mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 10:55:33 +00:00
x11: get x1/x2 button state in GetGlobalMouseState
This commit is contained in:
parent
f25a78eede
commit
3fcc2cb500
|
@ -406,6 +406,8 @@ X11_GetGlobalMouseState(int *x, int *y)
|
|||
buttons |= (mask & Button1Mask) ? SDL_BUTTON_LMASK : 0;
|
||||
buttons |= (mask & Button2Mask) ? SDL_BUTTON_MMASK : 0;
|
||||
buttons |= (mask & Button3Mask) ? SDL_BUTTON_RMASK : 0;
|
||||
buttons |= (mask & Button4Mask) ? SDL_BUTTON_X1MASK : 0;
|
||||
buttons |= (mask & Button5Mask) ? SDL_BUTTON_X2MASK : 0;
|
||||
/* SDL_DisplayData->x,y point to screen origin, and adding them to mouse coordinates relative to root window doesn't do the right thing
|
||||
* (observed on dual monitor setup with primary display being the rightmost one - mouse was offset to the right).
|
||||
*
|
||||
|
|
Loading…
Reference in a new issue