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triangle: don't read destination pixel when you're going to discard it anyways
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@ -789,15 +789,20 @@ static void SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
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continue;
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}
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}
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if (FORMAT_HAS_ALPHA(dstfmt_val)) {
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DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA);
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} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
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DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB);
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dstA = 0xFF;
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if ((flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL))) {
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if (FORMAT_HAS_ALPHA(dstfmt_val)) {
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DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA);
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} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
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DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB);
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dstA = 0xFF;
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} else {
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/* SDL_PIXELFORMAT_ARGB2101010 */
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dstpixel = *((Uint32 *) (dst));
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RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
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}
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} else {
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/* SDL_PIXELFORMAT_ARGB2101010 */
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dstpixel = *((Uint32 *)(dst));
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RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
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/* don't care */
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dstR = dstG = dstB = dstA = 0;
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}
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if (!is_uniform) {
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