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wasapi: Force WIN_CoInitialize duing device open.
Otherwise this won't work if you open a device on a background thread. Fixes #7478.
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23bce27b26
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@ -371,6 +371,11 @@ void WASAPI_UnrefDevice(_THIS)
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our callback thread. We do that in WASAPI_ThreadDeinit().
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(likewise for this->hidden->coinitialized). */
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ReleaseWasapiDevice(this);
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if (SDL_ThreadID() == this->hidden->open_threadid) {
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WIN_CoUninitialize(); /* if you closed from a different thread than you opened, sorry, it's a leak. We can't help you. */
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}
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SDL_free(this->hidden->devid);
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SDL_free(this->hidden);
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}
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@ -539,6 +544,11 @@ static int WASAPI_OpenDevice(_THIS, const char *devname)
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WASAPI_RefDevice(this); /* so CloseDevice() will unref to zero. */
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if (FAILED(WIN_CoInitialize())) { /* WASAPI uses COM, we need to make sure it's initialized. You have to close the device from the same thread!! */
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return SDL_SetError("WIN_CoInitialize failed during WASAPI device open");
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}
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this->hidden->open_threadid = SDL_ThreadID(); /* set this _after_ coinitialize so we don't uninit if device fails at the wrong moment. */
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if (!devid) { /* is default device? */
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this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &SDL_IMMDevice_DefaultCaptureGeneration : &SDL_IMMDevice_DefaultPlaybackGeneration);
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} else {
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@ -47,6 +47,7 @@ struct SDL_PrivateAudioData
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SDL_AudioStream *capturestream;
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HANDLE event;
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HANDLE task;
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SDL_threadID open_threadid;
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SDL_bool coinitialized;
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int framesize;
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int default_device_generation;
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