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Don't treat the Wii extension controls as a separate game controller on Linux
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@ -1954,6 +1954,19 @@ SDL_IsGameController(int device_index)
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return SDL_FALSE;
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}
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static SDL_bool SDL_endswith(const char *string, const char *suffix)
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{
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size_t string_length = string ? SDL_strlen(string) : 0;
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size_t suffix_length = suffix ? SDL_strlen(suffix) : 0;
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if (suffix_length > 0 && suffix_length <= string_length) {
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if (SDL_memcmp(string + string_length - suffix_length, suffix, suffix_length) == 0) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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/*
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* Return 1 if the game controller should be ignored by SDL
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*/
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@ -1966,10 +1979,17 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
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Uint32 vidpid;
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#if defined(__LINUX__)
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if (name && SDL_strstr(name, "Motion Sensors")) {
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if (SDL_endswith(name, " Motion Sensors")) {
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/* Don't treat the PS3 and PS4 motion controls as a separate game controller */
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return SDL_TRUE;
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}
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if (SDL_endswith(name, " Accelerometer") ||
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SDL_endswith(name, " IR") ||
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SDL_endswith(name, " Motion Plus") ||
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SDL_endswith(name, " Nunchuk")) {
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/* Don't treat the Wii extension controls as a separate game controller */
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return SDL_TRUE;
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}
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#endif
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if (name && SDL_strcmp(name, "uinput-fpc") == 0) {
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