mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 01:15:35 +00:00
Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent()
This commit is contained in:
parent
6c96217727
commit
40b7326b38
|
@ -1662,7 +1662,8 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
|
|||
* Read pixels from the current rendering target to an array of pixels.
|
||||
*
|
||||
* **WARNING**: This is a very slow operation, and should not be used
|
||||
* frequently.
|
||||
* frequently. If you're using this on the main rendering target, it
|
||||
* should be called after rendering and before SDL_RenderPresent().
|
||||
*
|
||||
* `pitch` specifies the number of bytes between rows in the destination
|
||||
* `pixels` data. This allows you to write to a subrectangle or have padded
|
||||
|
|
Loading…
Reference in a new issue