wasapi: Force WIN_CoInitialize duing device open.

Otherwise this won't work if you open a device on a background thread.

Fixes #7478.
This commit is contained in:
Ryan C. Gordon 2023-03-17 10:58:45 -04:00 committed by Sam Lantinga
parent 23bce27b26
commit 446e0943da
2 changed files with 11 additions and 0 deletions

View file

@ -371,6 +371,11 @@ void WASAPI_UnrefDevice(_THIS)
our callback thread. We do that in WASAPI_ThreadDeinit(). our callback thread. We do that in WASAPI_ThreadDeinit().
(likewise for this->hidden->coinitialized). */ (likewise for this->hidden->coinitialized). */
ReleaseWasapiDevice(this); ReleaseWasapiDevice(this);
if (SDL_ThreadID() == this->hidden->open_threadid) {
WIN_CoUninitialize(); /* if you closed from a different thread than you opened, sorry, it's a leak. We can't help you. */
}
SDL_free(this->hidden->devid); SDL_free(this->hidden->devid);
SDL_free(this->hidden); SDL_free(this->hidden);
} }
@ -539,6 +544,11 @@ static int WASAPI_OpenDevice(_THIS, const char *devname)
WASAPI_RefDevice(this); /* so CloseDevice() will unref to zero. */ WASAPI_RefDevice(this); /* so CloseDevice() will unref to zero. */
if (FAILED(WIN_CoInitialize())) { /* WASAPI uses COM, we need to make sure it's initialized. You have to close the device from the same thread!! */
return SDL_SetError("WIN_CoInitialize failed during WASAPI device open");
}
this->hidden->open_threadid = SDL_ThreadID(); /* set this _after_ coinitialize so we don't uninit if device fails at the wrong moment. */
if (!devid) { /* is default device? */ if (!devid) { /* is default device? */
this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &SDL_IMMDevice_DefaultCaptureGeneration : &SDL_IMMDevice_DefaultPlaybackGeneration); this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &SDL_IMMDevice_DefaultCaptureGeneration : &SDL_IMMDevice_DefaultPlaybackGeneration);
} else { } else {

View file

@ -47,6 +47,7 @@ struct SDL_PrivateAudioData
SDL_AudioStream *capturestream; SDL_AudioStream *capturestream;
HANDLE event; HANDLE event;
HANDLE task; HANDLE task;
SDL_threadID open_threadid;
SDL_bool coinitialized; SDL_bool coinitialized;
int framesize; int framesize;
int default_device_generation; int default_device_generation;