Clean up the cursor clipping area when quitting SDL.

This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
This commit is contained in:
Sam Lantinga 2013-12-05 09:14:56 -08:00
parent 77d2d55e1e
commit 43825e275a

View file

@ -362,6 +362,7 @@ SDL_MouseQuit(void)
SDL_Cursor *cursor, *next;
SDL_Mouse *mouse = SDL_GetMouse();
SDL_SetRelativeMouseMode(SDL_FALSE);
SDL_ShowCursor(1);
cursor = mouse->cursors;