Added libSDLmain.a for iOS and tvOS

This commit is contained in:
Sam Lantinga 2021-07-31 13:09:53 -07:00
parent d0effadf68
commit 3e76646cc6

View file

@ -3820,6 +3820,8 @@
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@ -4376,6 +4378,8 @@
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F59C710600D5CB5801000001 /* SDL.info */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = SDL.info; sourceTree = "<group>"; }; F59C710600D5CB5801000001 /* SDL.info */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = SDL.info; sourceTree = "<group>"; };
@ -4557,6 +4561,20 @@
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@ -4650,6 +4668,8 @@
A75FDB4923E399AC00529352 /* hidapi.framework */, A75FDB4923E399AC00529352 /* hidapi.framework */,
A75FDB6E23E3A2C900529352 /* hidapi.framework */, A75FDB6E23E3A2C900529352 /* hidapi.framework */,
A75FDB8C23E4C74400529352 /* hidapi.framework */, A75FDB8C23E4C74400529352 /* hidapi.framework */,
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@ -7703,6 +7723,20 @@
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@ -7811,7 +7845,7 @@
); );
buildRules = ( buildRules = (
); );
comments = "This produces libsdl.a, which is the static build of SDL. You will have to link to the Cocoa and OpenGL frameworks in your application."; comments = "This produces libSDL.a, which is the static build of SDL. You will have to link to the Cocoa and OpenGL frameworks in your application.";
dependencies = ( dependencies = (
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name = "Static Library-tvOS"; name = "Static Library-tvOS";
@ -7873,7 +7907,7 @@
); );
buildRules = ( buildRules = (
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comments = "This produces libsdl.a, which is the static build of SDL. You will have to link to the Cocoa and OpenGL frameworks in your application."; comments = "This produces libSDL.a, which is the static build of SDL. You will have to link to the Cocoa and OpenGL frameworks in your application.";
dependencies = ( dependencies = (
); );
name = "Static Library-iOS"; name = "Static Library-iOS";
@ -7914,7 +7948,7 @@
); );
buildRules = ( buildRules = (
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comments = "This produces libsdl.a, which is the static build of SDL. You will have to link to the Cocoa and OpenGL frameworks in your application."; comments = "This produces libSDL.a, which is the static build of SDL. You will have to link to the Cocoa and OpenGL frameworks in your application.";
dependencies = ( dependencies = (
); );
name = "Static Library"; name = "Static Library";
@ -7961,6 +7995,46 @@
productReference = DB31407717554B71006C0E22 /* libSDL2.dylib */; productReference = DB31407717554B71006C0E22 /* libSDL2.dylib */;
productType = "com.apple.product-type.library.dynamic"; productType = "com.apple.product-type.library.dynamic";
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@ -7988,6 +8062,8 @@
projectDirPath = ""; projectDirPath = "";
projectRoot = ""; projectRoot = "";
targets = ( targets = (
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A7D88BC923E24BED00DCD162 /* Framework-tvOS */, A7D88BC923E24BED00DCD162 /* Framework-tvOS */,
@ -8114,6 +8190,20 @@
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@ -9973,6 +10063,22 @@
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@ -10425,6 +10531,54 @@
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@ -10554,6 +10708,24 @@
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