Implement Windows GetAbsoluteMouseState().

This commit is contained in:
Ryan C. Gordon 2014-06-11 00:12:19 -04:00
parent c8c55a01f4
commit 4676705de0

View file

@ -260,6 +260,24 @@ WIN_CaptureMouse(SDL_Window *window)
return ToggleRawInput(window != NULL);
}
static Uint32
WIN_GetAbsoluteMouseState(int *x, int *y)
{
Uint32 retval = 0;
POINT pt = { 0, 0 };
GetCursorPos(&pt);
*x = (int) pt.x;
*y = (int) pt.y;
retval |= GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_BUTTON_LMASK : 0;
retval |= GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_BUTTON_RMASK : 0;
retval |= GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_BUTTON_MMASK : 0;
retval |= GetAsyncKeyState(VK_X1BUTTON) & 0x8000 ? SDL_BUTTON_X1MASK : 0;
retval |= GetAsyncKeyState(VK_X2BUTTON) & 0x8000 ? SDL_BUTTON_X2MASK : 0;
return retval;
}
void
WIN_InitMouse(_THIS)
{
@ -272,6 +290,7 @@ WIN_InitMouse(_THIS)
mouse->WarpMouse = WIN_WarpMouse;
mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode;
mouse->CaptureMouse = WIN_CaptureMouse;
mouse->GetAbsoluteMouseState = WIN_GetAbsoluteMouseState;
SDL_SetDefaultCursor(WIN_CreateDefaultCursor());