Fixed bug 5141 - KMSDRM: manage SDL_GetGlobalMouseState()

Manuel Alfayate Corchete

On the KMSDRM backend, there is no such thing as a desktop, yet some programs could (and DO) use SDL_GetGlobalMouseState().
So I think its good idea that, in KMSDRM, it returns the same mouse coordinates anyway as SDL_GetMouseState() would return. There is nothing else it could return, as far as I can understand, since there is no desktop anyway.
This small patch does precisely that.
This commit is contained in:
Sam Lantinga 2020-05-26 16:29:26 -07:00
parent 1df0a1e497
commit 437577f91e

View file

@ -466,6 +466,8 @@ KMSDRM_InitMouse(_THIS)
mouse->FreeCursor = KMSDRM_FreeCursor;
mouse->WarpMouse = KMSDRM_WarpMouse;
mouse->WarpMouseGlobal = KMSDRM_WarpMouseGlobal;
/* No desktop on KMSDRM, so just return the normal mouse state. */
mouse->GetGlobalMouseState = SDL_GetMouseState;
SDL_SetDefaultCursor(KMSDRM_CreateDefaultCursor());
}