GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !)

This commit is contained in:
Sylvain 2021-12-17 17:44:34 +01:00
parent 3a69828e87
commit 44c84c0d8e
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GPG key ID: 5F87E02E5BC0939E

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@ -1516,7 +1516,7 @@ GLES2_TexSubImage2D(GLES2_RenderData *data, GLenum target, GLint xoffset, GLint
}
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
{
if (format == GL_RGBA) {
int i;
Uint32 *src32 = (Uint32 *)src;
blob2 = (Uint32 *)SDL_malloc(src_pitch * height);