mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-25 09:15:28 +00:00
WinRT: minor d3d11 code cleanups
This commit is contained in:
parent
8c8feb83e0
commit
43e27aa82e
|
@ -375,7 +375,6 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
|
|||
}
|
||||
|
||||
// Get the Direct3D 11.1 API device and context interfaces.
|
||||
Microsoft::WRL::ComPtr<ID3D11Device1> d3dDevice1;
|
||||
result = device.As(&(data->d3dDevice));
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result);
|
||||
|
@ -767,7 +766,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
|||
#endif
|
||||
swapChainDesc.Flags = 0;
|
||||
|
||||
ComPtr<IDXGIDevice1> dxgiDevice;
|
||||
ComPtr<IDXGIDevice1> dxgiDevice;
|
||||
result = data->d3dDevice.As(&dxgiDevice);
|
||||
if (FAILED(result)) {
|
||||
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1 to IDXGIDevice1", result);
|
||||
|
|
Loading…
Reference in a new issue