WinRT: minor d3d11 code cleanups

This commit is contained in:
David Ludwig 2013-12-25 12:48:47 -05:00
parent 8c8feb83e0
commit 43e27aa82e

View file

@ -375,7 +375,6 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
}
// Get the Direct3D 11.1 API device and context interfaces.
Microsoft::WRL::ComPtr<ID3D11Device1> d3dDevice1;
result = device.As(&(data->d3dDevice));
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result);
@ -767,7 +766,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
#endif
swapChainDesc.Flags = 0;
ComPtr<IDXGIDevice1> dxgiDevice;
ComPtr<IDXGIDevice1> dxgiDevice;
result = data->d3dDevice.As(&dxgiDevice);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1 to IDXGIDevice1", result);