When the window fullscreen mode changes, update the display resolution

This commit is contained in:
Sam Lantinga 2014-06-04 10:56:37 -07:00
parent 707fd9f071
commit 4750fe7390

View file

@ -122,7 +122,7 @@ static SDL_VideoDevice *_this = NULL;
return retval; \
}
#define FULLSCREEN_MASK ( SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN )
#define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
#ifdef __MACOSX__
/* Support for Mac OS X fullscreen spaces */
@ -626,9 +626,9 @@ SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
}
void *
SDL_GetDisplayDriverData( int displayIndex )
SDL_GetDisplayDriverData(int displayIndex)
{
CHECK_DISPLAY_INDEX( displayIndex, NULL );
CHECK_DISPLAY_INDEX(displayIndex, NULL);
return _this->displays[displayIndex].driverdata;
}
@ -1020,6 +1020,13 @@ SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)
} else {
SDL_zero(window->fullscreen_mode);
}
if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
SDL_DisplayMode fullscreen_mode;
if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode);
}
}
return 0;
}
@ -1029,12 +1036,12 @@ SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
SDL_DisplayMode fullscreen_mode;
SDL_VideoDisplay *display;
if (!mode) {
return SDL_InvalidParamError("mode");
}
CHECK_WINDOW_MAGIC(window, -1);
if (!mode) {
return SDL_InvalidParamError("mode");
}
fullscreen_mode = window->fullscreen_mode;
if (!fullscreen_mode.w) {
fullscreen_mode.w = window->w;
@ -1046,11 +1053,9 @@ SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
display = SDL_GetDisplayForWindow(window);
/* if in desktop size mode, just return the size of the desktop */
if ( ( window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP ) == SDL_WINDOW_FULLSCREEN_DESKTOP )
{
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
fullscreen_mode = display->desktop_mode;
}
else if (!SDL_GetClosestDisplayModeForDisplay(SDL_GetDisplayForWindow(window),
} else if (!SDL_GetClosestDisplayModeForDisplay(SDL_GetDisplayForWindow(window),
&fullscreen_mode,
&fullscreen_mode)) {
return SDL_SetError("Couldn't find display mode match");
@ -1450,7 +1455,7 @@ SDL_GetWindowFlags(SDL_Window * window)
void
SDL_SetWindowTitle(SDL_Window * window, const char *title)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (title == window->title) {
return;
@ -1478,7 +1483,7 @@ SDL_GetWindowTitle(SDL_Window * window)
void
SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (!icon) {
return;
@ -1568,7 +1573,7 @@ SDL_GetWindowData(SDL_Window * window, const char *name)
void
SDL_SetWindowPosition(SDL_Window * window, int x, int y)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
@ -1612,7 +1617,7 @@ SDL_SetWindowPosition(SDL_Window * window, int x, int y)
void
SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
/* Fullscreen windows are always at their display's origin */
if (window->flags & SDL_WINDOW_FULLSCREEN) {
@ -1635,7 +1640,7 @@ SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)
void
SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
const int want = (bordered != SDL_FALSE); /* normalize the flag. */
const int have = ((window->flags & SDL_WINDOW_BORDERLESS) == 0);
@ -1653,7 +1658,7 @@ SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)
void
SDL_SetWindowSize(SDL_Window * window, int w, int h)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (w <= 0) {
SDL_InvalidParamError("w");
return;
@ -1681,10 +1686,16 @@ SDL_SetWindowSize(SDL_Window * window, int w, int h)
h = window->max_h;
}
/* FIXME: Should this change fullscreen modes? */
if (window->flags & SDL_WINDOW_FULLSCREEN) {
window->windowed.w = w;
window->windowed.h = h;
if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
SDL_DisplayMode fullscreen_mode;
if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode);
}
}
} else {
window->w = w;
window->h = h;
@ -1701,7 +1712,7 @@ SDL_SetWindowSize(SDL_Window * window, int w, int h)
void
SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (w) {
*w = window->w;
}
@ -1713,7 +1724,7 @@ SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
void
SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (min_w <= 0) {
SDL_InvalidParamError("min_w");
return;
@ -1737,7 +1748,7 @@ SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)
void
SDL_GetWindowMinimumSize(SDL_Window * window, int *min_w, int *min_h)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (min_w) {
*min_w = window->min_w;
}
@ -1749,7 +1760,7 @@ SDL_GetWindowMinimumSize(SDL_Window * window, int *min_w, int *min_h)
void
SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (max_w <= 0) {
SDL_InvalidParamError("max_w");
return;
@ -1773,7 +1784,7 @@ SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)
void
SDL_GetWindowMaximumSize(SDL_Window * window, int *max_w, int *max_h)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (max_w) {
*max_w = window->max_w;
}
@ -1785,7 +1796,7 @@ SDL_GetWindowMaximumSize(SDL_Window * window, int *max_w, int *max_h)
void
SDL_ShowWindow(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (window->flags & SDL_WINDOW_SHOWN) {
return;
@ -1800,7 +1811,7 @@ SDL_ShowWindow(SDL_Window * window)
void
SDL_HideWindow(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (!(window->flags & SDL_WINDOW_SHOWN)) {
return;
@ -1817,7 +1828,7 @@ SDL_HideWindow(SDL_Window * window)
void
SDL_RaiseWindow(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (!(window->flags & SDL_WINDOW_SHOWN)) {
return;
@ -1830,7 +1841,7 @@ SDL_RaiseWindow(SDL_Window * window)
void
SDL_MaximizeWindow(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (window->flags & SDL_WINDOW_MAXIMIZED) {
return;
@ -1846,7 +1857,7 @@ SDL_MaximizeWindow(SDL_Window * window)
void
SDL_MinimizeWindow(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (window->flags & SDL_WINDOW_MINIMIZED) {
return;
@ -1862,7 +1873,7 @@ SDL_MinimizeWindow(SDL_Window * window)
void
SDL_RestoreWindow(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
return;
@ -1880,7 +1891,7 @@ SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)
flags &= FULLSCREEN_MASK;
if ( flags == (window->flags & FULLSCREEN_MASK) ) {
if (flags == (window->flags & FULLSCREEN_MASK)) {
return 0;
}
@ -2083,7 +2094,7 @@ SDL_UpdateWindowGrab(SDL_Window * window)
void
SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED)) {
return;
@ -2239,7 +2250,7 @@ SDL_DestroyWindow(SDL_Window * window)
{
SDL_VideoDisplay *display;
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
window->is_destroying = SDL_TRUE;
@ -2468,7 +2479,7 @@ SDL_GL_UnloadLibrary(void)
static SDL_INLINE SDL_bool
isAtLeastGL3(const char *verstr)
{
return ( verstr && (SDL_atoi(verstr) >= 3) );
return (verstr && (SDL_atoi(verstr) >= 3));
}
SDL_bool
@ -2675,23 +2686,23 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value)
};
break;
case SDL_GL_CONTEXT_FLAGS:
if( value & ~(SDL_GL_CONTEXT_DEBUG_FLAG |
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG |
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG |
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG) ) {
retval = SDL_SetError("Unknown OpenGL context flag %d", value);
break;
}
if (value & ~(SDL_GL_CONTEXT_DEBUG_FLAG |
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG |
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG |
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG)) {
retval = SDL_SetError("Unknown OpenGL context flag %d", value);
break;
}
_this->gl_config.flags = value;
break;
case SDL_GL_CONTEXT_PROFILE_MASK:
if( value != 0 &&
value != SDL_GL_CONTEXT_PROFILE_CORE &&
value != SDL_GL_CONTEXT_PROFILE_COMPATIBILITY &&
value != SDL_GL_CONTEXT_PROFILE_ES ) {
retval = SDL_SetError("Unknown OpenGL context profile %d", value);
break;
}
if (value != 0 &&
value != SDL_GL_CONTEXT_PROFILE_CORE &&
value != SDL_GL_CONTEXT_PROFILE_COMPATIBILITY &&
value != SDL_GL_CONTEXT_PROFILE_ES) {
retval = SDL_SetError("Unknown OpenGL context profile %d", value);
break;
}
_this->gl_config.profile_mask = value;
break;
case SDL_GL_SHARE_WITH_CURRENT_CONTEXT:
@ -2971,7 +2982,7 @@ SDL_GL_GetCurrentContext(void)
void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (_this->GL_GetDrawableSize) {
_this->GL_GetDrawableSize(_this, window, w, h);
@ -3011,7 +3022,7 @@ SDL_GL_GetSwapInterval(void)
void
SDL_GL_SwapWindow(SDL_Window * window)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window,);
if (!(window->flags & SDL_WINDOW_OPENGL)) {
SDL_SetError("The specified window isn't an OpenGL window");