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Added a function to get the controller firmware version
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@ -493,6 +493,18 @@ extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller);
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/**
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* Get the firmware version of an opened controller, if available.
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*
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* If the firmware version isn't available this function returns 0.
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*
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* \param gamecontroller the game controller object to query.
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* \return the controller firmware version, or zero if unavailable.
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*
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* \since This function is available since SDL 2.24.0.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller);
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/**
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* Get the serial number of an opened controller, if available.
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*
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@ -574,6 +574,18 @@ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
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/**
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* Get the firmware version of an opened joystick, if available.
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*
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* If the firmware version isn't available this function returns 0.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \returns the firmware version of the selected joystick, or 0 if unavailable.
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*
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* \since This function is available since SDL 2.24.0.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick);
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/**
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* Get the serial number of an opened joystick, if available.
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*
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@ -841,3 +841,5 @@
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++'_SDL_JoystickPathForIndex'.'SDL2.dll'.'SDL_JoystickPathForIndex'
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++'_SDL_JoystickPath'.'SDL2.dll'.'SDL_JoystickPath'
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++'_SDL_JoystickAttachVirtualEx'.'SDL2.dll'.'SDL_JoystickAttachVirtualEx'
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++'_SDL_GameControllerGetFirmwareVersion'.'SDL2.dll'.'SDL_GameControllerGetFirmwareVersion'
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++'_SDL_JoystickGetFirmwareVersion'.'SDL2.dll'.'SDL_JoystickGetFirmwareVersion'
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@ -867,3 +867,5 @@
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#define SDL_JoystickPathForIndex SDL_JoystickPathForIndex_REAL
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#define SDL_JoystickPath SDL_JoystickPath_REAL
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#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_REAL
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#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_REAL
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#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_REAL
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@ -942,3 +942,5 @@ SDL_DYNAPI_PROC(const char*,SDL_GameControllerPath,(SDL_GameController *a),(a),r
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SDL_DYNAPI_PROC(const char*,SDL_JoystickPathForIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_JoystickPath,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickAttachVirtualEx,(const SDL_VirtualJoystickDesc *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_GameControllerGetFirmwareVersion,(SDL_GameController *a),(a),return)
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SDL_DYNAPI_PROC(Uint16,SDL_JoystickGetFirmwareVersion,(SDL_Joystick *a),(a),return)
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@ -2360,6 +2360,12 @@ SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller)
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return SDL_JoystickGetProductVersion(SDL_GameControllerGetJoystick(gamecontroller));
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}
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Uint16
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SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller)
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{
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return SDL_JoystickGetFirmwareVersion(SDL_GameControllerGetJoystick(gamecontroller));
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}
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const char *
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SDL_GameControllerGetSerial(SDL_GameController *gamecontroller)
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{
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@ -2702,6 +2702,14 @@ Uint16 SDL_JoystickGetProductVersion(SDL_Joystick *joystick)
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return version;
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}
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Uint16 SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return 0;
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}
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return joystick->firmware_version;
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}
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const char *SDL_JoystickGetSerial(SDL_Joystick *joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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@ -68,6 +68,7 @@ struct _SDL_Joystick
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char *path; /* Joystick path - system dependent */
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char *serial; /* Joystick serial */
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SDL_JoystickGUID guid; /* Joystick guid */
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Uint16 firmware_version; /* Firmware version, if available */
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int naxes; /* Number of axis controls on the joystick */
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SDL_JoystickAxisInfo *axes;
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