mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-22 20:15:33 +00:00
Fix color
(cherry picked from commit faa8fc2917e6c24bc3785facecf35ae29a3176b5)
This commit is contained in:
parent
23cf7a2e0d
commit
4436c09c9d
|
@ -208,10 +208,10 @@ static int PS2_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, c
|
|||
|
||||
cmd->data.draw.count = count;
|
||||
|
||||
colorR = cmd->data.draw.r >> 1;
|
||||
colorG = cmd->data.draw.g >> 1;
|
||||
colorB = cmd->data.draw.b >> 1;
|
||||
colorA = cmd->data.draw.a >> 1;
|
||||
colorR = cmd->data.draw.r;
|
||||
colorG = cmd->data.draw.g;
|
||||
colorB = cmd->data.draw.b;
|
||||
colorA = cmd->data.draw.a;
|
||||
rgbaq = color_to_RGBAQ(colorR, colorG, colorB, colorA, 0.0f);
|
||||
|
||||
for (i = 0; i < count; i++, vertices++, points++) {
|
||||
|
@ -261,7 +261,7 @@ static int PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL
|
|||
uv_ = (float *)((char *)uv + j * uv_stride);
|
||||
|
||||
vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0);
|
||||
vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1, 0);
|
||||
vertices->rgbaq = color_to_RGBAQ(col_.r, col_.g, col_.b, col_.a, 0);
|
||||
vertices->uv = vertex_to_UV(ps2_tex, uv_[0] * ps2_tex->Width, uv_[1] * ps2_tex->Height);
|
||||
|
||||
vertices++;
|
||||
|
@ -292,7 +292,7 @@ static int PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL
|
|||
col_ = *(SDL_Color *)((char *)color + j * color_stride);
|
||||
|
||||
vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0);
|
||||
vertices->rgbaq = color_to_RGBAQ(col_.r >> 1, col_.g >> 1, col_.b >> 1, col_.a >> 1, 0.0f);
|
||||
vertices->rgbaq = color_to_RGBAQ(col_.r, col_.g, col_.b, col_.a, 0.0f);
|
||||
|
||||
vertices++;
|
||||
}
|
||||
|
@ -333,10 +333,10 @@ static int PS2_RenderSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd
|
|||
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
|
||||
colorR = (cmd->data.color.r) >> 1;
|
||||
colorG = (cmd->data.color.g) >> 1;
|
||||
colorB = (cmd->data.color.b) >> 1;
|
||||
colorA = (cmd->data.color.a) >> 1;
|
||||
colorR = (cmd->data.color.r);
|
||||
colorG = (cmd->data.color.g);
|
||||
colorB = (cmd->data.color.b);
|
||||
colorA = (cmd->data.color.a);
|
||||
data->drawColor = GS_SETREG_RGBAQ(colorR, colorG, colorB, colorA, 0x00);
|
||||
return 0;
|
||||
}
|
||||
|
@ -347,10 +347,10 @@ static int PS2_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
|||
|
||||
PS2_RenderData *data = (PS2_RenderData *)renderer->driverdata;
|
||||
|
||||
colorR = (cmd->data.color.r) >> 1;
|
||||
colorG = (cmd->data.color.g) >> 1;
|
||||
colorB = (cmd->data.color.b) >> 1;
|
||||
colorA = (cmd->data.color.a) >> 1;
|
||||
colorR = (cmd->data.color.r);
|
||||
colorG = (cmd->data.color.g);
|
||||
colorB = (cmd->data.color.b);
|
||||
colorA = (cmd->data.color.a);
|
||||
gsKit_clear(data->gsGlobal, GS_SETREG_RGBAQ(colorR, colorG, colorB, colorA, 0x00));
|
||||
|
||||
return 0;
|
||||
|
|
Loading…
Reference in a new issue