff0000, 0x03000008, 0x80020001, 0x80e40000,
0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000, 0xa0e40003, 0xa0aa0003, 0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000, 0xa0e40003, 0xa0aa0003,
0x02000001, 0x80080001, 0xa0ff0000, 0x03000005, 0x800f0000, 0x80e40001, 0x02000001, 0x80080001, 0xa0ff0000, 0x03000005, 0x800f0000, 0x80e40001,
0xb0e40001, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff, 0x52444853, 0xb0e40001, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff, 0x52444853,
0x000001d8, 0x00000040, 0x00000076, 0x0300005a, 0x00106000, 0x00000000, 0x000001d8, 0x00000040, 0x00000076, 0x0300005a, 0x00106000, 0x00000000,
0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04001858, 0x00107000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04001858, 0x00107000,
0x00000001, 0x00005555, 0x04001858, 0x00107000, 0x00000002, 0x00005555, 0x00000001, 0x00005555, 0x04001858, 0x00107000, 0x00000002, 0x00005555,
0x03001062, 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002, 0x03001062, 0x00101032, 0x00000001, 0x03001062, 0x001010f2, 0x00000002,
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x09000045,
0x001000f2, 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000, 0x001000f2, 0x00000000, 0x00101046, 0x00000001, 0x00107e46, 0x00000000,
0x00106000, 0x00000000, 0x09000045, 0x001000f2, 0x00000001, 0x00101046, 0x00106000, 0x00000000, 0x09000045, 0x001000f2, 0x00000001, 0x00101046,
0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x05000036, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x05000036,
0x00100022, 0x00000000, 0x0010000a, 0x00000001, 0x09000045, 0x001000f2, 0x00100022, 0x00000000, 0x0010000a, 0x00000001, 0x09000045, 0x001000f2,
0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000002, 0x00106000, 0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000002, 0x00106000,
0x00000000, 0x05000036, 0x00100042, 0x00000000, 0x0010000a, 0x00000001, 0x00000000, 0x05000036, 0x00100042, 0x00000000, 0x0010000a, 0x00000001,
0x0a000000, 0x00100072, 0x00000000, 0x00100246, 0x00000000, 0x00004002, 0x0a000000, 0x00100072, 0x00000000, 0x00100246, 0x00000000, 0x00004002,
0xbd800000, 0xbf000000, 0xbf000000, 0x00000000, 0x0a00000f, 0x00100012, 0xbd800000, 0xbf000000, 0xbf000000, 0x00000000, 0x0a00000f, 0x00100012,
0x00000001, 0x00100086, 0x00000000, 0x00004002, 0x3f94fdf4, 0x3fcc49ba, 0x00000001, 0x00100086, 0x00000000, 0x00004002, 0x3f94fdf4, 0x3fcc49ba,
0x00000000, 0x00000000, 0x0a000010, 0x00100022, 0x00000001, 0x00100246, 0x00000000, 0x00000000, 0x0a000010, 0x00100022, 0x00000001, 0x00100246,
0x00000000, 0x00004002, 0x3f94fdf4, 0xbec83127, 0xbf5020c5, 0x00000000, 0x00000000, 0x00004002, 0x3f94fdf4, 0xbec83127, 0xbf5020c5, 0x00000000,
0x0a00000f, 0x00100042, 0x00000001, 0x00100046, 0x00000000, 0x00004002, 0x0a00000f, 0x00100042, 0x00000001, 0x00100046, 0x00000000, 0x00004002,
0x3f94fdf4, 0x400126e9, 0x00000000, 0x00000000, 0x05000036, 0x00100082, 0x3f94fdf4, 0x400126e9, 0x00000000, 0x00000000, 0x05000036, 0x00100082,
0x00000001, 0x00004001, 0x3f800000, 0x07000038, 0x001020f2, 0x00000000, 0x00000001, 0x00004001, 0x3f800000, 0x07000038, 0x001020f2, 0x00000000,
0x00100e46, 0x00000001, 0x00101e46, 0x00000002, 0x0100003e, 0x54415453, 0x00100e46, 0x00000001, 0x00101e46, 0x00000002, 0x0100003e, 0x54415453,
0x00000074, 0x0000000c, 0x00000002, 0x00000000, 0x00000003, 0x00000005, 0x00000074, 0x0000000c, 0x00000002, 0x00000000, 0x00000003, 0x00000005,
0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x46454452, 0x00000100, 0x00000000, 0x00000000, 0x00000004, 0x0000001c, 0x46454452, 0x00000100, 0x00000000, 0x00000000, 0x00000004, 0x0000001c,
0xffff0400, 0x00000100, 0x000000cb, 0x0000009c, 0x00000003, 0x00000000, 0xffff0400, 0x00000100, 0x000000cb, 0x0000009c, 0x00000003, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x000000a7, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x000000a7,
0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000000, 0x00000001, 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000000, 0x00000001,
0x0000000d, 0x000000b3, 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x0000000d, 0x000000b3, 0x00000002, 0x00000005, 0x00000004, 0xffffffff,
0x00000001, 0x00000001, 0x0000000d, 0x000000bf, 0x00000002, 0x00000005, 0x00000001, 0x00000001, 0x0000000d, 0x000000bf, 0x00000002, 0x00000005,
0x00000004, 0xffffffff, 0x00000002, 0x00000001, 0x0000000d, 0x53656874, 0x00000004, 0xffffffff, 0x00000002, 0x00000001, 0x0000000d, 0x53656874,
0x6c706d61, 0x74007265, 0x65546568, 0x72757478, 0x74005965, 0x65546568, 0x6c706d61, 0x74007265, 0x65546568, 0x72757478, 0x74005965, 0x65546568,
0x72757478, 0x74005565, 0x65546568, 0x72757478, 0x4d005665, 0x6f726369, 0x72757478, 0x74005565, 0x65546568, 0x72757478, 0x4d005665, 0x6f726369,
0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320,
0x656c6970, 0x2e362072, 0x36392e33, 0x312e3030, 0x34383336, 0xababab00, 0x656c6970, 0x2e362072, 0x36392e33, 0x312e3030, 0x34383336, 0xababab00,
0x4e475349, 0x0000006c, 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x4e475349, 0x0000006c, 0x00000003, 0x00000008, 0x00000050, 0x00000000,
0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000,
0x00000000, 0x00000003, 0x00000001, 0x00000303, 0x00000065, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000303, 0x00000065, 0x00000000,
0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f, 0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x505f5653, 0x5449534f,
0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0xab00524f, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054
}; };
#elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3) #elif defined(D3D11_USE_SHADER_MODEL_4_0_level_9_3)
static const DWORD D3D11_PixelShader_YUV[] = { static const DWORD D3D11_PixelShader_YUV[] = {
0x43425844, 0xe6d969fc, 0x63cac33c, 0xa4926502, 0x5d788135, 0x00000001, 0x43425844, 0xe6d969fc, 0x63cac33c, 0xa4926502, 0x5d788135, 0x00000001,
0x000005c0, 0x00000006, 0x00000038, 0x000001b4, 0x00000394, 0x00000410, 0x000005c0, 0x00000006, 0x00000038, 0x000001b4, 0x00000394, 0x00000410,
0x00000518, 0x0000058c, 0x396e6f41, 0x00000174, 0x00000174, 0xffff0200, 0x00000518, 0x0000058c, 0x396e6f41, 0x00000174, 0x00000174, 0xffff0200,
0x00000144, 0x00000030, 0x00300000, 0x00300000, 0x00300000, 0x00240003, 0x00000144, 0x00000030, 0x00300000, 0x00300000, 0x00300000, 0x00240003,
0x00300000, 0x00000000, 0x00010001, 0x00020002, 0xffff0201, 0x05000051, 0x00300000, 0x00000000, 0x00010001, 0x00020002, 0xffff0201, 0x05000051,
0xa00f0000, 0xbd800000, 0xbf000000, 0x3f800000, 0x00000000, 0x05000051, 0xa00f0000, 0xbd800000, 0xbf000000, 0x3f800000, 0x00000000, 0x05000051,
0xa00f0001, 0x3f94fdf4, 0x3fcc49ba, 0x00000000, 0x400126e9, 0x05000051, 0xa00f0001, 0x3f94fdf4, 0x3fcc49ba, 0x00000000, 0x400126e9, 0x05000051,
0xa00f0002, 0x3f94fdf4, 0xbec83127, 0xbf5020c5, 0x00000000, 0x0200001f, 0xa00f0002, 0x3f94fdf4, 0xbec83127, 0xbf5020c5, 0x00000000, 0x0200001f,
0x80000000, 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f, 0x80000000, 0xb0030000, 0x0200001f, 0x80000000, 0xb00f0001, 0x0200001f,
0x90000000, 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x90000000, 0xa00f0800, 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f,
0x90000000, 0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40801, 0x90000000, 0xa00f0802, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40801,
0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40800, 0x02000001, 0x80020001, 0x03000042, 0x800f0001, 0xb0e40000, 0xa0e40800, 0x02000001, 0x80020001,
0x80000000, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40802, 0x02000001, 0x80000000, 0x03000042, 0x800f0000, 0xb0e40000, 0xa0e40802, 0x02000001,
0x80040001, 0x80000000, 0x03000002, 0x80070000, 0x80e40001, 0xa0d40000, 0x80040001, 0x80000000, 0x03000002, 0x80070000, 0x80e40001, 0xa0d40000,
0x0400005a, 0x80010001, 0x80e80000, 0xa0e40001, 0xa0aa0001, 0x03000008, 0x0400005a, 0x80010001, 0x80e80000, 0xa0e40001, 0xa0aa0001, 0x03000008,
0x80020001, 0x80e40000, 0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000, 0x80020001, 0x80e40000, 0xa0e40002, 0x0400005a, 0x80040001, 0x80e40000,
0xa0ec0001, 0xa0aa0001, 0x02000001, 0x80080001, 0xa0aa0000, 0x03000005, 0xa0ec0001, 0xa0aa0001, 0x02000001, 0x80080001, 0xa0aa0000, 0x03000005,
0x800f0000, 0x80e40001, 0xb0e40001, 0x02000001, 0x800f0800, 0x80e40000, 0x800f0000, 0x80e40001, 0xb0e40001, 0x02000001, 0x800f0800, 0x80e40000,
0x0000ffff, 0x52444853, 0x000001d8, 0x00000040, 0x00000076, 0x0300005a, 0x0000ffff, 0x52444853, 0x000001d8, 0x00000040, 0x00000076, 0x0300005a,
0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555,
0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x04001858, 0x00107000, 0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x04001858, 0x00107000,
0x00000002, 0x00005555, 0x03001062, 0x00101032, 0x00000001, 0x03001062, 0x00000002, 0x00005555, 0x03001062, 0x00101032, 0x00000001, 0x03001062,
0x001010f2, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x001010f2, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
0x00000002, 0x09000045, 0x001000f2, 0x00000000, 0x00101046, 0x00000001, 0x00000002, 0x09000045, 0x001000f2, 0x00000000, 0x00101046, 0x00000001,
0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x09000045, 0x001000f2, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x09000045, 0x001000f2,
0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000, 0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x00000001, 0x00106000,
0x00000000, 0x05000036, 0x00100022, 0x00000000, 0x0010000a, 0x00000001, 0x00000000, 0x05000036, 0x00100022, 0x00000000, 0x0010000a, 0x00000001,
0x09000045, 0x001000f2, 0x00000001, 0x00101046, 0x00000001, 0x00107e46, 0x09000045, 0x001000f2, 0x00000001, 0x00101046, 0x00000001, 0x00107e46,
0x00000002, 0x00106000, 0x00000000, 0x05000036, 0x00100042, 0x00000000, 0x00000002, 0x00106000, 0x00000000, 0x05000036, 0x00100042, 0x00000000,
0x0010000a, 0x00000001, 0x0a000000, 0x00100072, 0x00000000, 0x00100246, 0x0010000a, 0x00000001, 0x0a000000, 0x00100072, 0x00000000, 0x00100246,
0x00000000, 0x00004002, 0xbd800000, 0xbf000000, 0xbf000000, 0x00000000, 0x00000000, 0x00004002, 0xbd800000, 0xbf000000, 0xbf000000, 0x00000000,
0x0a00000f, 0x00100012, 0x00000001, 0x00100086, 0x00000000, 0x00004002, 0x0a00000f, 0x00100012, 0x00000001, 0x00100086, 0x00000000, 0x00004002,
0x3f94fdf4, 0x3fcc49ba, 0x00000000, 0x00000000, 0x0a000010, 0x00100022, 0x3f94fdf4, 0x3fcc49ba, 0x00000000, 0x00000000, 0x0a000010, 0x00100022,
0x00000001, 0x00100246, 0x00000000, 0x00004002, 0x3f94fdf4, 0xbec83127, 0x00000001, 0x00100246, 0x00000000, 0x00004002, 0x3f94fdf4, 0xbec83127,
0xbf5020c5, 0x00000000, 0x0a00000f, 0x00100042, 0x00000001, 0x00100046, 0xbf5020c5, 0x00000000, 0x0a00000f, 0x00100042, 0x00000001, 0x00100046,
0x00000000, 0x00004002, 0x3f94fdf4, 0x400126e9, 0x00000000, 0x00000000, 0x00000000, 0x00004002, 0x3f94fdf4, 0x400126e9, 0x00000000, 0x00000000,
0x05000036, 0x00100082, 0x00000001, 0x00004001, 0x3f800000, 0x07000038, 0x05000036, 0x00100082, 0x00000001, 0x00004001, 0x3f800000, 0x07000038,
0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00101e46, 0x00000002, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00101e46, 0x00000002,
0x0100003e, 0x54415453, 0x00000074, 0x0000000c, 0x00000002, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x0000000c, 0x00000002, 0x00000000,
0x00000003, 0x00000005, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000003, 0x00000005, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x46454452, 0x00000100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x46454452, 0x00000100, 0x00000000, 0x00000000,
0x00000004, 0x0000001c, 0xffff0400, 0x00000100, 0x000000cb, 0x0000009c, 0x00000004, 0x0000001c, 0xffff0400, 0x00000100, 0x000000cb, 0x0000009c,
0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
0x00000001, 0x000000a7, 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000001, 0x000000a7, 0x00000002, 0x00000005, 0x00000004, 0xffffffff,
0x00000000, 0x00000001, 0x0000000d, 0x000000b3, 0x00000002, 0x00000005, 0x00000000, 0x00000001, 0x0000000d, 0x000000b3, 0x00000002, 0x00000005,
0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000d, 0x000000bf, 0x00000004, 0xffffffff, 0x00000001, 0x00000001, 0x0000000d, 0x000000bf,
0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000002, 0x00000001, 0x00000002, 0x00000005, 0x00000004, 0xffffffff, 0x00000002, 0x00000001,
0x0000000d, 0x53656874, 0x6c706d61, 0x74007265, 0x65546568, 0x72757478, 0x0000000d, 0x53656874, 0x6c706d61, 0x74007265, 0x65546568, 0x72757478,
0x74005965, 0x65546568, 0x72757478, 0x74005565, 0x65546568, 0x72757478, 0x74005965, 0x65546568, 0x72757478, 0x74005565, 0x65546568, 0x72757478,
0x4d005665, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x4d005665, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c,
0x72656461, 0x6d6f4320, 0x656c6970, 0x2e362072, 0x36392e33, 0x312e3030, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e362072, 0x36392e33, 0x312e3030,
0x34383336, 0xababab00, 0x4e475349, 0x0000006c, 0x00000003, 0x00000008, 0x34383336, 0xababab00, 0x4e475349, 0x0000006c, 0x00000003, 0x00000008,
0x00000050, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000050, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f,
0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000303, 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000303,
0x00000065, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000f0f, 0x00000065, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000f0f,
0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300, 0x505f5653, 0x5449534f, 0x004e4f49, 0x43584554, 0x44524f4f, 0x4c4f4300,
0xab00524f, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0xab00524f, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653,
0x45475241, 0xabab0054 0x45475241, 0xabab0054
}; };
#else #else
@ -985,6 +988,8 @@ D3D11_DestroyRenderer(SDL_Renderer * renderer)
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
if (data) { if (data) {
SAFE_RELEASE(data->dxgiFactory);
SAFE_RELEASE(data->dxgiAdapter);
SAFE_RELEASE(data->d3dDevice); SAFE_RELEASE(data->d3dDevice);
SAFE_RELEASE(data->d3dContext); SAFE_RELEASE(data->d3dContext);
SAFE_RELEASE(data->swapChain); SAFE_RELEASE(data->swapChain);
@ -1008,6 +1013,9 @@ D3D11_DestroyRenderer(SDL_Renderer * renderer)
if (data->hD3D11Mod) { if (data->hD3D11Mod) {
SDL_UnloadObject(data->hD3D11Mod); SDL_UnloadObject(data->hD3D11Mod);
} }
if (data->hDXGIMod) {
SDL_UnloadObject(data->hDXGIMod);
}
SDL_free(data); SDL_free(data);
} }
SDL_free(renderer); SDL_free(renderer);
@ -1049,16 +1057,33 @@ D3D11_CreateBlendMode(SDL_Renderer * renderer,
/* Create resources that depend on the device. */ /* Create resources that depend on the device. */
static HRESULT static HRESULT
D3D11_CreateDeviceResources(SDL_Renderer * renderer) D3D11_CreateDeviceResources(SDL_Renderer * renderer)
{ {
typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
PFN_CREATE_DXGI_FACTORY CreateDXGIFactoryFunc;
D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata; D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
PFN_D3D11_CREATE_DEVICE D3D11CreateDeviceFunc; PFN_D3D11_CREATE_DEVICE D3D11CreateDeviceFunc;
IDXGIAdapter *d3dAdapter = NULL;
ID3D11Device *d3dDevice = NULL; ID3D11Device *d3dDevice = NULL;
ID3D11DeviceContext *d3dContext = NULL; ID3D11DeviceContext *d3dContext = NULL;
IDXGIDevice1 *dxgiDevice = NULL;
HRESULT result = S_OK; HRESULT result = S_OK;
#ifdef __WINRT__ #ifdef __WINRT__
CreateDXGIFactoryFunc = CreateDXGIFactory;
D3D11CreateDeviceFunc = D3D11CreateDevice; D3D11CreateDeviceFunc = D3D11CreateDevice;
#else #else
data->hDXGIMod = SDL_LoadObject("dxgi.dll");
if (!data->hDXGIMod) {
result = E_FAIL;
goto done;
}
CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY)SDL_LoadFunction(data->hDXGIMod, "CreateDXGIFactory");
if (!CreateDXGIFactoryFunc) {
result = E_FAIL;
goto done;
}
data->hD3D11Mod = SDL_LoadObject("d3d11.dll"); data->hD3D11Mod = SDL_LoadObject("d3d11.dll");
if (!data->hD3D11Mod) { if (!data->hD3D11Mod) {
result = E_FAIL; result = E_FAIL;
@ -1070,7 +1095,20 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
result = E_FAIL; result = E_FAIL;
goto done; goto done;
} }
#endif /* __WINRT__ */ #endif /* __WINRT__ */
result = CreateDXGIFactoryFunc(&IID_IDXGIFactory2, &data->dxgiFactory);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory", result);
goto done;
}
/* FIXME: Should we use the default adapter? */
result = IDXGIFactory2_EnumAdapters(data->dxgiFactory, 0, &data->dxgiAdapter);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
goto done;
}
/* This flag adds support for surfaces with a different color channel ordering /* This flag adds support for surfaces with a different color channel ordering
* than the API default. It is required for compatibility with Direct2D. * than the API default. It is required for compatibility with Direct2D.
@ -1101,8 +1139,8 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
/* Create the Direct3D 11 API device object and a corresponding context. */ /* Create the Direct3D 11 API device object and a corresponding context. */
result = D3D11CreateDeviceFunc( result = D3D11CreateDeviceFunc(
NULL, /* Specify NULL to use the default adapter */ data->dxgiAdapter,
D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_UNKNOWN,
NULL, NULL,
creationFlags, /* Set set debug and Direct2D compatibility flags. */ creationFlags, /* Set set debug and Direct2D compatibility flags. */
featureLevels, /* List of feature levels this app can support. */ featureLevels, /* List of feature levels this app can support. */
@ -1129,6 +1167,21 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
goto done; goto done;
} }
result = ID3D11Device_QueryInterface(d3dDevice, &IID_IDXGIDevice1, &dxgiDevice);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice1", result);
goto done;
}
/* Ensure that DXGI does not queue more than one frame at a time. This both reduces latency and
* ensures that the application will only render after each VSync, minimizing power consumption.
*/
result = IDXGIDevice1_SetMaximumFrameLatency(dxgiDevice, 1);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::SetMaximumFrameLatency", result);
goto done;
}
/* Make note of the maximum texture size /* Make note of the maximum texture size
* Max texture sizes are documented on MSDN, at: * Max texture sizes are documented on MSDN, at:
* http://msdn.microsoft.com/en-us/library/windows/apps/ff476876.aspx * http://msdn.microsoft.com/en-us/library/windows/apps/ff476876.aspx
@ -1232,10 +1285,10 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
constantBufferDesc.Usage = D3D11_USAGE_DEFAULT; constantBufferDesc.Usage = D3D11_USAGE_DEFAULT;
constantBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; constantBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
result = ID3D11Device_CreateBuffer(data->d3dDevice, result = ID3D11Device_CreateBuffer(data->d3dDevice,
&constantBufferDesc, &constantBufferDesc,
NULL, NULL,
&data->vertexShaderConstants &data->vertexShaderConstants
); );
if (FAILED(result)) { if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex shader constants]", result); WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateBuffer [vertex shader constants]", result);
goto done; goto done;
@ -1275,25 +1328,25 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
/* Setup Direct3D rasterizer states */ /* Setup Direct3D rasterizer states */
D3D11_RASTERIZER_DESC rasterDesc; D3D11_RASTERIZER_DESC rasterDesc;
SDL_zero(rasterDesc); SDL_zero(rasterDesc);
rasterDesc.AntialiasedLineEnable = FALSE; rasterDesc.AntialiasedLineEnable = FALSE;
rasterDesc.CullMode = D3D11_CULL_NONE; rasterDesc.CullMode = D3D11_CULL_NONE;
rasterDesc.DepthBias = 0; rasterDesc.DepthBias = 0;
rasterDesc.DepthBiasClamp = 0.0f; rasterDesc.DepthBiasClamp = 0.0f;
rasterDesc.DepthClipEnable = TRUE; rasterDesc.DepthClipEnable = TRUE;
rasterDesc.FillMode = D3D11_FILL_SOLID; rasterDesc.FillMode = D3D11_FILL_SOLID;
rasterDesc.FrontCounterClockwise = FALSE; rasterDesc.FrontCounterClockwise = FALSE;
rasterDesc.MultisampleEnable = FALSE; rasterDesc.MultisampleEnable = FALSE;
rasterDesc.ScissorEnable = FALSE; rasterDesc.ScissorEnable = FALSE;
rasterDesc.SlopeScaledDepthBias = 0.0f; rasterDesc.SlopeScaledDepthBias = 0.0f;
result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->mainRasterizer); result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->mainRasterizer);
if (FAILED(result)) { if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [main rasterizer]", result); WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [main rasterizer]", result);
goto done; goto done;
} }
rasterDesc.ScissorEnable = TRUE; rasterDesc.ScissorEnable = TRUE;
result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->clippedRasterizer); result = ID3D11Device_CreateRasterizerState(data->d3dDevice, &rasterDesc, &data->clippedRasterizer);
if (FAILED(result)) { if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [clipped rasterizer]", result); WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1::CreateRasterizerState [clipped rasterizer]", result);
goto done; goto done;
} }
@ -1346,6 +1399,7 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
done: done:
SAFE_RELEASE(d3dDevice); SAFE_RELEASE(d3dDevice);
SAFE_RELEASE(d3dContext); SAFE_RELEASE(d3dContext);
SAFE_RELEASE(dxgiDevice);
return result; return result;
} }
@ -1360,13 +1414,13 @@ static IUnknown *
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer) D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
{ {
SDL_Window * sdlWindow = renderer->window; SDL_Window * sdlWindow = renderer->window;
if ( ! renderer->window ) { if (!renderer->window) {
return NULL; return NULL;
} }
SDL_SysWMinfo sdlWindowInfo; SDL_SysWMinfo sdlWindowInfo;
SDL_VERSION(&sdlWindowInfo.version); SDL_VERSION(&sdlWindowInfo.version);
if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) { if (!SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo)) {
return NULL; return NULL;
} }
@ -1490,9 +1544,6 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
IUnknown *coreWindow = NULL; IUnknown *coreWindow = NULL;
const BOOL usingXAML = FALSE; const BOOL usingXAML = FALSE;
#endif #endif
IDXGIDevice1 *dxgiDevice = NULL;
IDXGIAdapter *dxgiAdapter = NULL;
IDXGIFactory2 *dxgiFactory = NULL;
HRESULT result = S_OK; HRESULT result = S_OK;
/* Create a swap chain using the same adapter as the existing Direct3D device. */ /* Create a swap chain using the same adapter as the existing Direct3D device. */
@ -1519,26 +1570,8 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
#endif #endif
swapChainDesc.Flags = 0; swapChainDesc.Flags = 0;
result = ID3D11Device_QueryInterface(data->d3dDevice, &IID_IDXGIDevice1, &dxgiDevice);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice1", result);
goto done;
}
result = IDXGIDevice1_GetAdapter(dxgiDevice, &dxgiAdapter);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::GetAdapter", result);
goto done;
}
result = IDXGIAdapter_GetParent(dxgiAdapter, &IID_IDXGIFactory2, &dxgiFactory);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIAdapter::GetParent", result);
goto done;
}
if (coreWindow) { if (coreWindow) {
result = IDXGIFactory2_CreateSwapChainForCoreWindow(dxgiFactory, result = IDXGIFactory2_CreateSwapChainForCoreWindow(data->dxgiFactory,
(IUnknown *)data->d3dDevice, (IUnknown *)data->d3dDevice,
coreWindow, coreWindow,
&swapChainDesc, &swapChainDesc,
@ -1550,7 +1583,7 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
goto done; goto done;
} }
} else if (usingXAML) { } else if (usingXAML) {
result = IDXGIFactory2_CreateSwapChainForComposition(dxgiFactory, result = IDXGIFactory2_CreateSwapChainForComposition(data->dxgiFactory,
(IUnknown *)data->d3dDevice, (IUnknown *)data->d3dDevice,
&swapChainDesc, &swapChainDesc,
NULL, NULL,
@ -1564,7 +1597,7 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
result = WINRT_GlobalSwapChainBackgroundPanelNative->SetSwapChain(data->swapChain); result = WINRT_GlobalSwapChainBackgroundPanelNative->SetSwapChain(data->swapChain);
if (FAILED(result)) { if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ISwapChainBackgroundPanelNative::SetSwapChain", result); WIN_SetErrorFromHRESULT(__FUNCTION__ ", ISwapChainBackgroundPanelNative::SetSwapChain", result);
return result; goto done;
} }
#else #else
SDL_SetError(__FUNCTION__ ", XAML support is not yet available for Windows Phone"); SDL_SetError(__FUNCTION__ ", XAML support is not yet available for Windows Phone");
@ -1576,7 +1609,7 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
SDL_VERSION(&windowinfo.version); SDL_VERSION(&windowinfo.version);
SDL_GetWindowWMInfo(renderer->window, &windowinfo); SDL_GetWindowWMInfo(renderer->window, &windowinfo);
result = IDXGIFactory2_CreateSwapChainForHwnd(dxgiFactory, result = IDXGIFactory2_CreateSwapChainForHwnd(data->dxgiFactory,
(IUnknown *)data->d3dDevice, (IUnknown *)data->d3dDevice,
windowinfo.info.win.window, windowinfo.info.win.window,
&swapChainDesc, &swapChainDesc,
@ -1591,20 +1624,8 @@ D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
} }
data->swapEffect = swapChainDesc.SwapEffect; data->swapEffect = swapChainDesc.SwapEffect;
/* Ensure that DXGI does not queue more than one frame at a time. This both reduces latency and
* ensures that the application will only render after each VSync, minimizing power consumption.
*/
result = IDXGIDevice1_SetMaximumFrameLatency(dxgiDevice, 1);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIDevice1::SetMaximumFrameLatency", result);
goto done;
}
done: done:
SAFE_RELEASE(coreWindow); SAFE_RELEASE(coreWindow);
SAFE_RELEASE(dxgiDevice);
SAFE_RELEASE(dxgiAdapter);
SAFE_RELEASE(dxgiFactory);
return result; return result;
} }