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opengles2: fix comment about client-side arrays.
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@ -31,7 +31,8 @@
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/* WebGL doesn't offer client-side arrays, so use Vertex Buffer Objects
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/* WebGL doesn't offer client-side arrays, so use Vertex Buffer Objects
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on Emscripten, which converts GLES2 into WebGL calls.
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on Emscripten, which converts GLES2 into WebGL calls.
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In all other cases, attempt to use client-side arrays, as they tend to
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In all other cases, attempt to use client-side arrays, as they tend to
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be faster. */
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be dramatically faster when not batching, and about the same when
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we are. */
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#if defined(__EMSCRIPTEN__)
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#if defined(__EMSCRIPTEN__)
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#define USE_VERTEX_BUFFER_OBJECTS 1
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#define USE_VERTEX_BUFFER_OBJECTS 1
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#else
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#else
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