Probable fix for compile errors on Mac OS and (non-VS) Win32

This commit is contained in:
Jimb Esser 2020-03-20 19:49:19 -07:00
parent dc36f133b4
commit 417713a75c
2 changed files with 11 additions and 3 deletions

View file

@ -3291,6 +3291,10 @@ CheckHIDAPI()
*-*-*bsd* )
onlylibusb=yes
;;
# RAWINPUT is only available on Win32, but can be enabled if HIDAPI is
*-*-cygwin* | *-*-mingw32*)
userawinput=yes
;;
esac
AC_ARG_ENABLE(hidapi,
@ -3316,7 +3320,9 @@ AS_HELP_STRING([--enable-hidapi], [use HIDAPI for low level joystick drivers [[d
if test x$hidapi_support = xyes; then
AC_DEFINE(SDL_JOYSTICK_HIDAPI, 1, [ ])
if test x$userawinput = xyes; then
AC_DEFINE(SDL_JOYSTICK_RAWINPUT, 1, [ ])
fi
EXTRA_CFLAGS="$EXTRA_CFLAGS -I$srcdir/src/hidapi/hidapi"
SOURCES="$SOURCES $srcdir/src/joystick/hidapi/*.c"
SOURCES="$SOURCES $srcdir/src/hidapi/SDL_hidapi.c"

View file

@ -241,6 +241,7 @@ static SDL_HIDAPI_DeviceDriver *
RAWINPUT_GetDeviceDriver(SDL_RAWINPUT_Device *device)
{
int i;
SDL_GameControllerType type;
if (SDL_ShouldIgnoreJoystick(device->name, device->guid)) {
return NULL;
@ -253,7 +254,7 @@ RAWINPUT_GetDeviceDriver(SDL_RAWINPUT_Device *device)
return NULL;
}
SDL_GameControllerType type = SDL_GetJoystickGameControllerType("", device->vendor_id, device->product_id, -1, 0, 0, 0);
type = SDL_GetJoystickGameControllerType("", device->vendor_id, device->product_id, -1, 0, 0, 0);
for (i = 0; i < SDL_arraysize(SDL_RAWINPUT_drivers); ++i) {
SDL_HIDAPI_DeviceDriver *driver = SDL_RAWINPUT_drivers[i];
@ -365,6 +366,7 @@ RAWINPUT_DelDevice(SDL_RAWINPUT_Device *device, SDL_bool send_event)
SDL_RAWINPUT_Device *curr, *last;
for (curr = SDL_RAWINPUT_devices, last = NULL; curr; last = curr, curr = curr->next) {
if (curr == device) {
SDL_Joystick *joystick;
if (last) {
last->next = curr->next;
} else {
@ -372,7 +374,7 @@ RAWINPUT_DelDevice(SDL_RAWINPUT_Device *device, SDL_bool send_event)
}
--SDL_RAWINPUT_numjoysticks;
SDL_Joystick *joystick = device->joystick;
joystick = device->joystick;
if (joystick) {
/* Detach from joystick */
RAWINPUT_JoystickClose(joystick);