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Clean up the cursor clipping area when quitting SDL.
This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
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@ -362,6 +362,7 @@ SDL_MouseQuit(void)
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SDL_Cursor *cursor, *next;
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SDL_Cursor *cursor, *next;
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_SetRelativeMouseMode(SDL_FALSE);
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SDL_ShowCursor(1);
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SDL_ShowCursor(1);
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cursor = mouse->cursors;
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cursor = mouse->cursors;
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